func (s *PresenceSuite) TestExpiry(c *gc.C) { w := presence.NewWatcher(s.presence) p := presence.NewPinger(s.presence, "a") defer w.Stop() defer p.Stop() ch := make(chan presence.Change) w.Watch("a", ch) assertChange(c, ch, presence.Change{"a", false}) c.Assert(p.Start(), gc.IsNil) w.StartSync() assertChange(c, ch, presence.Change{"a", true}) // Still alive in previous slot. presence.FakeTimeSlot(1) w.StartSync() assertNoChange(c, ch) // Two last slots are empty. presence.FakeTimeSlot(2) w.StartSync() assertChange(c, ch, presence.Change{"a", false}) // Already dead so killing isn't noticed. p.Kill() w.StartSync() assertNoChange(c, ch) }
func (s *PresenceSuite) TestFindAllBeings(c *gc.C) { w := presence.NewWatcher(s.presence) p := presence.NewPinger(s.presence, "a") defer w.Stop() defer p.Stop() ch := make(chan presence.Change) w.Watch("a", ch) assertChange(c, ch, presence.Change{"a", false}) c.Assert(p.Start(), gc.IsNil) done := make(chan bool) go func() { w.Sync() done <- true }() assertChange(c, ch, presence.Change{"a", true}) results, err := presence.FindAllBeings(w) c.Assert(err, gc.IsNil) c.Assert(results, gc.HasLen, 1) select { case <-done: case <-time.After(testing.LongWait): c.Fatalf("Sync failed to returned") } }
func (s *PresenceSuite) TestStartSync(c *gc.C) { w := presence.NewWatcher(s.presence) p := presence.NewPinger(s.presence, "a") defer w.Stop() defer p.Stop() ch := make(chan presence.Change) w.Watch("a", ch) assertChange(c, ch, presence.Change{"a", false}) c.Assert(p.Start(), gc.IsNil) done := make(chan bool) go func() { w.StartSync() w.StartSync() w.StartSync() done <- true }() select { case <-done: case <-time.After(testing.LongWait): c.Fatalf("StartSync failed to return") } assertChange(c, ch, presence.Change{"a", true}) }
// SetAgentAlive signals that the agent for machine m is alive. // It returns the started pinger. func (m *Machine) SetAgentAlive() (*presence.Pinger, error) { p := presence.NewPinger(m.st.presence, m.globalKey()) err := p.Start() if err != nil { return nil, err } return p, nil }
// SetAgentPresence signals that the agent for unit u is alive. // It returns the started pinger. func (u *Unit) SetAgentPresence() (*presence.Pinger, error) { p := presence.NewPinger(u.st.presence, u.globalKey()) err := p.Start() if err != nil { return nil, err } return p, nil }
func (s *PresenceSuite) TestPingerPeriodAndResilience(c *gc.C) { // This test verifies both the periodic pinging, // and also a great property of the design: deaths // also expire, which means erroneous scenarios are // automatically recovered from. const period = 1 presence.FakePeriod(period) presence.RealTimeSlot() w := presence.NewWatcher(s.presence) p1 := presence.NewPinger(s.presence, "a") p2 := presence.NewPinger(s.presence, "a") defer w.Stop() defer p1.Stop() defer p2.Stop() // Start p1 and let it go on. c.Assert(p1.Start(), gc.IsNil) w.Sync() assertAlive(c, w, "a", true) // Start and kill p2, which will temporarily // invalidate p1 and set the key as dead. c.Assert(p2.Start(), gc.IsNil) c.Assert(p2.Kill(), gc.IsNil) w.Sync() assertAlive(c, w, "a", false) // Wait for two periods, and check again. Since // p1 is still alive, p2's death will expire and // the key will come back. time.Sleep(period * 2 * time.Second) w.Sync() assertAlive(c, w, "a", true) }
func (s *PresenceSuite) setup(c *gc.C, key string) (*presence.Watcher, *presence.Pinger, <-chan presence.Change) { uuid, err := utils.NewUUID() c.Assert(err, jc.ErrorIsNil) modelUUID := uuid.String() w := presence.NewWatcher(s.presence, names.NewModelTag(modelUUID)) p := presence.NewPinger(s.presence, names.NewModelTag(modelUUID), key) ch := make(chan presence.Change) w.Watch(key, ch) assertChange(c, ch, presence.Change{key, false}) return w, p, ch }
// SetAgentPresence signals that the agent for machine m is alive. // It returns the started pinger. func (m *Machine) SetAgentPresence() (*presence.Pinger, error) { p := presence.NewPinger(m.st.presence, m.globalKey()) err := p.Start() if err != nil { return nil, err } // We preform a manual sync here so that the // presence pinger has the most up-to-date information when it // starts. This ensures that commands run immediately after bootstrap // like status or ensure-availability will have an accurate values // for agent-state. // // TODO: Does not work for multiple state servers. Trigger a sync across all state servers. if m.IsManager() { m.st.pwatcher.Sync() } return p, nil }
