func TestRoundWork(t *testing.T) { db, err := openDB() defer db.Close() round_len := time.Minute * 2 _, err = steward.CurrentRound(db.db) if err == nil { log.Fatalln("Current round in empty database already exist") } var i int for i = 1; i < 5; i++ { new_round, err := steward.NewRound(db.db, round_len) if err != nil { log.Fatalln("Start new round fail:", err) } if new_round != i { log.Fatalln("New round number invalid", new_round, i) } current_round, err := steward.CurrentRound(db.db) if err != nil { log.Fatalln("Get current round fail:", err) } if current_round.ID != new_round { log.Fatalln("Current round number invalid") } if current_round.Len != round_len { log.Fatalln("Current round len invalid") } if time.Now().Sub(current_round.StartTime) > 5*time.Second { log.Fatalln("Time must be ~ current:", current_round.StartTime) } } }
func TestCountRound(*testing.T) { db, err := openDB() if err != nil { log.Fatalln("Open database failed:", err) } defer db.Close() fillTestTeams(db.db) fillTestServices(db.db) priv, err := vexillary.GenerateKey() if err != nil { log.Fatalln("Generate key failed:", err) } round, err := steward.NewRound(db.db, time.Minute) if err != nil { log.Fatalln("Create new round failed:", err) } teams, err := steward.GetTeams(db.db) if err != nil { log.Fatalln("Get teams failed:", err) } services, err := steward.GetServices(db.db) if err != nil { log.Fatalln("Get services failed:", err) } flags := make([]string, 0) for _, team := range teams { for _, svc := range services { flag, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } flags = append(flags, flag) flg := steward.Flag{ID: -1, Flag: flag, Round: round, TeamID: team.ID, ServiceID: svc.ID, Cred: ""} err = steward.AddFlag(db.db, flg) if err != nil { log.Fatalln("Add flag to database failed:", err) } err = steward.PutStatus(db.db, steward.Status{ Round: round, TeamID: team.ID, ServiceID: svc.ID, State: steward.StatusUP}) if err != nil { log.Fatalln("Put status to database failed:", err) } } } flag1, err := steward.GetFlagInfo(db.db, flags[2]) if err != nil { log.Fatalln("Get flag info failed:", err) } err = steward.CaptureFlag(db.db, flag1.ID, teams[2].ID) if err != nil { log.Fatalln("Capture flag failed:", err) } flag2, err := steward.GetFlagInfo(db.db, flags[7]) if err != nil { log.Fatalln("Get flag info failed:", err) } err = steward.CaptureFlag(db.db, flag2.ID, teams[3].ID) if err != nil { log.Fatalln("Capture flag failed:", err) } err = counter.CountRound(db.db, round, teams, services) if err != nil { log.Fatalln("Count round failed:", err) } res, err := steward.GetRoundResult(db.db, teams[0].ID, round) if err != nil || res.AttackScore != 0.0 || res.DefenceScore != 1.75 { log.Fatalln("Invalid result:", res) } res, err = steward.GetRoundResult(db.db, teams[1].ID, round) if err != nil || res.AttackScore != 0.0 || res.DefenceScore != 1.75 { log.Fatalln("Invalid result:", res) } res, err = steward.GetRoundResult(db.db, teams[2].ID, round) if err != nil || res.AttackScore != 0.25 || res.DefenceScore != 2.0 { log.Fatalln("Invalid result:", res) } res, err = steward.GetRoundResult(db.db, teams[3].ID, round) if err != nil || res.AttackScore != 0.25 || res.DefenceScore != 2.0 { log.Fatalln("Invalid result:", res) } }
// Round start new round func (g Game) Round(counters *sync.WaitGroup) (err error) { roundNo, err := steward.NewRound(g.db, g.roundLen) if err != nil { return } log.Println("New round", roundNo) err = checker.PutFlags(g.db, g.priv, roundNo, g.teams, g.services) if err != nil { return } round, err := steward.CurrentRound(g.db) if err != nil { return } roundEnd := round.StartTime.Add(round.Len) for time.Now().Before(roundEnd) { log.Println("Round", round.ID, "check start") err = checker.CheckFlags(g.db, round.ID, g.teams, g.services) if err != nil { return } timeout := RandomizeTimeout(g.timeout, g.timeout/3) if time.Now().Add(timeout).After(roundEnd) { break } log.Println("Round", round.ID, "check end, timeout", timeout) time.Sleep(timeout) } log.Println("Check", round.ID, "over, wait", time.Now().Sub(roundEnd)) for time.Now().Before(roundEnd) { time.Sleep(time.Second / 10) } counters.Add(1) go func() { defer counters.Done() log.Println("Count round", round.ID, "start", time.Now()) err = counter.CountRound(g.db, round.ID, g.teams, g.services) if err != nil { log.Println("Count round", round.ID, "failed:", err) } log.Println("Count round", round.ID, "end", time.Now()) }() return }
func TestFlagsWork(t *testing.T) { db, err := openDB() if err != nil { log.Fatalln("Open database failed:", err) } defer db.Close() min_port_num := 1024 max_port_num := 65535 rand.Seed(time.Now().UnixNano()) port := min_port_num + rand.Intn(max_port_num-min_port_num) log.Println("Use port", port) service := newDummyService("python-api/dummy_service.py", port) service.Stop() // if already run priv, err := vexillary.GenerateKey() if err != nil { log.Fatalln("Generate key failed:", err) } fillTestTeams(db.db) checker_path := "python-api/dummy_checker.py" for _, service := range []string{"Foo", "Bar", "Baz"} { err = steward.AddService(db.db, steward.Service{ID: -1, Name: service, Port: port, CheckerPath: checker_path, UDP: false}) if err != nil { log.Fatalln("Add service failed:", err) } } round, err := steward.NewRound(db.db, time.Minute) if err != nil { log.Fatalln("Create new round failed:", err) } teams, err := steward.GetTeams(db.db) if err != nil { log.Fatalln("Get teams failed:", err) } services, err := steward.GetServices(db.db) if err != nil { log.Fatalln("Get services failed:", err) } err = checker.PutFlags(db.db, priv, round, teams, services) if err != nil { log.Fatalln("Put flags failed:", err) } // No services -> all down checkServicesStatus(db.db, round, teams, services, steward.StatusDown) // Start service service.Start() time.Sleep(time.Second) service.BrokeLogic() err = checker.PutFlags(db.db, priv, round, teams, services) if err != nil { log.Fatalln("Put flags failed:", err) } checkServicesStatus(db.db, round, teams, services, steward.StatusMumble) service.RestoreLogic() time.Sleep(time.Second) round, err = steward.NewRound(db.db, time.Minute) if err != nil { log.Fatalln("Create new round failed:", err) } log.Println("Put flags to correct service...") err = checker.PutFlags(db.db, priv, round, teams, services) if err != nil { log.Fatalln("Put flags failed:", err) } checkServicesStatus(db.db, round, teams, services, steward.StatusUP) log.Println("Check flags of correct service...") err = checker.CheckFlags(db.db, round, teams, services) if err != nil { log.Fatalln("Check flags failed:", err) } checkServicesStatus(db.db, round, teams, services, steward.StatusUP) service.ClearFlags() log.Println("Check flags of service with removed flags...") err = checker.CheckFlags(db.db, round, teams, services) if err != nil { log.Fatalln("Check flags failed:", err) } checkServicesStatus(db.db, round, teams, services, steward.StatusCorrupt) log.Println("Stop service...") service.Stop() log.Println("Check flags of stopped service...") err = checker.CheckFlags(db.db, round, teams, services) if err != nil { log.Fatalln("Check flags failed:", err) } checkServicesStatus(db.db, round, teams, services, steward.StatusDown) }
