func TestStructString(t *testing.T) { golden := []struct { fields []constant.Constant typ types.Type want string err string }{ // i=0 { fields: []constant.Constant{i32MinusThirteen, i8Three}, typ: i32i8StructTyp, want: "{i32, i8} {i32 -13, i8 3}", }, // i=1 { fields: nil, typ: i32x2VecTyp, want: "", err: `invalid type "<2 x i32>" for structure constant`, }, // i=2 { fields: []constant.Constant{i32Three, i32Fifteen, i8Three}, typ: i32i8StructTyp, want: "", err: "incorrect number of fields in structure constant; expected 2, got 3", }, // i=2 { fields: []constant.Constant{i32Four, i32Three}, typ: i32i8StructTyp, want: "", err: `invalid structure field (1) type; expected "i8", got "i32"`, }, } for i, g := range golden { v, err := constant.NewStruct(g.typ, g.fields) if !sameError(err, g.err) { t.Errorf("i=%d: error mismatch; expected %v, got %v", i, g.err, err) continue } else if err != nil { // Expected error match, check next test case. continue } got := fmt.Sprintf("%s %s", v.Type(), v) if got != g.want { t.Errorf("i=%d: string mismatch; expected %v, got %v", i, g.want, got) } } }
func init() { // i1 var err error i1Typ, err = types.NewInt(1) if err != nil { log.Fatalln(err) } // i3 i3Typ, err = types.NewInt(3) if err != nil { log.Fatalln(err) } // i5 i5Typ, err = types.NewInt(5) if err != nil { log.Fatalln(err) } // i8 i8Typ, err = types.NewInt(8) if err != nil { log.Fatalln(err) } // i32 i32Typ, err = types.NewInt(32) if err != nil { log.Fatalln(err) } // i64 i64Typ, err = types.NewInt(64) if err != nil { log.Fatalln(err) } // float f32Typ, err = types.NewFloat(types.Float32) if err != nil { log.Fatalln(err) } // double f64Typ, err = types.NewFloat(types.Float64) if err != nil { log.Fatalln(err) } // fp128 f128Typ, err = types.NewFloat(types.Float128) if err != nil { log.Fatalln(err) } // ppc_fp128 f128_ppcTyp, err = types.NewFloat(types.Float128_PPC) if err != nil { log.Fatalln(err) } // <2 x i32> i32x2VecTyp, err = types.NewVector(i32Typ, 2) if err != nil { log.Fatalln(err) } // <3 x i32> i32x3VecTyp, err = types.NewVector(i32Typ, 3) if err != nil { log.Fatalln(err) } // <2 x float> f32x2VecTyp, err = types.NewVector(f32Typ, 2) if err != nil { log.Fatalln(err) } // <3 x float> f32x3VecTyp, err = types.NewVector(f32Typ, 3) if err != nil { log.Fatalln(err) } // [2 x i32] i32x2ArrTyp, err = types.NewArray(i32Typ, 2) if err != nil { log.Fatalln(err) } // {i32, i8} i32i8StructTyp, err = types.NewStruct([]types.Type{i32Typ, i8Typ}, false) if err != nil { log.Fatalln(err) } // [2 x {i32, i8}] i32i8x2ArrTyp, err = types.NewArray(i32i8StructTyp, 2) if err != nil { log.Fatalln(err) } // i1 1 i1One, err = constant.NewInt(i1Typ, "1") if err != nil { log.Fatalln(err) } // i8 3 i8Three, err = constant.NewInt(i8Typ, "3") if err != nil { log.Fatalln(err) } // i8 4 i8Four, err = constant.NewInt(i8Typ, "4") if err != nil { log.Fatalln(err) } // i32 -13 i32MinusThirteen, err = constant.NewInt(i32Typ, "-13") if err != nil { log.Fatalln(err) } // i32 -4 i32MinusFour, err = constant.NewInt(i32Typ, "-4") if