func parseResources(result *structs.Resources, list *ast.ObjectList) error { list = list.Elem() if len(list.Items) == 0 { return nil } if len(list.Items) > 1 { return fmt.Errorf("only one 'resource' block allowed per task") } // Get our resource object o := list.Items[0] // We need this later var listVal *ast.ObjectList if ot, ok := o.Val.(*ast.ObjectType); ok { listVal = ot.List } else { return fmt.Errorf("resource: should be an object") } var m map[string]interface{} if err := hcl.DecodeObject(&m, o.Val); err != nil { return err } delete(m, "network") if err := mapstructure.WeakDecode(m, result); err != nil { return err } // Parse the network resources if o := listVal.Filter("network"); len(o.Items) > 0 { if len(o.Items) > 1 { return fmt.Errorf("only one 'network' resource allowed") } var r structs.NetworkResource var m map[string]interface{} if err := hcl.DecodeObject(&m, o.Items[0].Val); err != nil { return err } if err := mapstructure.WeakDecode(m, &r); err != nil { return err } var networkObj *ast.ObjectList if ot, ok := o.Items[0].Val.(*ast.ObjectType); ok { networkObj = ot.List } else { return fmt.Errorf("resource: should be an object") } if err := parsePorts(networkObj, &r); err != nil { return err } result.Networks = []*structs.NetworkResource{&r} } return nil }
func parseResources(result *structs.Resources, obj *hclobj.Object) error { if obj.Len() > 1 { return fmt.Errorf("only one 'resource' block allowed per task") } for _, o := range obj.Elem(false) { var m map[string]interface{} if err := hcl.DecodeObject(&m, o); err != nil { return err } delete(m, "network") if err := mapstructure.WeakDecode(m, result); err != nil { return err } // Parse the network resources if o := o.Get("network", false); o != nil { if o.Len() > 1 { return fmt.Errorf("only one 'network' resource allowed") } var r structs.NetworkResource var m map[string]interface{} if err := hcl.DecodeObject(&m, o); err != nil { return err } if err := mapstructure.WeakDecode(m, &r); err != nil { return err } // Keep track of labels we've already seen so we can ensure there // are no collisions when we turn them into environment variables. // lowercase:NomalCase so we can get the first for the error message seenLabel := map[string]string{} for _, label := range r.DynamicPorts { if !reDynamicPorts.MatchString(label) { return errDynamicPorts } first, seen := seenLabel[strings.ToLower(label)] if seen { return fmt.Errorf("Found a port label collision: `%s` overlaps with previous `%s`", label, first) } else { seenLabel[strings.ToLower(label)] = label } } result.Networks = []*structs.NetworkResource{&r} } } return nil }
func (s *GenericStack) Select(tg *structs.TaskGroup) (*RankedNode, *structs.Resources) { // Reset the max selector and context s.maxScore.Reset() s.ctx.Reset() start := time.Now() // Collect the constraints, drivers and resources required by each // sub-task to aggregate the TaskGroup totals constr := make([]*structs.Constraint, 0, len(tg.Constraints)) drivers := make(map[string]struct{}) size := new(structs.Resources) constr = append(constr, tg.Constraints...) for _, task := range tg.Tasks { drivers[task.Driver] = struct{}{} constr = append(constr, task.Constraints...) size.Add(task.Resources) } // Update the parameters of iterators s.taskGroupDrivers.SetDrivers(drivers) s.taskGroupConstraint.SetConstraints(constr) s.binPack.SetTasks(tg.Tasks) // Find the node with the max score option := s.maxScore.Next() // Ensure that the task resources were specified if option != nil && len(option.TaskResources) != len(tg.Tasks) { for _, task := range tg.Tasks { option.SetTaskResources(task, task.Resources) } } // Store the compute time s.ctx.Metrics().AllocationTime = time.Since(start) return option, size }
func parseResources(result *structs.Resources, list *ast.ObjectList) error { list = list.Elem() if len(list.Items) == 0 { return nil } if len(list.Items) > 1 { return fmt.Errorf("only one 'resource' block allowed per task") } // Get our resource object o := list.Items[0] // We need this later var listVal *ast.ObjectList if ot, ok := o.Val.