/* * Compute * B = B*diag(D) flags & RIGHT == true * B = diag(D)*B flags & LEFT == true * * If flags is LEFT (RIGHT) then element-wise multiplies columns (rows) of B with vector D. * * Arguments * B M-by-N matrix if flags&RIGHT == true or N-by-M matrix if flags&LEFT == true * * D N element column or row vector or N-by-N matrix * * flags Indicator bits, LEFT or RIGHT */ func MultDiag(B, D *cmat.FloatMatrix, flags int, confs ...*gomas.Config) *gomas.Error { var c, d0 cmat.FloatMatrix var d *cmat.FloatMatrix conf := gomas.CurrentConf(confs...) d = D if !D.IsVector() { d0.Diag(D) d = &d0 } dn := d.Len() br, bc := B.Size() switch flags & (gomas.LEFT | gomas.RIGHT) { case gomas.LEFT: if br != dn { return gomas.NewError(gomas.ESIZE, "MultDiag") } // scale rows; for each column element-wise multiply with D-vector for k := 0; k < dn; k++ { c.Row(B, k) blasd.Scale(&c, d.GetAt(k), conf) } case gomas.RIGHT: if bc != dn { return gomas.NewError(gomas.ESIZE, "MultDiag") } // scale columns for k := 0; k < dn; k++ { c.Column(B, k) blasd.Scale(&c, d.GetAt(k), conf) } } return nil }
/* * Generates the real orthogonal matrix Q which is defined as the product of K elementary * reflectors of order N embedded in matrix A as returned by TRDReduce(). * * A On entry tridiagonal reduction as returned by TRDReduce(). * On exit the orthogonal matrix Q. * * tau Scalar coefficients of elementary reflectors. * * W Workspace * * K Number of reflectors , 0 < K < N * * flags LOWER or UPPER * * confs Optional blocking configuration * * If flags has UPPER set then * Q = H(K)...H(1)H(0) where 0 < K < N-1 * * If flags has LOWR set then * Q = H(0)H(1)...H(K) where 0 < K < N-1 */ func TRDBuild(A, tau, W *cmat.FloatMatrix, K, flags int, confs ...*gomas.Config) *gomas.Error { var err *gomas.Error = nil var Qh, tauh cmat.FloatMatrix var s, d cmat.FloatMatrix if K > m(A)-1 { K = m(A) - 1 } switch flags & (gomas.LOWER | gomas.UPPER) { case gomas.LOWER: // Shift Q matrix embedded in A right and fill first column // unit column vector for j := m(A) - 1; j > 0; j-- { s.SubMatrix(A, j, j-1, m(A)-j, 1) d.SubMatrix(A, j, j, m(A)-j, 1) blasd.Copy(&d, &s) A.Set(0, j, 0.0) } // zero first column and set first entry to one d.Column(A, 0) blasd.Scale(&d, 0.0) d.Set(0, 0, 1.0) Qh.SubMatrix(A, 1, 1, m(A)-1, m(A)-1) tauh.SubMatrix(tau, 0, 0, m(A)-1, 1) err = QRBuild(&Qh, &tauh, W, K, confs...) case gomas.UPPER: // Shift Q matrix embedded in A left and fill last column // unit column vector for j := 1; j < m(A); j++ { s.SubMatrix(A, 0, j, j, 1) d.SubMatrix(A, 0, j-1, j, 1) blasd.Copy(&d, &s) A.Set(-1, j-1, 0.0) } // zero last column and set last entry to one d.Column(A, m(A)-1) blasd.Scale(&d, 0.0) d.Set(-1, 0, 1.0) Qh.SubMatrix(A, 0, 0, m(A)-1, m(A)-1) tauh.SubMatrix(tau, 0, 0, m(A)-1, 1) err = QLBuild(&Qh, &tauh, W, K, confs...) } if err != nil { err.Update("TRDBuild") } return err }
/* * Unblocked code for generating M by N matrix Q with orthogonal columns which * are defined as the last N columns of the product of K first elementary * reflectors. * * Parameter nk is last nk elementary reflectors that are not used in computing * the matrix Q. Parameter mk length of the first unused elementary reflectors * First nk columns are zeroed and subdiagonal mk-nk is set to unit. * * Compatible with lapack.DORG2L subroutine. */ func unblkBuildQL(A, Tvec, W *cmat.FloatMatrix, mk, nk int, mayClear bool) { var ATL, ATR, ABL, ABR cmat.FloatMatrix var A00, a01, a10, a11, a21, A22 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2, w12, D cmat.FloatMatrix // (mk, nk) = (rows, columns) of upper left partition util.Partition2x2( &ATL, &ATR, &ABL, &ABR, A, mk, nk, util.PTOPLEFT) util.Partition2x1( &tT, &tB, Tvec, nk, util.PTOP) // zero the left side if nk > 0 && mayClear { blasd.Scale(&ABL, 0.0) blasd.Scale(&ATL, 0.0) D.Diag(&ATL, nk-mk) blasd.Add(&D, 1.0) } for m(&ABR) > 0 && n(&ABR) > 0 { util.Repartition2x2to3x3(&ATL, &A00, &a01, nil, &a10, &a11, nil, nil, &a21, &A22, A, 1, util.PBOTTOMRIGHT) util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2, Tvec, 1, util.PBOTTOM) // ------------------------------------------------------ w12.SubMatrix(W, 0, 0, a10.Len(), 1) applyHouseholder2x1(&tau1, &a01, &a10, &A00, &w12, gomas.LEFT) blasd.Scale(&a01, -tau1.Get(0, 0)) a11.Set(0, 0, 1.0-tau1.Get(0, 0)) // zero bottom elements blasd.Scale(&a21, 0.0) // ------------------------------------------------------ util.Continue3x3to2x2( &ATL, &ATR, &ABL, &ABR, &A00, &a11, &A22, A, util.PBOTTOMRIGHT) util.Continue3x1to2x1( &tT, &tB, &t0, &tau1, Tvec, util.PBOTTOM) } }
