// Draw a popup menu func (menu *PopupMenu) Draw(rend *sdl.Renderer) { if !menu.Visible { return } rend.SetDrawColor(hexcolor(0x303030)) rend.FillRect(&menu.Pos) rend.SetDrawColor(hexcolor(0x363636)) rend.DrawRect(&menu.Pos) if menu.hover != -1 && menu.hover < len(menu.entries) { rend.SetDrawColor(hexcolor(0x406f40)) rend.FillRect(&menu.entries[menu.hover].label.Pos) } for _, e := range menu.entries { e.Draw(rend) } }
func (node *Node) Draw(rend *sdl.Renderer) { if node.dragging { node.curr.X += (node.goal.X - node.curr.X) * (15.0 / 30.0) node.curr.Y += (node.goal.Y - node.curr.Y) * (15.0 / 30.0) node.Pos.X = int32(node.curr.X) node.Pos.Y = int32(node.curr.Y) node.label.Pos = node.Pos } clr := node.color if !node.dragging { rend.SetDrawColor(clr) rend.FillRect(&node.Pos) } rend.SetDrawColor(lighten(clr, 19)) rend.DrawRect(&node.Pos) node.label.Draw(rend) if node.menu.Visible { node.menu.Draw(rend) } }
func (canvas *CanvasPane) Draw(rend *sdl.Renderer) { for _, n := range canvas.nodes { n.DrawLink(rend) } for _, n := range canvas.nodes { n.Draw(rend) } canvas.menu.Draw(rend) if canvas.new_link != nil { _, x, y := sdl.GetMouseState() n0 := canvas.nodes[*canvas.new_link] rend.SetDrawColor(hexcolor(0xffffff)) pos := n0.GetPos() rend.DrawRect(&pos) rend.SetDrawColor(hexcolor(0x694ae9)) rend.DrawLine(n0.GetPos().X+n0.GetPos().W/2, n0.GetPos().Y+n0.GetPos().H/2, int32(x), int32(y)) } }