(*ast.ObjectType); ok { listVal = ot.List } else { return fmt.Errorf("resource: should be an object") } // Check for invalid keys valid := []string{ "cpu", "iops", "memory", "network", } if err := checkHCLKeys(listVal, valid); err != nil { return multierror.Prefix(err, "resources ->") } var m map[string]interface{} if err := hcl.DecodeObject(&m, o.Val); err != nil { return err } delete(m, "network") if err := mapstructure.WeakDecode(m, result); err != nil { return err } // Parse the network resources if o := listVal.Filter("network"); len(o.Items) > 0 { if len(o.Items) > 1 { return fmt.Errorf("only one 'network' resource allowed") } // Check for invalid keys valid := []string{ "mbits", "port", } if err := checkHCLKeys(o.Items[0].Val, valid); err != nil { return multierror.Prefix(err, "resources, network ->") } var r structs.NetworkResource var m map[string]interface{} if err := hcl.DecodeObject(&m, o.Items[0].Val); err != nil { return err } if err := mapstructure.WeakDecode(m, &r); err != nil { return err } var networkObj *ast.ObjectList if ot, ok := o.Items[0].Val.(*ast.ObjectType); ok { networkObj = ot.List } else { return fmt.Errorf("resource: should be an object") } if err := parsePorts(networkObj, &r); err != nil { return multierror.Prefix(err, "resources, network, ports ->") } result.Networks = []*structs.NetworkResource{&r} } // Combine the parsed resources with a default resource block. min := structs.DefaultResources() min.Merge(result) *result = *min return nil }
func (iter *BinPackIterator) Next() *RankedNode { OUTER: for { // Get the next potential option option := iter.source.Next() if option == nil { return nil } // Get the proposed allocations proposed, err := option.ProposedAllocs(iter.ctx) if err != nil { iter.ctx.Logger().Printf( "[ERR] sched.binpack: failed to get proposed allocations: %v", err) continue } // Index the existing network usage netIdx := structs.NewNetworkIndex() netIdx.SetNode(option.Node) netIdx.AddAllocs(proposed) // Assign the resources for each task total := new(structs.Resources) for _, task := range iter.tasks { taskResources := task.Resources.Copy() // Check if we need a network resource if len(taskResources.Networks) > 0 { ask := taskResources.Networks[0] offer, err := netIdx.AssignNetwork(ask) if offer == nil { iter.ctx.Metrics().ExhaustedNode(option.Node, fmt.Sprintf("network: %s", err)) continue OUTER } // Reserve this to prevent another task from colliding netIdx.AddReserved(offer) // Update the network ask to the offer taskResources.Networks = []*structs.NetworkResource{offer} } // Store the task resource option.SetTaskResources(task, taskResources) // Accumulate the total resource requirement total.Add(taskResources) } // Add the resources we are trying to fit proposed = append(proposed, &structs.Allocation{Resources: total}) // Check if these allocations fit, if they do not, simply skip this node fit, dim, util, _ := structs.AllocsFit(option.Node, proposed, netIdx) if !fit { iter.ctx.Metrics().ExhaustedNode(option.Node, dim) continue } // XXX: For now we completely ignore evictions. We should use that flag // to determine if its possible to evict other lower priority allocations // to make room. This explodes the search space, so it must be done // carefully. // Score the fit normally otherwise fitness := structs.ScoreFit(option.Node, util) option.Score += fitness iter.ctx.Metrics().ScoreNode(option.Node, "binpack", fitness) return option } }
func parseResources(result *structs.Resources, list *ast.ObjectList) error { list = list.Elem() if len(list.Items) == 0 { return nil } if len(list.Items) > 1 { return fmt.Errorf("only one 'resource' block allowed per task") } // Get our resource object o := list.Items[0] // We need this later var listVal *ast.ObjectList if ot, ok := o.Val.(*ast.ObjectType); ok { listVal = ot.List } else { return fmt.Errorf("resource: should be an object") } var m map[string]interface{} if err := hcl.DecodeObject(&m, o.Val); err != nil { return err } delete(m, "network") if err := mapstructure.WeakDecode(m, result); err != nil { return err } // Parse the network resources if o := listVal.Filter("network"); len(o.Items) > 0 { if len(o.Items) > 1 { return fmt.Errorf("only one 'network' resource allowed") } var r structs.NetworkResource var m map[string]interface{} if err := hcl.DecodeObject(&m, o.Items[0].Val); err != nil { return err } if err := mapstructure.WeakDecode(m, &r); err != nil { return err } // Keep track of labels we've already seen so we can ensure there // are no collisions when we turn them into environment variables. // lowercase:NomalCase so we can get the first for the error message seenLabel := map[string]string{} for _, label := range r.DynamicPorts { if !reDynamicPorts.MatchString(label) { return errDynamicPorts } first, seen := seenLabel[strings.ToLower(label)] if seen { return fmt.Errorf("Found a port label collision: `%s` overlaps with previous `%s`", label, first) } else { seenLabel[strings.ToLower(label)] = label } } result.Networks = []*structs.NetworkResource{&r} } return nil }