Example #1
0
func ShowItemDetails(i item.Itemer, a *area.Area) bool {
	ui.Clear()

	// Print item title.
	msgs := makeDrawable(fmt.Sprintf("%c - %s", i.Hotkey(), i.Name()))
	PrintLong(msgs, 0)
	rows := len(msgs)

	// Print flavor text.
	msgs = makeDrawable(i.FlavorText())
	PrintLong(msgs, rows)
	rows += len(msgs)

	// Print flavor text.
	msgs = makeDrawable(StringEffects(i.Effects()))
	PrintLong(msgs, rows)
	rows += len(msgs)

	actionStr := dropAction
	if item.IsEquipable(i) && !creature.Hero.IsEquipped(i) {
		actionStr += " You can (e)quip this " + strings.ToLower(i.Cat()) + "."
	}
	if creature.Hero.IsEquipped(i) {
		actionStr += " You can (r)emove this " + strings.ToLower(i.Cat()) + "."
	}
	if item.IsUsable(i) {
		actionStr += " You can (u)se this " + strings.ToLower(i.Cat()) + "."
	}

	msgs = makeDrawable(actionStr)
	for y, m := range msgs {
		t := text.New(m, termbox.ColorCyan)
		ui.Print(t, ui.Inventory.XOffset, y+rows, ui.Inventory.Width)
	}

	termbox.Flush()

itemDetailLoop:
	for {
		switch detailsEvent := termbox.PollEvent(); detailsEvent.Type {
		case termbox.EventKey:
			if detailsEvent.Key == ui.CancelKey {
				break itemDetailLoop
			}

			switch string(detailsEvent.Ch) {
			case string(ui.DropItemKey):
				creature.Hero.DropItem(i.Hotkey(), a)
				return true
			case string(ui.EquipItemKey):
				NarrativeEquip(i.Hotkey())
				return true
			case string(ui.UseItemKey):
				NarrativeUse(i.Hotkey())
				return true
			case string(ui.UnEquipItemKey):
				NarrativeUnEquip(i.Hotkey())
				return true
			}
		}
	}
	return false
}