/* * Unblocked code for generating M by N matrix Q with orthogonal columns which * are defined as the first N columns of the product of K first elementary * reflectors. * * Parameters nk = n(A)-K, mk = m(A)-K define the initial partitioning of * matrix A. * * Q = H(k)H(k-1)...H(1) , 0 < k <= M, where H(i) = I - tau*v*v.T * * Computation is ordered as H(k)*H(k-1)...*H(1)*I ie. from bottom to top. * * If k < M rows k+1:M are cleared and diagonal entries [k+1:M,k+1:M] are * set to unit. Then the matrix Q is generated by right multiplying elements below * of i'th elementary reflector H(i). * * Compatible to lapack.xORG2L subroutine. */ func unblkBuildLQ(A, Tvec, W *cmat.FloatMatrix, mk, nk int, mayClear bool) { var ATL, ATR, ABL, ABR cmat.FloatMatrix var A00, a10, a11, a12, a21, A22 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2, w12, D cmat.FloatMatrix util.Partition2x2( &ATL, &ATR, &ABL, &ABR, A, mk, nk, util.PBOTTOMRIGHT) util.Partition2x1( &tT, &tB, Tvec, mk, util.PBOTTOM) // zero the bottom part if mk > 0 && mayClear { blasd.Scale(&ABL, 0.0) blasd.Scale(&ABR, 0.0) D.Diag(&ABR) blasd.Add(&D, 1.0) } for m(&ATL) > 0 && n(&ATL) > 0 { util.Repartition2x2to3x3(&ATL, &A00, nil, nil, &a10, &a11, &a12, nil, &a21, &A22, A, 1, util.PTOPLEFT) util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2, Tvec, 1, util.PTOP) // ------------------------------------------------------ w12.SubMatrix(W, 0, 0, a21.Len(), 1) applyHouseholder2x1(&tau1, &a12, &a21, &A22, &w12, gomas.RIGHT) blasd.Scale(&a12, -tau1.Get(0, 0)) a11.Set(0, 0, 1.0-tau1.Get(0, 0)) // zero blasd.Scale(&a10, 0.0) // ------------------------------------------------------ util.Continue3x3to2x2( &ATL, &ATR, &ABL, &ABR, &A00, &a11, &A22, A, util.PTOPLEFT) util.Continue3x1to2x1( &tT, &tB, &t0, &tau1, Tvec, util.PTOP) } }
/* * Applies a real elementary reflector H to a real m by n matrix A, * from either the left or the right. H is represented in the form * * H = I - tau * ( 1 ) * ( 1 v.T ) * ( v ) * * where tau is a real scalar and v is a real vector. * * If tau = 0, then H is taken to be the unit cmat. * * A is /a1\ a1 := a1 - w1 * \A2/ A2 := A2 - v*w1 * w1 := tau*(a1 + A2.T*v) if side == LEFT * := tau*(a1 + A2*v) if side == RIGHT * * Intermediate work space w1 required as parameter, no allocation. */ func applyHouseholder2x1(tau, v, a1, A2, w1 *cmat.FloatMatrix, flags int) *gomas.Error { var err *gomas.Error = nil tval := tau.Get(0, 0) if tval == 0.0 { return err } // shape oblivious vector copy. blasd.Axpby(w1, a1, 1.0, 0.0) if flags&gomas.LEFT != 0 { // w1 = a1 + A2.T*v err = blasd.MVMult(w1, A2, v, 1.0, 1.0, gomas.TRANSA) } else { // w1 = a1 + A2*v err = blasd.MVMult(w1, A2, v, 1.0, 1.0, gomas.NONE) } // w1 = tau*w1 blasd.Scale(w1, tval) // a1 = a1 - w1 blasd.Axpy(a1, w1, -1.0) // A2 = A2 - v*w1 if flags&gomas.LEFT != 0 { err = blasd.MVUpdate(A2, v, w1, -1.0) } else { err = blasd.MVUpdate(A2, w1, v, -1.0) } return err }
func TestDVecScal(t *testing.T) { const N = 911 X := cmat.NewMatrix(N, 1) Y := cmat.NewMatrix(N, 1) zeromean := cmat.NewFloatUniformSource(2.0, 0.5) X.SetFrom(zeromean) Y.Copy(X) // B = A*B blasd.Scale(X, 2.0) blasd.InvScale(X, 2.0) ok := X.AllClose(Y) t.Logf("X = InvScale(Scale(X, 2.0), 2.0) : %v\n", ok) }
/* From LAPACK/dlarf.f * * Applies a real elementary reflector H to a real m by n matrix A, * from either the left or the right. H is represented in the form * * H = I - tau * ( 1 ) * ( 1 v.T ) * ( v ) * * where tau is a real scalar and v is a real vector. * * If tau = 0, then H is taken to be the unit cmat. * * A is /a1\ a1 := a1 - w1 * \A2/ A2 := A2 - v*w1 * w1 := tau*(a1 + A2.T*v) if side == LEFT * := tau*(a1 + A2*v) if side == RIGHT * * Allocates/frees intermediate work space matrix w1. */ func applyHouseholder(tau, v, a1, A2 *cmat.FloatMatrix, flags int) { tval := tau.Get(0, 0) if tval == 0.0 { return } w1 := cmat.NewCopy(a1) if flags&gomas.LEFT != 0 { // w1 = a1 + A2.T*v blasd.MVMult(w1, A2, v, 1.0, 1.0, gomas.TRANSA) } else { // w1 = a1 + A2*v blasd.MVMult(w1, A2, v, 1.0, 1.0, gomas.NONE) } // w1 = tau*w1 blasd.Scale(w1, tval) // a1 = a1 - w1 blasd.Axpy(a1, w1, -1.0) // A2 = A2 - v*w1 blasd.MVUpdate(A2, v, w1, -1.0) }
