Example #1
0
func GetPlayers(render render.Render, request *http.Request) {
	players, err := database.AllPlayers()
	if err != nil {
		log.Error(err.Error())
	}

	render.HTML(http.StatusOK, "players", players)
}
Example #2
0
func GetNewGame(render render.Render, request *http.Request) {

	stages, err := database.AllStages()
	if err != nil {
		log.Error(err.Error())
	}
	characters, err := database.AllCharacters()
	if err != nil {
		log.Error(err.Error())
	}
	players, err := database.AllPlayers()
	if err != nil {
		log.Error(err.Error())
	}

	newGame := NewGameModel{
		Stages:     stages,
		Characters: characters,
		Players:    players,
	}

	render.HTML(200, "new-game", newGame)
}