Example #1
0
func main() {
	app := walk.App()

	// These specify the app data sub directory for the settings file.
	app.SetOrganizationName("The Walk Authors")
	app.SetProductName("Walk Settings Example")

	// Settings file name.
	settings := walk.NewIniFileSettings("settings.ini")

	// All settings marked as expiring will expire after this duration w/o use.
	// This applies to all widgets settings.
	settings.SetExpireDuration(time.Hour * 24 * 30 * 3)

	if err := settings.Load(); err != nil {
		log.Fatal(err)
	}

	app.SetSettings(settings)

	if err := RunMainWindow(); err != nil {
		log.Fatal(err)
	}

	if err := settings.Save(); err != nil {
		log.Fatal(err)
	}
}
Example #2
0
func main() {
	// We need either a walk.MainWindow or a walk.Dialog for their message loop.
	// We will not make it visible in this example, though.
	mw, err := walk.NewMainWindow()
	if err != nil {
		log.Fatal(err)
	}

	// We load our icon from a file.
	icon, err := walk.NewIconFromFile("../img/x.ico")
	if err != nil {
		log.Fatal(err)
	}

	// Create the notify icon and make sure we clean it up on exit.
	ni, err := walk.NewNotifyIcon()
	if err != nil {
		log.Fatal(err)
	}
	defer ni.Dispose()

	// Set the icon and a tool tip text.
	if err := ni.SetIcon(icon); err != nil {
		log.Fatal(err)
	}
	if err := ni.SetToolTip("Click for info or use the context menu to exit."); err != nil {
		log.Fatal(err)
	}

	// When the left mouse button is pressed, bring up our balloon.
	ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) {
		if button != walk.LeftButton {
			return
		}

		if err := ni.ShowCustom(
			"Walk NotifyIcon Example",
			"There are multiple ShowX methods sporting different icons."); err != nil {

			log.Fatal(err)
		}
	})

	// We put an exit action into the context menu.
	exitAction := walk.NewAction()
	if err := exitAction.SetText("E&xit"); err != nil {
		log.Fatal(err)
	}
	exitAction.Triggered().Attach(func() { walk.App().Exit(0) })
	if err := ni.ContextMenu().Actions().Add(exitAction); err != nil {
		log.Fatal(err)
	}

	// The notify icon is hidden initially, so we have to make it visible.
	if err := ni.SetVisible(true); err != nil {
		log.Fatal(err)
	}

	// Now that the icon is visible, we can bring up an info balloon.
	if err := ni.ShowInfo("Walk NotifyIcon Example", "Click the icon to show again."); err != nil {
		log.Fatal(err)
	}

	// Run the message loop.
	mw.Run()
}