/* * Blocked version for computing C = C*Q and C = C*Q.T from elementary reflectors * and scalar coefficients. * * Elementary reflectors and scalar coefficients are used to build block reflector T. * Matrix C is updated by applying block reflector T using compact WY algorithm. */ func blockedMultQRight(C, A, tau, W *cmat.FloatMatrix, flags, nb int, conf *gomas.Config) { var ATL, ATR, ABL, ABR, AL cmat.FloatMatrix var A00, A10, A11, A20, A21, A22 cmat.FloatMatrix var CL, CR, C0, C1, C2 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2 cmat.FloatMatrix var W0, Wrk, Tw, Twork cmat.FloatMatrix var Aref *cmat.FloatMatrix var pAdir, pAstart, pDir, pStart, pCstart, pCdir util.Direction var bsz, cb, mb int // partitioning start and direction if flags&gomas.TRANS != 0 { // from bottom-right to top-left to produce transpose sequence (C*Q.T) pAstart = util.PBOTTOMRIGHT pAdir = util.PTOPLEFT pStart = util.PBOTTOM pDir = util.PTOP pCstart = util.PRIGHT pCdir = util.PLEFT mb = imax(0, m(A)-n(A)) cb = n(C) - n(A) Aref = &ATL } else { // from top-left to bottom-right to produce normal sequence (C*Q) pAstart = util.PTOPLEFT pAdir = util.PBOTTOMRIGHT pStart = util.PTOP pDir = util.PBOTTOM pCstart = util.PLEFT pCdir = util.PRIGHT mb = 0 cb = 0 Aref = &ABR } // intermediate reflector at start of workspace Twork.SetBuf(nb, nb, nb, W.Data()) W0.SetBuf(m(C), nb, m(C), W.Data()[Twork.Len():]) util.Partition2x2( &ATL, &ATR, &ABL, &ABR, A, mb, 0, pAstart) util.Partition1x2( &CL, &CR, C, cb, pCstart) util.Partition2x1( &tT, &tB, tau, 0, pStart) transpose := flags&gomas.TRANS != 0 for m(Aref) > 0 && n(Aref) > 0 { util.Repartition2x2to3x3(&ATL, &A00, nil, nil, &A10, &A11, nil, &A20, &A21, &A22, A, nb, pAdir) util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2, tau, nb, pDir) bsz = n(&A11) // C1 block size must match A11 util.Repartition1x2to1x3(&CL, &C0, &C1, &C2, C, bsz, pCdir) // -------------------------------------------------------- // clear & build block reflector from current block util.Merge2x1(&AL, &A11, &A21) Tw.SubMatrix(&Twork, 0, 0, bsz, bsz) blasd.Scale(&Tw, 0.0) unblkQRBlockReflector(&Tw, &AL, &tau1) // compute: C*Q.T == C - C*(Y*T*Y.T).T = C - C*Y*T.T*Y.T // C*Q == C - C*Y*T*Y.T Wrk.SubMatrix(&W0, 0, 0, m(&C1), bsz) updateWithQTRight(&C1, &C2, &A11, &A21, &Tw, &Wrk, transpose, conf) // -------------------------------------------------------- util.Continue3x3to2x2( &ATL, &ATR, &ABL, &ABR, &A00, &A11, &A22, A, pAdir) util.Continue1x3to1x2( &CL, &CR, &C0, &C1, C, pCdir) util.Continue3x1to2x1( &tT, &tB, &t0, &tau1, tau, pDir) } }
/* * Blocked version for computing C = Q*C and C = Q.T*C from elementary reflectors * and scalar coefficients. * * Elementary reflectors and scalar coefficients are used to build block reflector T. * Matrix C is updated by applying block reflector T using compact WY algorithm. */ func blockedMultQLeft(C, A, tau, W *cmat.FloatMatrix, flags, nb int, conf *gomas.Config) { var ATL, ATR, ABL, ABR, AL cmat.FloatMatrix var A00, A10, A11, A20, A21, A22 cmat.FloatMatrix var CT, CB, C0, C1, C2 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2 cmat.FloatMatrix var Wrk, W0, Tw, Twork cmat.FloatMatrix var Aref *cmat.FloatMatrix var pAdir, pAstart, pDir, pStart util.Direction var bsz, mb int // partitioning start and direction if flags&gomas.TRANS != 0 || nb == n(A) { // from top-left to bottom-right to produce transposed sequence (Q.T*C) pAstart = util.PTOPLEFT pAdir = util.PBOTTOMRIGHT pStart = util.PTOP pDir = util.PBOTTOM mb = 0 Aref = &ABR } else { // from bottom-right to top-left to produce normal sequence (Q*C) pAstart = util.PBOTTOMRIGHT pAdir = util.PTOPLEFT pStart = util.PBOTTOM pDir = util.PTOP mb = imax(0, m(A)-n(A)) Aref = &ATL } util.Partition2x2( &ATL, &ATR, &ABL, &ABR, A, mb, 0, pAstart) util.Partition2x1( &CT, &CB, C, mb, pStart) util.Partition2x1( &tT, &tB, tau, 0, pStart) transpose := flags&gomas.TRANS != 0 // intermediate reflector at start of workspace Twork.SetBuf(nb, nb, nb, W.Data()) W0.SetBuf(n(C), nb, n(C), W.Data()[Twork.Len():]) for m(Aref) > 0 && n(Aref) > 0 { util.Repartition2x2to3x3(&ATL, &A00, nil, nil, &A10, &A11, nil, &A20, &A21, &A22, A, nb, pAdir) util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2, tau, nb, pDir) bsz = n(&A11) util.Repartition2x1to3x1(&CT, &C0, &C1, &C2, C, bsz, pDir) // -------------------------------------------------------- // clear & build block reflector from current block util.Merge2x1(&AL, &A11, &A21) Tw.SubMatrix(&Twork, 0, 0, bsz, bsz) blasd.Scale(&Tw, 0.0) unblkQRBlockReflector(&Tw, &AL, &tau1) // compute: Q*T.C == C - Y*(C.T*Y*T).T transpose == true // Q*C == C - C*Y*T*Y.T transpose == false Wrk.SubMatrix(&W0, 0, 0, n(&C1), bsz) updateWithQTLeft(&C1, &C2, &A11, &A21, &Tw, &Wrk, transpose, conf) // -------------------------------------------------------- util.Continue3x3to2x2( &ATL, &ATR, &ABL, &ABR, &A00, &A11, &A22, A, pAdir) util.Continue3x1to2x1( &CT, &CB, &C0, &C1, C, pDir) util.Continue3x1to2x1( &tT, &tB, &t0, &tau1, tau, pDir) } }
func blkMultLeftQL(C, A, tau, W *cmat.FloatMatrix, flags, lb int, conf *gomas.Config) { var ATL /*ATR, ABL,*/, ABR, AL cmat.FloatMatrix var A00, A01, A11, A22 cmat.FloatMatrix var CT, CB, C0, C1, C2 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2 cmat.FloatMatrix var T0, T, W0, Wrk cmat.FloatMatrix var Aref *cmat.FloatMatrix var pAdir, pAstart, pDir, pStart util.Direction var mb, tb, nb int // partitioning start and direction if flags&gomas.TRANS != 0 { // A from bottom-right to top-left to produce transposed sequence (Q.T*C) pAstart = util.PBOTTOMRIGHT pAdir = util.PTOPLEFT pStart = util.PBOTTOM pDir = util.PTOP mb = 0 tb = 0 nb = 0 Aref = &ATL } else { // from top-left to bottom-right to produce normal sequence (Q*C) pAstart = util.PTOPLEFT pAdir = util.PBOTTOMRIGHT pStart = util.PTOP pDir = util.PBOTTOM mb = imax(0, m(A)-n(A)) nb = imax(0, n(A)-m(A)) tb = imax(0, tau.Len()-n(A)) Aref = &ABR } util.Partition2x2( &ATL, nil, nil, &ABR, A, mb, nb, pAstart) util.Partition2x1( &CT, &CB, C, mb, pStart) util.Partition2x1( &tT, &tB, tau, tb, pStart) transpose := flags&gomas.TRANS != 0 // divide workspace for block reflector and temporart space T0.SetBuf(lb, lb, lb, W.Data()) W0.SetBuf(n(C), lb, n(C), W.Data()[T0.Len():]) for n(Aref) > 0 { util.Repartition2x2to3x3(&ATL, &A00, &A01, nil, nil, &A11, nil, nil, nil, &A22, A, lb, pAdir) util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2, tau, lb, pDir) bsz := n(&A11) util.Repartition2x1to3x1(&CT, &C0, &C1, &C2, C, bsz, pDir) // -------------------------------------------------------- // build block reflector for current block util.Merge2x1(&AL, &A01, &A11) T.SubMatrix(&T0, 0, 0, bsz, bsz) blasd.Scale(&T, 0.0) unblkQLBlockReflector(&T, &AL, &tau1) // update with (I - Y*T*Y.T) or (I - Y*T*Y.T).T Wrk.SubMatrix(&W0, 0, 0, n(&C1), bsz) updateQLLeft(&C1, &C0, &A11, &A01, &T, &Wrk, transpose, conf) // -------------------------------------------------------- util.Continue3x3to2x2( &ATL, nil, nil, &ABR, &A00, &A11, &A22, A, pAdir) util.Continue3x1to2x1( &CT, &CB, &C0, &C1, C, pDir) util.Continue3x1to2x1( &tT, &tB, &t0, &tau1, tau, pDir) } }
func blkMultRightQL(C, A, tau, W *cmat.FloatMatrix, flags, lb int, conf *gomas.Config) { var ATL, ABR, AL cmat.FloatMatrix var A00, A01, A11, A22 cmat.FloatMatrix var CL, CR, C0, C1, C2 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2 cmat.FloatMatrix var T0, T, W0, Wrk cmat.FloatMatrix var Aref *cmat.FloatMatrix var pAdir, pAstart, pDir, pStart, pCdir, pCstart util.Direction var mb, tb, nb, cb int // partitioning start and direction if flags&gomas.TRANS != 0 { // from top-left to bottom-right to produce transpose sequence (C*Q.T) pAstart = util.PTOPLEFT pAdir = util.PBOTTOMRIGHT pStart = util.PTOP pDir = util.PBOTTOM pCstart = util.PLEFT pCdir = util.PRIGHT mb = imax(0, m(A)-n(A)) nb = imax(0, n(A)-m(A)) cb = imax(0, n(C)-n(A)) tb = imax(0, tau.Len()-n(A)) Aref = &ABR } else { // A from bottom-right to top-left to produce normal sequence (C*Q) pAstart = util.PBOTTOMRIGHT pAdir = util.PTOPLEFT pStart = util.PBOTTOM pDir = util.PTOP pCstart = util.PRIGHT pCdir = util.PLEFT mb = 0 tb = 0 nb = 0 cb = 0 Aref = &ATL } util.Partition2x2( &ATL, nil, nil, &ABR /**/, A, mb, nb, pAstart) util.Partition1x2( &CL, &CR /**/, C, cb, pCstart) util.Partition2x1( &tT, &tB /**/, tau, tb, pStart) transpose := flags&gomas.TRANS != 0 // divide workspace for block reflector and temporary work matrix T0.SetBuf(lb, lb, lb, W.Data()) W0.SetBuf(m(C), lb, m(C), W.Data()[T0.Len():]) for n(Aref) > 0 { util.Repartition2x2to3x3(&ATL, &A00, &A01, nil, nil, &A11, nil, nil, nil, &A22 /**/, A, lb, pAdir) bsz := n(&A11) util.Repartition1x2to1x3(&CL, &C0, &C1, &C2 /**/, C, bsz, pCdir) util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2 /**/, tau, bsz, pDir) // -------------------------------------------------------- util.Merge2x1(&AL, &A01, &A11) T.SubMatrix(&T0, 0, 0, bsz, bsz) blasd.Scale(&T, 0.0) unblkQLBlockReflector(&T, &AL, &tau1) Wrk.SubMatrix(&W0, 0, 0, m(C), bsz) updateQLRight(&C1, &C0, &A11, &A01, &T, &Wrk, transpose, conf) // -------------------------------------------------------- util.Continue3x3to2x2( &ATL, nil, nil, &ABR /**/, &A00, &A11, &A22, A, pAdir) util.Continue1x3to1x2( &CL, &CR /**/, &C0, &C1, C, pCdir) util.Continue3x1to2x1( &tT, &tB /**/, &t0, &tau1, tau, pDir) } }
/* * Blocked version for computing C = C*Q and C = C*Q.T from elementary * reflectors and scalar coefficients. * * Elementary reflectors and scalar coefficients are used to build block * reflector T. Matrix C is updated by applying block reflector T using * compact WY algorithm. */ func blockedMultRQRight(C, A, tau, W *cmat.FloatMatrix, flags, lb int, conf *gomas.Config) { var ATL, ABR, AL cmat.FloatMatrix var A00, A10, A11, A22 cmat.FloatMatrix var CL, CR, C0, C1, C2 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau1, t2 cmat.FloatMatrix var W0, Wrk, Tw, Twork cmat.FloatMatrix var Aref *cmat.FloatMatrix var pAdir, pAstart, pDir, pStart, pCstart, pCdir util.Direction var bsz, cb, mb, nb, tb int var transpose bool // partitioning start and direction if flags&gomas.TRANS != 0 { // from bottom-right to top-left to produce transpose sequence (C*Q.T) pAstart = util.PBOTTOMRIGHT pAdir = util.PTOPLEFT pStart = util.PBOTTOM pDir = util.PTOP pCstart = util.PRIGHT pCdir = util.PLEFT mb = 0 nb = 0 cb = 0 tb = 0 Aref = &ATL transpose = false } else { // from top-left to bottom-right to produce normal sequence (C*Q) pAstart = util.PTOPLEFT pAdir = util.PBOTTOMRIGHT pStart = util.PTOP pDir = util.PBOTTOM pCstart = util.PLEFT pCdir = util.PRIGHT mb = imax(0, m(A)-n(A)) nb = imax(0, n(A)-m(A)) cb = imax(0, n(C)-m(A)) tb = imax(0, tau.Len()-m(A)) Aref = &ABR transpose = true } // intermediate reflector at start of workspace Twork.SetBuf(lb, lb, lb, W.Data()) W0.SetBuf(m(C), lb, m(C), W.Data()[Twork.Len():]) util.Partition2x2( &ATL, nil, nil, &ABR /**/, A, mb, nb, pAstart) util.Partition1x2( &CL, &CR /**/, C, cb, pCstart) util.Partition2x1( &tT, &tB /**/, tau, tb, pStart) for m(Aref) > 0 && n(Aref) > 0 { util.Repartition2x2to3x3(&ATL, &A00, nil, nil, &A10, &A11, nil, nil, nil, &A22 /**/, A, lb, pAdir) bsz = m(&A11) // C1 block size must match A11 util.Repartition2x1to3x1(&tT, &t0, &tau1, &t2 /**/, tau, bsz, pDir) util.Repartition1x2to1x3(&CL, &C0, &C1, &C2 /**/, C, bsz, pCdir) // -------------------------------------------------------- // clear & build block reflector from current block util.Merge1x2(&AL, &A10, &A11) Tw.SubMatrix(&Twork, 0, 0, bsz, bsz) blasd.Scale(&Tw, 0.0) unblkBlockReflectorRQ(&Tw, &AL, &tau1) Wrk.SubMatrix(&W0, 0, 0, m(&C1), bsz) updateRightRQ(&C1, &C0, &A11, &A10, &Tw, &Wrk, transpose, conf) // -------------------------------------------------------- util.Continue3x3to2x2( &ATL, nil, nil, &ABR /**/, &A00, &A11, &A22, A, pAdir) util.Continue1x3to1x2( &CL, &CR /**/, &C0, &C1, C, pCdir) util.Continue3x1to2x1( &tT, &tB /**/, &t0, &tau1, tau, pDir) } }
