Example #1
0
func (mw MainWindow) Create() error {
	w, err := walk.NewMainWindow()
	if err != nil {
		return err
	}

	tlwi := topLevelWindowInfo{
		Name:             mw.Name,
		Font:             mw.Font,
		ToolTipText:      "",
		MinSize:          mw.MinSize,
		MaxSize:          mw.MaxSize,
		ContextMenuItems: mw.ContextMenuItems,
		OnKeyDown:        mw.OnKeyDown,
		OnKeyPress:       mw.OnKeyPress,
		OnKeyUp:          mw.OnKeyUp,
		OnMouseDown:      mw.OnMouseDown,
		OnMouseMove:      mw.OnMouseMove,
		OnMouseUp:        mw.OnMouseUp,
		OnSizeChanged:    mw.OnSizeChanged,
		DataBinder:       mw.DataBinder,
		Layout:           mw.Layout,
		Children:         mw.Children,
	}

	builder := NewBuilder(nil)

	w.SetSuspended(true)
	builder.Defer(func() error {
		w.SetSuspended(false)
		return nil
	})

	builder.deferBuildMenuActions(w.Menu(), mw.MenuItems)
	builder.deferBuildActions(w.ToolBar().Actions(), mw.ToolBarItems)

	return builder.InitWidget(tlwi, w, func() error {
		if err := w.SetTitle(mw.Title); err != nil {
			return err
		}

		if err := w.SetSize(mw.Size.toW()); err != nil {
			return err
		}

		imageList, err := walk.NewImageList(walk.Size{16, 16}, 0)
		if err != nil {
			return err
		}
		w.ToolBar().SetImageList(imageList)

		if mw.AssignTo != nil {
			*mw.AssignTo = w
		}

		builder.Defer(func() error {
			w.Show()

			return nil
		})

		return nil
	})
}
Example #2
0
func main() {
	// We need either a walk.MainWindow or a walk.Dialog for their message loop.
	// We will not make it visible in this example, though.
	mw, err := walk.NewMainWindow()
	if err != nil {
		log.Fatal(err)
	}

	// We load our icon from a file.
	icon, err := walk.NewIconFromFile("../img/x.ico")
	if err != nil {
		log.Fatal(err)
	}

	// Create the notify icon and make sure we clean it up on exit.
	ni, err := walk.NewNotifyIcon()
	if err != nil {
		log.Fatal(err)
	}
	defer ni.Dispose()

	// Set the icon and a tool tip text.
	if err := ni.SetIcon(icon); err != nil {
		log.Fatal(err)
	}
	if err := ni.SetToolTip("Click for info or use the context menu to exit."); err != nil {
		log.Fatal(err)
	}

	// When the left mouse button is pressed, bring up our balloon.
	ni.MouseDown().Attach(func(x, y int, button walk.MouseButton) {
		if button != walk.LeftButton {
			return
		}

		if err := ni.ShowCustom(
			"Walk NotifyIcon Example",
			"There are multiple ShowX methods sporting different icons."); err != nil {

			log.Fatal(err)
		}
	})

	// We put an exit action into the context menu.
	exitAction := walk.NewAction()
	if err := exitAction.SetText("E&xit"); err != nil {
		log.Fatal(err)
	}
	exitAction.Triggered().Attach(func() { walk.App().Exit(0) })
	if err := ni.ContextMenu().Actions().Add(exitAction); err != nil {
		log.Fatal(err)
	}

	// The notify icon is hidden initially, so we have to make it visible.
	if err := ni.SetVisible(true); err != nil {
		log.Fatal(err)
	}

	// Now that the icon is visible, we can bring up an info balloon.
	if err := ni.ShowInfo("Walk NotifyIcon Example", "Click the icon to show again."); err != nil {
		log.Fatal(err)
	}

	// Run the message loop.
	mw.Run()
}