Example #1
0
func NewGUIMenuItem(id int, font *Font.Font, snd *Effect, x, y, delay float64, title string) *gui.GUIObject {
	mi := new(GUIMenuItem)

	mi.GUIObject.Initialize()

	mi.GUIObject.Id = id
	mi.font = font
	mi.snd = snd
	mi.delay = delay
	mi.title = title

	mi.color.SetHWColor(0xFFFFE060)
	mi.shadow.SetHWColor(0x30000000)
	mi.offset = 0.0
	mi.timer = -1.0
	mi.timer2 = -1.0

	mi.GUIObject.Static = false
	mi.GUIObject.Visible = true
	mi.GUIObject.Enabled = true

	w := font.GetStringWidth(title)
	mi.GUIObject.Rect.Set(x-w/2, y, x+w/2, y+mi.font.GetHeight())

	mi.GUIObject.Render = func() {
		mi.font.SetColor(mi.shadow.HWColor())
		mi.font.Render(mi.GUIObject.Rect.X1+mi.offset+3, mi.GUIObject.Rect.Y1+3, Font.TEXT_LEFT, mi.title)
		mi.font.SetColor(mi.color.HWColor())
		mi.font.Render(mi.GUIObject.Rect.X1-mi.offset, mi.GUIObject.Rect.Y1-mi.offset, Font.TEXT_LEFT, mi.title)
	}

	mi.GUIObject.Update = func(dt float64) {
		if mi.timer2 != -1.0 {
			mi.timer2 += dt
			if mi.timer2 >= mi.delay+0.1 {
				mi.color = mi.scolor2.Add(mi.dcolor2)
				mi.shadow = mi.sshadow.Add(mi.dshadow)
				mi.offset = 0.0
				mi.timer2 = -1.0
			} else {
				if mi.timer2 < mi.delay {
					mi.color = mi.scolor2
					mi.shadow = mi.sshadow
				} else {
					mi.color = mi.scolor2.Add(mi.dcolor2.MulScalar((mi.timer2 - mi.delay) * 10))
					mi.shadow = mi.sshadow.Add(mi.dshadow.MulScalar((mi.timer2 - mi.delay) * 10))
				}
			}
		} else if mi.timer != -1.0 {
			mi.timer += dt
			if mi.timer >= 0.2 {
				mi.color = mi.scolor.Add(mi.dcolor)
				mi.offset = mi.soffset + mi.doffset
				mi.timer = -1.0
			} else {
				mi.color = mi.scolor.Add(mi.dcolor.MulScalar(mi.timer * 5))
				mi.offset = mi.soffset + mi.doffset*mi.timer*5
			}
		}
	}

	mi.GUIObject.Enter = func() {
		var tcolor2 Color.ColorRGB

		mi.scolor2.SetHWColor(0x00FFE060)
		tcolor2.SetHWColor(0xFFFFE060)
		mi.dcolor2 = tcolor2.Sub(mi.scolor2)

		mi.sshadow.SetHWColor(0x00000000)
		tcolor2.SetHWColor(0x30000000)
		mi.dshadow = tcolor2.Sub(mi.sshadow)

		mi.timer2 = 0.0
	}

	mi.GUIObject.Leave = func() {
		var tcolor2 Color.ColorRGB

		mi.scolor2.SetHWColor(0xFFFFE060)
		tcolor2.SetHWColor(0x00FFE060)
		mi.dcolor2 = tcolor2.Sub(mi.scolor2)

		mi.sshadow.SetHWColor(0x30000000)
		tcolor2.SetHWColor(0x00000000)
		mi.dshadow = tcolor2.Sub(mi.sshadow)

		mi.timer2 = 0.0
	}

	mi.GUIObject.IsDone = func() bool {
		if mi.timer2 == -1.0 {
			return true
		}

		return false
	}

	mi.GUIObject.Focus = func(focused bool) {
		var tcolor Color.ColorRGB

		if focused {
			snd.Play()
			mi.scolor.SetHWColor(0xFFFFE060)
			tcolor.SetHWColor(0xFFFFFFFF)
			mi.soffset = 0
			mi.doffset = 4
		} else {
			mi.scolor.SetHWColor(0xFFFFFFFF)
			tcolor.SetHWColor(0xFFFFE060)
			mi.soffset = 4
			mi.doffset = -4
		}

		mi.dcolor = tcolor.Sub(mi.scolor)
		mi.timer = 0.0
	}

	mi.GUIObject.MouseOver = func(over bool) {
		if over {
			mi.GUIObject.GUI.SetFocus(mi.GUIObject.Id)
		}
	}

	mi.GUIObject.MouseLButton = func(down bool) bool {
		if !down {
			mi.offset = 4
			return true
		}

		snd.Play()
		mi.offset = 0
		return false
	}

	mi.GUIObject.KeyClick = func(key Key, chr int) bool {
		if key == K_ENTER || key == K_SPACE {
			mi.GUIObject.MouseLButton(true)
			return mi.GUIObject.MouseLButton(false)
		}

		return false
	}

	return &mi.GUIObject
}
Example #2
0
// An example of using closures
func main() {
	func() {
		const (
			speed    = 90.0
			friction = 0.98
		)

		var (
			spr sprite.Sprite
			fnt *font.Font
			par *particle.ParticleSystem

			snd *Effect

			x  = 100.0
			y  = 100.0
			dx = 0.0
			dy = 0.0
		)

		hge := New()

		hge.SetState(LOGFILE, "tutorial03.log")
		hge.SetState(TITLE, "HGE Tutorial 03 - Using helper classes")
		hge.SetState(FPS, 100)
		hge.SetState(WINDOWED, true)
		hge.SetState(SCREENWIDTH, 800)
		hge.SetState(SCREENHEIGHT, 600)
		hge.SetState(SCREENBPP, 32)
		hge.SetState(FRAMEFUNC, func() int {
			dt := float64(Delta())

			boom := func() {
				pan := int((x - 400) / 4)
				pitch := (dx*dx+dy*dy)*0.0005 + 0.2
				snd.PlayEx(100, pan, pitch)
			}