/* * This is adaptation of BIRED_LAZY_UNB algorithm from (1). * * Z matrix accumulates updates of row transformations i.e. first * Householder that zeros off diagonal entries on row. Vector z21 * is updates for current round, Z20 are already accumulated updates. * Vector z21 updates a12 before next transformation. * * Y matrix accumulates updates on column tranformations ie Householder * that zeros elements below sub-diagonal. Vector y21 is updates for current * round, Y20 are already accumulated updates. Vector y21 updates * a21 befor next transformation. * * Z, Y matrices upper trigonal part is not needed, temporary vector * w00 that has maximum length of n(Y) is placed on the last column of * Z matrix on each iteration. */ func unblkBuildBidiagRight(A, tauq, taup, Y, Z *cmat.FloatMatrix) { var ATL, ABL, ABR cmat.FloatMatrix var A00, a01, A02, a10, a11, a12t, A20, a21, A22 cmat.FloatMatrix var YTL, YBR, ZTL, ZBR cmat.FloatMatrix var Y00, y10, Y20, y11, y21, Y22 cmat.FloatMatrix var Z00, z10, Z20, z11, z21, Z22 cmat.FloatMatrix var tqT, tqB, tq0, tauq1, tq2 cmat.FloatMatrix var tpT, tpB, tp0, taup1, tp2 cmat.FloatMatrix var w00 cmat.FloatMatrix var v0 float64 // Y is workspace for building updates for first Householder. // And Z is space for build updates for second Householder // Y is n(A)-2,nb and Z is m(A)-1,nb util.Partition2x2( &ATL, nil, &ABL, &ABR, A, 0, 0, util.PTOPLEFT) util.Partition2x2( &YTL, nil, nil, &YBR, Y, 0, 0, util.PTOPLEFT) util.Partition2x2( &ZTL, nil, nil, &ZBR, Z, 0, 0, util.PTOPLEFT) util.Partition2x1( &tqT, &tqB, tauq, 0, util.PTOP) util.Partition2x1( &tpT, &tpB, taup, 0, util.PTOP) k := 0 for k < n(Y) { util.Repartition2x2to3x3(&ATL, &A00, &a01, &A02, &a10, &a11, &a12t, &A20, &a21, &A22, A, 1, util.PBOTTOMRIGHT) util.Repartition2x2to3x3(&YTL, &Y00, nil, nil, &y10, &y11, nil, &Y20, &y21, &Y22, Y, 1, util.PBOTTOMRIGHT) util.Repartition2x2to3x3(&ZTL, &Z00, nil, nil, &z10, &z11, nil, &Z20, &z21, &Z22, Z, 1, util.PBOTTOMRIGHT) util.Repartition2x1to3x1(&tqT, &tq0, &tauq1, &tq2, tauq, 1, util.PBOTTOM) util.Repartition2x1to3x1(&tpT, &tp0, &taup1, &tp2, taup, 1, util.PBOTTOM) // set temp vectors for this round, w00.SubMatrix(Z, 0, n(Z)-1, m(&A02), 1) // ------------------------------------------------------ // u10 == a10, U20 == A20, u21 == a21, // v10 == a01, V20 == A02, v21 == a12t if n(&Y20) > 0 { // a11 := a11 - u10t*z10 - y10*v10 aa := blasd.Dot(&a10, &z10) aa += blasd.Dot(&y10, &a01) a11.Set(0, 0, a11.Get(0, 0)-aa) // a12t := a12t - V20*z10 - Z20*u10 blasd.MVMult(&a12t, &A02, &y10, -1.0, 1.0, gomas.TRANS) blasd.MVMult(&a12t, &Z20, &a10, -1.0, 1.0, gomas.NONE) // a21 := a21 - Y20*v10 - U20*z10 blasd.MVMult(&a21, &Y20, &a01, -1.0, 1.0, gomas.NONE) blasd.MVMult(&a21, &A20, &z10, -1.0, 1.0, gomas.NONE) // here restore bidiagonal entry a10.Set(0, -1, v0) } // Compute householder to zero superdiagonal entries computeHouseholder(&a11, &a12t, &taup1) taupv := taup1.Get(0, 0) // y21 := a21 + A22*v21 - Y20*U20.T*v21 - V20*Z20.T*v21 blasd.Axpby(&y21, &a21, 1.0, 0.0) blasd.MVMult(&y21, &A22, &a12t, 1.0, 1.0, gomas.NONE) // w00 := U20.T*v21 [= A02*a12t] blasd.MVMult(&w00, &A02, &a12t, 1.0, 0.0, gomas.NONE) // y21 := y21 - U20*w00 [U20 == A20] blasd.MVMult(&y21, &Y20, &w00, -1.0, 1.0, gomas.NONE) // w00 := Z20.T*v21 blasd.MVMult(&w00, &Z20, &a12t, 1.0, 0.0, gomas.TRANS) // y21 := y21 - V20*w00 [V20 == A02.T] blasd.MVMult(&y21, &A20, &w00, -1.0, 1.0, gomas.NONE) // a21 := a21 - taup*y21 blasd.Scale(&y21, taupv) blasd.Axpy(&a21, &y21, -1.0) // Compute householder to zero elements below 1st subdiagonal computeHouseholderVec(&a21, &tauq1) v0 = a21.Get(0, 0) a21.Set(0, 0, 1.0) tauqv := tauq1.Get(0, 0) // z21 := tauq*(A22*y - V20*Y20.T*u - Z20*U20.T*u - beta*v) // [v == a12t, u == a21] beta := blasd.Dot(&y21, &a21) // z21 := beta*v blasd.Axpby(&z21, &a12t, beta, 0.0) // w00 = Y20.T*u blasd.MVMult(&w00, &Y20, &a21, 1.0, 0.0, gomas.TRANS) // z21 = z21 + V20*w00 == A02.T*w00 blasd.MVMult(&z21, &A02, &w00, 1.0, 1.0, gomas.TRANS) // w00 := U20.T*u (U20.T == A20.T) blasd.MVMult(&w00, &A20, &a21, 1.0, 0.0, gomas.TRANS) // z21 := z21 + Z20*w00 blasd.MVMult(&z21, &Z20, &w00, 1.0, 1.0, gomas.NONE) // z21 := -tauq*z21 + tauq*A22*v blasd.MVMult(&z21, &A22, &a21, tauqv, -tauqv, gomas.TRANS) // ------------------------------------------------------ k += 1 util.Continue3x3to2x2( &ATL, nil, &ABL, &ABR, &A00, &a11, &A22, A, util.PBOTTOMRIGHT) util.Continue3x3to2x2( &YTL, nil, nil, &YBR, &Y00, &y11, &Y22, Y, util.PBOTTOMRIGHT) util.Continue3x3to2x2( &ZTL, nil, nil, &ZBR, &Z00, &z11, &Z22, Z, util.PBOTTOMRIGHT) util.Continue3x1to2x1( &tqT, &tqB, &tq0, &tauq1, tauq, util.PBOTTOM) util.Continue3x1to2x1( &tpT, &tpB, &tp0, &taup1, taup, util.PBOTTOM) } // restore ABL.Set(0, -1, v0) }