func TestReceiver(*testing.T) { db, err := openDB() if err != nil { log.Fatalln("Open database failed:", err) } defer db.Close() priv, err := vexillary.GenerateKey() if err != nil { log.Fatalln("Generate key failed:", err) } addr := "127.0.0.1:65000" flag, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } err = steward.AddFlag(db.db, steward.Flag{-1, flag, 1, 8, 1, ""}) if err != nil { log.Fatalln("Add flag failed:", err) } firstRound, err := steward.NewRound(db.db, time.Minute*2) if err != nil { log.Fatalln("New round failed:", err) } attackFlow := make(chan scoreboard.Attack) go FlagReceiver(db.db, priv, addr, time.Nanosecond, time.Minute, attackFlow) time.Sleep(time.Second) // wait for init listener // The attacker must appear to be a team (e.g. jury cannot attack) testFlag(addr, flag, invalidTeamMsg) t := steward.Team{ID: -1, Name: "TestTeam", Subnet: "127.0.0.1/24", Vulnbox: "1"} // Correct flag must be captured teamID, err := steward.AddTeam(db.db, t) if err != nil { log.Fatalln("Add team failed:", err) } serviceID := 1 // Flag must be captured only if service status ok steward.PutStatus(db.db, steward.Status{firstRound, teamID, serviceID, steward.StatusUP}) testFlag(addr, flag, capturedMsg) // Correct flag must be captured only one testFlag(addr, flag, alreadyCapturedMsg) // Incorrect (non-signed or signed on other key) flag must be invalid testFlag(addr, "1e7b642f2282886377d1655af6097dd6101eac5b=", invalidFlagMsg) // Correct flag that does not exist in database must not be captured newFlag, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } testFlag(addr, newFlag, flagDoesNotExistMsg) // Submitted flag does not belongs to the attacking team flag4, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } err = steward.AddFlag(db.db, steward.Flag{-1, flag4, 1, teamID, 1, ""}) if err != nil { log.Fatalln("Add flag failed:", err) } testFlag(addr, flag4, flagYoursMsg) // Correct flag from another round must not be captured flag2, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } curRound, err := steward.CurrentRound(db.db) err = steward.AddFlag(db.db, steward.Flag{-1, flag2, curRound.ID, 8, 1, ""}) if err != nil { log.Fatalln("Add flag failed:", err) } _, err = steward.NewRound(db.db, time.Minute*2) if err != nil { log.Fatalln("New round failed:", err) } testFlag(addr, flag2, flagExpiredMsg) // Correct flag from expired round must not be captured roundLen := time.Second roundID, err := steward.NewRound(db.db, roundLen) if err != nil { log.Fatalln("New round failed:", err) } flag3, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } err = steward.AddFlag(db.db, steward.Flag{-1, flag3, roundID, 8, 1, ""}) if err != nil { log.Fatalln("Add flag failed:", err) } time.Sleep(roundLen) // wait end of round testFlag(addr, flag3, flagExpiredMsg) // If service status down flag must not be captured roundID, err = steward.NewRound(db.db, time.Minute) if err != nil { log.Fatalln("New round failed:", err) } flag5, err := vexillary.GenerateFlag(priv) if err != nil { log.Fatalln("Generate flag failed:", err) } err = steward.AddFlag(db.db, steward.Flag{-1, flag5, roundID, 8, serviceID, ""}) if err != nil { log.Fatalln("Add flag failed:", err) } steward.PutStatus(db.db, steward.Status{roundID, teamID, serviceID, steward.StatusDown}) testFlag(addr, flag5, serviceNotUpMsg) steward.PutStatus(db.db, steward.Status{roundID, teamID, serviceID, steward.StatusUP}) // If attempts limit exceeded flag must not be captured newAddr := "127.0.0.1:64000" // Start new receiver for test timeouts go FlagReceiver(db.db, priv, newAddr, time.Second, time.Minute, attackFlow) time.Sleep(time.Second) // wait for init listener // Just for take timeout testFlag(newAddr, flag3, flagExpiredMsg) // Can't use testFlag, if attempts limit exceeded server does not send // greeting message, and client has not able to send flag conn, err := net.DialTimeout("tcp", newAddr, time.Second) if err != nil { log.Fatalln("Connect to receiver failed:", err) } msg, err := bufio.NewReader(conn).ReadString('\n') if err != nil { log.Fatalln("Invalid response:", err) } response := attemptsLimitMsg if msg != response { log.Fatalf("Invalid message [%v] instead [%v]", strings.Trim(msg, "\n"), strings.Trim(response, "\n")) } }