err != nil { log.Fatalln(err) } // i32 -3 i32MinusThree, err = constant.NewInt(i32Typ, "-3") if err != nil { log.Fatalln(err) } // i32 1 i32One, err = constant.NewInt(i32Typ, "1") if err != nil { log.Fatalln(err) } // i32 2 i32Two, err = constant.NewInt(i32Typ, "2") if err != nil { log.Fatalln(err) } // i32 3 i32Three, err = constant.NewInt(i32Typ, "3") if err != nil { log.Fatalln(err) } // i32 4 i32Four, err = constant.NewInt(i32Typ, "4") if err != nil { log.Fatalln(err) } // i32 15 i32Fifteen, err = constant.NewInt(i32Typ, "15") if err != nil { log.Fatalln(err) } // i32 42 i32FortyTwo, err = constant.NewInt(i32Typ, "42") if err != nil { log.Fatalln(err) } // float -3.0 f32MinusThree, err = constant.NewFloat(f32Typ, "-3.0") if err != nil { log.Fatalln(err) } // float -4.0 f32MinusFour, err = constant.NewFloat(f32Typ, "-4.0") if err != nil { log.Fatalln(err) } // float 1.0 f32One, err = constant.NewFloat(f32Typ, "1.0") if err != nil { log.Fatalln(err) } // float 2.0 f32Two, err = constant.NewFloat(f32Typ, "2.0") if err != nil { log.Fatalln(err) } // float 3.0 f32Three, err = constant.NewFloat(f32Typ, "3.0") if err != nil { log.Fatalln(err) } // float 4.0 f32Four, err = constant.NewFloat(f32Typ, "4.0") if err != nil { log.Fatalln(err) } // double 4.0 f64Four, err = constant.NewFloat(f64Typ, "4.0") if err != nil { log.Fatalln(err) } // TODO: Uncomment when fp128 and ppc_fp128 are supported. /* // fp128 3.0 f128Three, err = constant.NewFloat(f128Typ, "3.0") if err != nil { log.Fatalln(err) } // ppc_fp128 4.0 f128_ppcFour, err = constant.NewFloat(f128_ppcTyp, "4.0") if err != nil { log.Fatalln(err) } */ // <3 x i32> <i32 1, i32 2, i32 3> i32x3OneTwoThree, err = constant.NewVector(i32x3VecTyp, []constant.Constant{i32One, i32Two, i32Three}) if err != nil { log.Fatalln(err) } // <2 x i32> <i32 3, i32 42> i32x2VecThreeFortyTwo, err = constant.NewVector(i32x2VecTyp, []constant.Constant{i32Three, i32FortyTwo}) if err != nil { log.Fatalln(err) } // <2 x i32> <i32 -3, i32 15> i32x2VecMinusThreeFifteen, err = constant.NewVector(i32x2VecTyp, []constant.Constant{i32MinusThree, i32Fifteen}) if err != nil { log.Fatalln(err) } // <2 x float> <float 3.0, float 4.0> f32x2VecThreeFour, err = constant.NewVector(f32x2VecTyp, []constant.Constant{f32Three, f32Four}) if err != nil { log.Fatalln(err) } // <2 x float> <float -3.0, float 4.0> f32x2VecMinusThreeFour, err = constant.NewVector(f32x2VecTyp, []constant.Constant{f32MinusThree, f32Four}) if err != nil { log.Fatalln(err) } // <3 x float> <float 3.0, float 2.0, float 1.0> f32x3VecThreeFourFifteen, err = constant.NewVector(f32x3VecTyp, []constant.Constant{f32Three, f32Two, f32One}) if err != nil { log.Fatalln(err) } // {i32, i8} {i32 4, i8 3} i32i8FourThree, err = constant.NewStruct(i32i8StructTyp, []constant.Constant{i32Four, i8Three}) if err != nil { log.Fatalln(err) } // {i32, i8} {i32 3, i8 4} i32i8ThreeFour, err = constant.NewStruct(i32i8StructTyp, []constant.Constant{i32Three, i8Four}) if err != nil { log.Fatalln(err) } }