func (s *PresenceSuite) TestRestartWithoutGaps(c *gc.C) { p := presence.NewPinger(s.presence, "a") c.Assert(p.Start(), gc.IsNil) defer p.Stop() done := make(chan bool) go func() { stop := false for !stop { if !c.Check(p.Stop(), gc.IsNil) { break } if !c.Check(p.Start(), gc.IsNil) { break } select { case stop = <-done: default: } } }() go func() { stop := false for !stop { w := presence.NewWatcher(s.presence) w.Sync() alive, err := w.Alive("a") c.Check(w.Stop(), gc.IsNil) if !c.Check(err, gc.IsNil) || !c.Check(alive, gc.Equals, true) { break } select { case stop = <-done: default: } } }() // TODO(jam): This forceful delay of 500ms sounds like a bad test, // since we always sleep for the full timeout time.Sleep(500 * time.Millisecond) done <- true done <- true }
func (s *PresenceSuite) TestWatchPeriod(c *gc.C) { presence.FakePeriod(1) presence.RealTimeSlot() w := presence.NewWatcher(s.presence) p := presence.NewPinger(s.presence, "a") defer w.Stop() defer p.Stop() ch := make(chan presence.Change) w.Watch("a", ch) assertChange(c, ch, presence.Change{"a", false}) // A single ping. c.Assert(p.Start(), gc.IsNil) c.Assert(p.Stop(), gc.IsNil) // Wait for next periodic refresh. time.Sleep(1 * time.Second) assertChange(c, ch, presence.Change{"a", true}) }
func (s *PresenceSuite) TestSync(c *gc.C) { w := presence.NewWatcher(s.presence) p := presence.NewPinger(s.presence, "a") defer w.Stop() defer p.Stop() ch := make(chan presence.Change) w.Watch("a", ch) assertChange(c, ch, presence.Change{"a", false}) // Nothing to do here. w.Sync() c.Assert(p.Start(), gc.IsNil) done := make(chan bool) go func() { w.Sync() done <- true }() select { case <-done: c.Fatalf("Sync returned too early") // Note(jam): This used to wait 200ms to ensure that // Sync was actually blocked waiting for a presence // change. Is ShortWait long enough for this assurance? case <-time.After(testing.ShortWait): } assertChange(c, ch, presence.Change{"a", true}) select { case <-done: case <-time.After(testing.LongWait): c.Fatalf("Sync failed to returned") } }
func (s *PresenceSuite) TestScale(c *gc.C) { const N = 1000 var ps []*presence.Pinger defer func() { for _, p := range ps { p.Stop() } }() c.Logf("Starting %d pingers...", N) for i := 0; i < N; i++ { p := presence.NewPinger(s.presence, strconv.Itoa(i)) c.Assert(p.Start(), gc.IsNil) ps = append(ps, p) } c.Logf("Killing odd ones...") for i := 1; i < N; i += 2 { c.Assert(ps[i].Kill(), gc.IsNil) } c.Logf("Checking who's still alive...") w := presence.NewWatcher(s.presence) defer w.Stop() w.Sync() ch := make(chan presence.Change) for i := 0; i < N; i++ { k := strconv.Itoa(i) w.Watch(k, ch) if i%2 == 0 { assertChange(c, ch, presence.Change{k, true}) } else { assertChange(c, ch, presence.Change{k, false}) } } }
func (s *PresenceSuite) TestWorkflow(c *gc.C) { w := presence.NewWatcher(s.presence) pa := presence.NewPinger(s.presence, "a") pb := presence.NewPinger(s.presence, "b") defer w.Stop() defer pa.Stop() defer pb.Stop() assertAlive(c, w, "a", false) assertAlive(c, w, "b", false) // Buffer one entry to avoid blocking the watcher here. cha := make(chan presence.Change, 1) chb := make(chan presence.Change, 1) w.Watch("a", cha) w.Watch("b", chb) // Initial events with current status. assertChange(c, cha, presence.Change{"a", false}) assertChange(c, chb, presence.Change{"b", false}) w.StartSync() assertNoChange(c, cha) assertNoChange(c, chb) c.Assert(pa.Start(), gc.IsNil) w.StartSync() assertChange(c, cha, presence.Change{"a", true}) assertNoChange(c, cha) assertNoChange(c, chb) assertAlive(c, w, "a", true) assertAlive(c, w, "b", false) // Changes while the channel is out are not observed. w.Unwatch("a", cha) assertNoChange(c, cha) pa.Kill() w.Sync() pa = presence.NewPinger(s.presence, "a") pa.Start() w.StartSync() assertNoChange(c, cha) // We can still query it manually, though. assertAlive(c, w, "a", true) assertAlive(c, w, "b", false) // Initial positive event. No refresh needed. w.Watch("a", cha) assertChange(c, cha, presence.Change{"a", true}) c.Assert(pb.Start(), gc.IsNil) w.StartSync() assertChange(c, chb, presence.Change{"b", true}) assertNoChange(c, cha) assertNoChange(c, chb) c.Assert(pa.Stop(), gc.IsNil) w.StartSync() assertNoChange(c, cha) assertNoChange(c, chb) // pb is running, pa isn't. c.Assert(pa.Kill(), gc.IsNil) c.Assert(pb.Kill(), gc.IsNil) w.StartSync() assertChange(c, cha, presence.Change{"a", false}) assertChange(c, chb, presence.Change{"b", false}) c.Assert(w.Stop(), gc.IsNil) }