func (t *JoinGame) Encode(ww io.Writer) (err error) { if err = binary.Write(ww, binary.BigEndian, t.EntityID); err != nil { return err } if err = binary.Write(ww, binary.BigEndian, t.Gamemode); err != nil { return err } if err = binary.Write(ww, binary.BigEndian, t.Dimension); err != nil { return err } if err = binary.Write(ww, binary.BigEndian, t.Difficulty); err != nil { return err } if err = binary.Write(ww, binary.BigEndian, t.MaxPlayers); err != nil { return err } if err = packets.WriteString(ww, t.LevelType); err != nil { return err } if err = packets.WriteBool(ww, t.ReducedDebug); err != nil { return err } return }
func (t *ClientTabComplete) Encode(ww io.Writer) (err error) { if err = packets.WriteString(ww, t.Text); err != nil { return err } if err = packets.WriteBool(ww, t.HasPosition); err != nil { return err } if t.HasPosition { if err = binary.Write(ww, binary.BigEndian, t.LookedAtBlock); err != nil { return err } } return }
func (t *PlayerListItem) Encode(ww io.Writer) (err error) { tmp0 := make([]byte, binary.MaxVarintLen64) tmp1 := packets.PutVarint(tmp0, int64(t.Action)) if err = binary.Write(ww, binary.BigEndian, tmp0[:tmp1]); err != nil { return err } tmp2 := make([]byte, binary.MaxVarintLen64) tmp3 := packets.PutVarint(tmp2, int64(t.NumPlayers)) if err = binary.Write(ww, binary.BigEndian, tmp2[:tmp3]); err != nil { return err } tmp4 := make([]byte, binary.MaxVarintLen64) tmp5 := packets.PutVarint(tmp4, int64(len(t.Players))) if err = binary.Write(ww, binary.BigEndian, tmp4[:tmp5]); err != nil { return err } for tmp6 := range t.Players { if err = binary.Write(ww, binary.BigEndian, t.Players[tmp6].UUID[:]); err != nil { return err } if err = packets.WriteString(ww, t.Players[tmp6].Name); err != nil { return err } tmp7 := make([]byte, binary.MaxVarintLen64) tmp8 := packets.PutVarint(tmp7, int64(len(t.Players[tmp6].Properties))) if err = binary.Write(ww, binary.BigEndian, tmp7[:tmp8]); err != nil { return err } for tmp9 := range t.Players[tmp6].Properties { if err = packets.WriteString(ww, t.Players[tmp6].Properties[tmp9].Name); err != nil { return err } if err = packets.WriteString(ww, t.Players[tmp6].Properties[tmp9].Value); err != nil { return err } if err = packets.WriteBool(ww, t.Players[tmp6].Properties[tmp9].Signed); err != nil { return err } if t.Players[tmp6].Properties[tmp9].Signed { if err = packets.WriteString(ww, t.Players[tmp6].Properties[tmp9].Signature); err != nil { return err } } } tmp10 := make([]byte, binary.MaxVarintLen64) tmp11 := packets.PutVarint(tmp10, int64(t.Players[tmp6].Gamemode)) if err = binary.Write(ww, binary.BigEndian, tmp10[:tmp11]); err != nil { return err } tmp12 := make([]byte, binary.MaxVarintLen64) tmp13 := packets.PutVarint(tmp12, int64(t.Players[tmp6].Ping)) if err = binary.Write(ww, binary.BigEndian, tmp12[:tmp13]); err != nil { return err } if err = packets.WriteBool(ww, t.Players[tmp6].HasDisplayName); err != nil { return err } if t.Players[tmp6].HasDisplayName { var tmp14 []byte if tmp14, err = json.Marshal(&t.Players[tmp6].DisplayName); err != nil { return err } if err = packets.WriteString(ww, string(tmp14)); err != nil { return err } } } return }