/* * Blocked code for generating M by N matrix Q with orthogonal columns which * are defined as the last N columns of the product of K first elementary * reflectors. * * If the number K of elementary reflectors is not multiple of the blocking * factor lb, then unblocked code is used first to generate the upper left corner * of the matrix Q. * * Compatible with lapack.DORGQL subroutine. */ func blkBuildQL(A, Tvec, Twork, W *cmat.FloatMatrix, K, lb int, conf *gomas.Config) { var ATL, ATR, ABL, ABR, AL cmat.FloatMatrix var A00, A01, A10, A11, A21, A22 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau, t2, Wrk, D, T cmat.FloatMatrix nk := n(A) - K mk := m(A) - K uk := K % lb util.Partition2x2( &ATL, &ATR, &ABL, &ABR, A, mk+uk, nk+uk, util.PTOPLEFT) util.Partition2x1( &tT, &tB, Tvec, nk+uk, util.PTOP) // zero the left side if nk+uk > 0 { blasd.Scale(&ABL, 0.0) if uk > 0 { // number of reflectors is not multiple of blocking factor // do the first part with unblocked code. unblkBuildQL(&ATL, &tT, W, m(&ATL)-uk, n(&ATL)-uk, true) } else { // blocking factor is multiple of K blasd.Scale(&ATL, 0.0) D.Diag(&ATL) blasd.Add(&D, 1.0) } } for m(&ABR) > 0 && n(&ABR) > 0 { util.Repartition2x2to3x3(&ATL, &A00, &A01, nil, &A10, &A11, nil, nil, &A21, &A22, A, lb, util.PBOTTOMRIGHT) util.Repartition2x1to3x1(&tT, &t0, &tau, &t2, Tvec, lb, util.PBOTTOM) // ------------------------------------------------------ util.Merge2x1(&AL, &A01, &A11) // build block reflector T.SubMatrix(Twork, 0, 0, n(&A11), n(&A11)) unblkQLBlockReflector(&T, &AL, &tau) // update left side i.e. A10 and A00 with (I - Y*T*Y.T) ar, ac := A10.Size() Wrk.SubMatrix(W, 0, 0, ac, ar) updateQLLeft(&A10, &A00, &A11, &A01, &T, &Wrk, false, conf) // update current block unblkBuildQL(&AL, &tau, W, m(&A01), 0, false) // zero bottom rows blasd.Scale(&A21, 0.0) // ------------------------------------------------------ util.Continue3x3to2x2( &ATL, &ATR, &ABL, &ABR, &A00, &A11, &A22, A, util.PBOTTOMRIGHT) util.Continue3x1to2x1( &tT, &tB, &t0, &tau, Tvec, util.PBOTTOM) } }
/* * Generate one of the orthogonal matrices Q or P.T determined by BDReduce() when * reducing a real matrix A to bidiagonal form. Q and P.T are defined as products * elementary reflectors H(i) or G(i) respectively. * * Orthogonal matrix Q is generated if flag WANTQ is set. And matrix P respectively * if flag WANTP is set. */ func BDBuild(A, tau, W *cmat.FloatMatrix, K, flags int, confs ...*gomas.Config) *gomas.Error { var Qh, Ph, tauh, d, s cmat.FloatMatrix var err *gomas.Error = nil if m(A) == 0 || n(A) == 0 { return nil } if m(A) > n(A) || (m(A) == n(A) && flags&gomas.LOWER == 0) { switch flags & (gomas.WANTQ | gomas.WANTP) { case gomas.WANTQ: tauh.SubMatrix(tau, 0, 0, n(A), 1) err = QRBuild(A, &tauh, W, K, confs...) case gomas.WANTP: // Shift P matrix embedded in A down and fill first column and row // to unit vector for j := n(A) - 1; j > 0; j-- { s.SubMatrix(A, j-1, j, 1, n(A)-j) d.SubMatrix(A, j, j, 1, n(A)-j) blasd.Copy(&d, &s) A.Set(j, 0, 0.0) } // zero first row and set first entry to one d.Row(A, 0) blasd.Scale(&d, 0.0) d.Set(0, 0, 1.0) Ph.SubMatrix(A, 1, 1, n(A)-1, n(A)-1) tauh.SubMatrix(tau, 0, 0, n(A)-1, 1) if K > n(A)-1 { K = n(A) - 1 } err = LQBuild(&Ph, &tauh, W, K, confs...) } } else { switch flags & (gomas.WANTQ | gomas.WANTP) { case gomas.WANTQ: // Shift Q matrix embedded in A right and fill first column and row // to unit vector for j := m(A) - 1; j > 0; j-- { s.SubMatrix(A, j, j-1, m(A)-j, 1) d.SubMatrix(A, j, j, m(A)-j, 1) blasd.Copy(&d, &s) A.Set(0, j, 0.0) } // zero first column and set first entry to one d.Column(A, 0) blasd.Scale(&d, 0.0) d.Set(0, 0, 1.0) Qh.SubMatrix(A, 1, 1, m(A)-1, m(A)-1) tauh.SubMatrix(tau, 0, 0, m(A)-1, 1) if K > m(A)-1 { K = m(A) - 1 } err = QRBuild(&Qh, &tauh, W, K, confs...) case gomas.WANTP: tauh.SubMatrix(tau, 0, 0, m(A), 1) err = LQBuild(A, &tauh, W, K, confs...) } } if err != nil { err.Update("BDBuild") } return err }
