Example #1
0
func (s *Schema) finalizeDiff(
	d *terraform.ResourceAttrDiff) *terraform.ResourceAttrDiff {
	if d == nil {
		return d
	}

	if s.Computed {
		if d.Old != "" && d.New == "" {
			// This is a computed value with an old value set already,
			// just let it go.
			return nil
		}

		if d.New == "" {
			// Computed attribute without a new value set
			d.NewComputed = true
		}
	}

	if s.ForceNew {
		// Force new, set it to true in the diff
		d.RequiresNew = true
	}

	return d
}
Example #2
0
func (s *Schema) finalizeDiff(
	d *terraform.ResourceAttrDiff) *terraform.ResourceAttrDiff {
	if d == nil {
		return d
	}

	if s.Type == TypeBool {
		normalizeBoolString := func(s string) string {
			switch s {
			case "0":
				return "false"
			case "1":
				return "true"
			}
			return s
		}
		d.Old = normalizeBoolString(d.Old)
		d.New = normalizeBoolString(d.New)
	}

	if d.NewRemoved {
		return d
	}

	if s.Computed {
		if d.Old != "" && d.New == "" {
			// This is a computed value with an old value set already,
			// just let it go.
			return nil
		}

		if d.New == "" {
			// Computed attribute without a new value set
			d.NewComputed = true
		}
	}

	if s.ForceNew {
		// Force new, set it to true in the diff
		d.RequiresNew = true
	}

	if s.Sensitive {
		// Set the Sensitive flag so output is hidden in the UI
		d.Sensitive = true
	}

	return d
}
Example #3
0
func (s *Schema) finalizeDiff(
	d *terraform.ResourceAttrDiff) *terraform.ResourceAttrDiff {
	if d == nil {
		return d
	}

	if s.Type == TypeBool {
		normalizeBoolString := func(s string) string {
			switch s {
			case "0":
				return "false"
			case "1":
				return "true"
			}
			return s
		}
		d.Old = normalizeBoolString(d.Old)
		d.New = normalizeBoolString(d.New)
	}

	if s.Computed && !d.NewRemoved && d.New == "" {
		// Computed attribute without a new value set
		d.NewComputed = true
	}

	if s.ForceNew {
		// ForceNew, mark that this field is requiring new under the
		// following conditions, explained below:
		//
		//   * Old != New - There is a change in value. This field
		//       is therefore causing a new resource.
		//
		//   * NewComputed - This field is being computed, hence a
		//       potential change in value, mark as causing a new resource.
		d.RequiresNew = d.Old != d.New || d.NewComputed
	}

	if d.NewRemoved {
		return d
	}

	if s.Computed {
		if d.Old != "" && d.New == "" {
			// This is a computed value with an old value set already,
			// just let it go.
			return nil
		}

		if d.New == "" {
			// Computed attribute without a new value set
			d.NewComputed = true
		}
	}

	if s.Sensitive {
		// Set the Sensitive flag so output is hidden in the UI
		d.Sensitive = true
	}

	return d
}