// ListEnvironments returns the environments that the specified user
// has access to in the current server.  Only that state server owner
// can list environments for any user (at this stage).  Other users
// can only ask about their own environments.
func (em *EnvironmentManagerAPI) ListEnvironments(user params.Entity) (params.UserEnvironmentList, error) {
	result := params.UserEnvironmentList{}

	userTag, err := names.ParseUserTag(user.Tag)
	if err != nil {
		return result, errors.Trace(err)
	}

	err = em.authCheck(userTag)
	if err != nil {
		return result, errors.Trace(err)
	}

	environments, err := em.state.EnvironmentsForUser(userTag)
	if err != nil {
		return result, errors.Trace(err)
	}

	for _, env := range environments {
		result.UserEnvironments = append(result.UserEnvironments, params.UserEnvironment{
			Environment: params.Environment{
				Name:     env.Name(),
				UUID:     env.UUID(),
				OwnerTag: env.Owner().String(),
			},
			LastConnection: env.LastConnection,
		})
		logger.Debugf("list env: %s, %s, %s", env.Name(), env.UUID(), env.Owner())
	}

	return result, nil
}
Example #2
0
// AllEnvironments allows controller administrators to get the list of all the
// environments in the controller.
func (s *ControllerAPI) AllEnvironments() (params.UserEnvironmentList, error) {
	result := params.UserEnvironmentList{}

	// Get all the environments that the authenticated user can see, and
	// supplement that with the other environments that exist that the user
	// cannot see. The reason we do this is to get the LastConnection time for
	// the environments that the user is able to see, so we have consistent
	// output when listing with or without --all when an admin user.
	environments, err := s.state.EnvironmentsForUser(s.apiUser)
	if err != nil {
		return result, errors.Trace(err)
	}
	visibleEnvironments := set.NewStrings()
	for _, env := range environments {
		lastConn, err := env.LastConnection()
		if err != nil && !state.IsNeverConnectedError(err) {
			return result, errors.Trace(err)
		}
		visibleEnvironments.Add(env.UUID())
		result.UserEnvironments = append(result.UserEnvironments, params.UserEnvironment{
			Environment: params.Environment{
				Name:     env.Name(),
				UUID:     env.UUID(),
				OwnerTag: env.Owner().String(),
			},
			LastConnection: &lastConn,
		})
	}

	allEnvs, err := s.state.AllEnvironments()
	if err != nil {
		return result, errors.Trace(err)
	}

	for _, env := range allEnvs {
		if !visibleEnvironments.Contains(env.UUID()) {
			result.UserEnvironments = append(result.UserEnvironments, params.UserEnvironment{
				Environment: params.Environment{
					Name:     env.Name(),
					UUID:     env.UUID(),
					OwnerTag: env.Owner().String(),
				},
				// No LastConnection as this user hasn't.
			})
		}
	}

	// Sort the resulting sequence by environment name, then owner.
	sort.Sort(orderedUserEnvironments(result.UserEnvironments))

	return result, nil
}