func blkBuildLQ(A, Tvec, Twork, W *cmat.FloatMatrix, K, lb int, conf *gomas.Config) { var ATL, ATR, ABL, ABR, AL cmat.FloatMatrix var A00, A10, A11, A12, A21, A22 cmat.FloatMatrix var tT, tB cmat.FloatMatrix var t0, tau, t2, Wrk, D, T cmat.FloatMatrix nk := n(A) - K mk := m(A) - K uk := K % lb util.Partition2x2( &ATL, &ATR, &ABL, &ABR, A, mk+uk, nk+uk, util.PBOTTOMRIGHT) util.Partition2x1( &tT, &tB, Tvec, mk+uk, util.PBOTTOM) // zero the bottom part __CHECK HERE: nk? or mk? if nk+uk > 0 { blasd.Scale(&ABL, 0.0) if uk > 0 { // number of reflectors is not multiple of blocking factor // do the first part with unblocked code. unblkBuildLQ(&ABR, &tB, W, m(&ABR)-uk, n(&ABR)-uk, true) } else { // blocking factor is multiple of K blasd.Scale(&ABR, 0.0) D.Diag(&ABR) blasd.Add(&D, 1.0) } } for m(&ATL) > 0 && n(&ATL) > 0 { util.Repartition2x2to3x3(&ATL, &A00, nil, nil, &A10, &A11, &A12, nil, &A21, &A22, A, lb, util.PTOPLEFT) util.Repartition2x1to3x1(&tT, &t0, &tau, &t2, Tvec, lb, util.PTOP) // ------------------------------------------------------ util.Merge1x2(&AL, &A11, &A12) // build block reflector T.SubMatrix(Twork, 0, 0, n(&A11), n(&A11)) unblkBlockReflectorLQ(&T, &AL, &tau) // update A21 and A22 with (I - Y*T*Y.T) from right ar, ac := A21.Size() Wrk.SubMatrix(W, 0, 0, ar, ac) updateRightLQ(&A21, &A22, &A11, &A12, &T, &Wrk, false, conf) // update current block unblkBuildLQ(&AL, &tau, W, 0, n(&A12), false) // zero top rows blasd.Scale(&A10, 0.0) // ------------------------------------------------------ util.Continue3x3to2x2( &ATL, &ATR, &ABL, &ABR, &A00, &A11, &A22, A, util.PTOPLEFT) util.Continue3x1to2x1( &tT, &tB, &t0, &tau, Tvec, util.PTOP) } }
func svdSmall(S, U, V, A, W *cmat.FloatMatrix, bits int, conf *gomas.Config) (err *gomas.Error) { var r cmat.FloatMatrix var d0, d1, e0 float64 err = nil K := m(A) if n(A) < K { K = n(A) } tau := cmat.NewMatrix(K, 1) if m(A) >= n(A) { if err = QRFactor(A, tau, W, conf); err != nil { return } } else { if err = LQFactor(A, tau, W, conf); err != nil { return } } if m(A) == 1 || n(A) == 1 { // either tall M-by-1 or wide 1-by-N S.SetAt(0, math.Abs(A.Get(0, 0))) if bits&gomas.WANTU != 0 { if n(A) == 1 { if n(U) == n(A) { // U is M-by-1 U.Copy(A) QRBuild(U, tau, W, n(A), conf) } else { // U is M-by-M eye := cmat.FloatDiagonalSource{1.0} U.SetFrom(&eye, cmat.SYMM) if err = QRMult(U, A, tau, W, gomas.RIGHT, conf); err != nil { return } } } else { U.Set(0, 0, -1.0) } } if bits&gomas.WANTV != 0 { if m(A) == 1 { if m(V) == m(A) { // V is 1-by-N V.Copy(A) LQBuild(V, tau, W, m(A), conf) } else { // V is N-by-N eye := cmat.FloatDiagonalSource{1.0} V.SetFrom(&eye, cmat.SYMM) if err = LQMult(V, A, tau, W, gomas.RIGHT, conf); err != nil { return } } } else { // V is 1-by-1 V.Set(0, 0, -1.0) } } return } // Use bdSvd2x2 functions d0 = A.Get(0, 0) d1 = A.Get(1, 1) if m(A) >= n(A) { e0 = A.Get(0, 1) } else { e0 = A.Get(1, 0) } if bits&(gomas.WANTU|gomas.WANTV) == 0 { // no vectors smin, smax := bdSvd2x2(d0, e0, d1) S.SetAt(0, math.Abs(smax)) S.SetAt(1, math.Abs(smin)) return } // at least left or right eigenvector wanted smin, smax, cosl, sinl, cosr, sinr := bdSvd2x2Vec(d0, e0, d1) if bits&gomas.WANTU != 0 { // left eigenvectors if m(A) >= n(A) { if n(U) == n(A) { U.Copy(A) if err = QRBuild(U, tau, W, n(A), conf); err != nil { return } } else { // U is M-by-M eye := cmat.FloatDiagonalSource{1.0} U.SetFrom(&eye, cmat.SYMM) if err = QRMult(U, A, tau, W, gomas.RIGHT, conf); err != nil { return } } ApplyGivensRight(U, 0, 1, 0, m(A), cosl, sinl) } else { // U is 2-by-2 eye := cmat.FloatDiagonalSource{1.0} U.SetFrom(&eye, cmat.SYMM) ApplyGivensRight(U, 0, 1, 0, m(A), cosr, sinr) } } if bits&gomas.WANTV != 0 { if n(A) > m(A) { if m(V) == m(A) { V.Copy(A) if err = LQBuild(V, tau, W, m(A), conf); err != nil { return } } else { eye := cmat.FloatDiagonalSource{1.0} V.SetFrom(&eye, cmat.SYMM) if err = LQMult(V, A, tau, W, gomas.RIGHT, conf); err != nil { return } } ApplyGivensLeft(V, 0, 1, 0, n(A), cosl, sinl) } else { // V is 2-by-2 eye := cmat.FloatDiagonalSource{1.0} V.SetFrom(&eye, cmat.SYMM) ApplyGivensLeft(V, 0, 1, 0, n(A), cosr, sinr) } if smax < 0.0 { r.Row(V, 0) blasd.Scale(&r, -1.0) } if smin < 0.0 { r.Row(V, 1) blasd.Scale(&r, -1.0) } } S.SetAt(0, math.Abs(smax)) S.SetAt(1, math.Abs(smin)) return }