			// Process keys
			if NewKey(K_ESCAPE).State() {
				return 1
			}
			if NewKey(K_LEFT).State() {
				dx -= speed * dt
			}
			if NewKey(K_RIGHT).State() {
				dx += speed * dt
			}
			if NewKey(K_UP).State() {
				dy -= speed * dt
			}
			if NewKey(K_DOWN).State() {
				dy += speed * dt
			}

			// Do some movement calculations and collision detection
			dx *= friction
			dy *= friction
			x += dx
			y += dy
			if x > 784 {
				x = 784 - (x - 784)
				dx = -dx
				boom()
			}
			if x < 16 {
				x = 16 + 16 - x
				dx = -dx
				boom()
			}
			if y > 584 {
				y = 584 - (y - 584)
				dy = -dy
				boom()
			}
			if y < 16 {
				y = 16 + 16 - y
				dy = -dy
				boom()
			}

			// Update particle system
			par.Info.Emission = (int)(dx*dx+dy*dy) * 2
			par.MoveTo(x, y)
			par.Update(dt)

			return 0
		})

		hge.SetState(RENDERFUNC, func() int {
			BeginScene()
			Clear(0)
			par.Render()
			spr.Render(x, y)
			fnt.Printf(5, 5, font.TEXT_LEFT, "dt:%.3f\nFPS:%d (constant)", Delta(), GetFPS())
			EndScene()

			return 0
		})

		if err := hge.Initiate(); err == nil {
			defer hge.Shutdown()

			snd = NewEffect("menu.ogg")
			tex := LoadTexture("particles.png")
			if snd == nil || tex == nil {
				fmt.Printf("Error: Can't load one of the following files:\nmenu.ogg, particles.png, font1.fnt, font1.png, trail.psi\n")
				return
			}

			spr = sprite.New(tex, 96, 64, 32, 32)
			spr.SetColor(0xFFFFA000)
			spr.SetHotSpot(16, 16)

			if fnt = font.New("font1.fnt"); fnt == nil {
				fmt.Println("Error loading font1.fnt")
				return
			}

			spt := sprite.New(tex, 32, 32, 32, 32)
			spt.SetBlendMode(BLEND_COLORMUL | BLEND_ALPHAADD | BLEND_NOZWRITE)
			spt.SetHotSpot(16, 16)

			par = particle.New("trail.psi", spt)
			if par == nil {
				fmt.Println("Error loading trail.psi")
				return
			}
			par.Fire()

			hge.Start()
		}
	}()

	for i := 0; i < 10; i++ {
		fmt.Println("Sleeping")
		time.Sleep(1 * time.Second)
		runtime.GC()
	}
}
Example #3
0
func NewGUIListBox(id int, x, y, w, h float64, fnt *font.Font, color, highlightColor, spriteHighlightColor hge.Dword) *GUIListBox {
	l := new(GUIListBox)

	l.GUIObject.Initialize()

	l.GUIObject.Id = id
	l.GUIObject.Visible = true
	l.GUIObject.Enabled = true
	l.GUIObject.Rect.Set(x, y, x+w, y+h)
	l.Font = fnt
	l.highlight = sprite.New(nil, 0, 0, w, fnt.GetHeight())
	l.highlight.SetColor(highlightColor)
	l.color = color
	l.highlightColor = highlightColor
	l.List = list.New()

	l.GUIObject.Render = func() {
		item := l.List.Front()

		for i := 0; i < l.topItem; i++ {
			if item == nil {
				return
			}

			item = item.Next()
		}

		for i := 0; i < l.NumRows(); i++ {
			if i >= l.items {
				return
			}
			if l.topItem+i == l.selectedItem {
				l.highlight.Render(l.GUIObject.Rect.X1, l.GUIObject.Rect.Y1+float64(i)*l.Font.GetHeight())
				l.Font.SetColor(l.highlightColor)
			} else {
				l.Font.SetColor(l.color)
			}

			l.Font.Render(l.GUIObject.Rect.X1+3, l.GUIObject.Rect.Y1+float64(i)*l.Font.GetHeight(), font.TEXT_LEFT, item.Value.(*guiListboxItem).text)

			item = item.Next()
		}
	}

	l.GUIObject.MouseMove = func(x, y float64) bool {
		l.mx, l.my = x, y
		return false
	}

	l.GUIObject.MouseLButton = func(down bool) bool {
		if down {
			item := l.topItem + int(l.my)/int(l.Font.GetHeight())
			if item < l.Len() {
				l.selectedItem = item
				return true
			}
		}
		return false
	}

	l.GUIObject.MouseWheel = func(notches int) bool {
		l.topItem -= notches
		if l.topItem < 0 {
			l.topItem = 0
		}
		if l.topItem > l.Len()-l.NumRows() {
			l.topItem = l.Len() - l.NumRows()
		}

		return true
	}

	l.GUIObject.KeyClick = func(key input.Key, chr int) bool {
		switch key {
		case input.K_DOWN:
			if l.selectedItem < l.Len()-1 {
				l.selectedItem++
				if l.selectedItem > l.topItem+l.NumRows()-1 {
					l.topItem = l.selectedItem - l.NumRows() + 1
				}
				return true
			}

		case input.K_UP:
			if l.selectedItem > 0 {
				l.selectedItem--
				if l.selectedItem < l.topItem {
					l.topItem = l.selectedItem
				}
				return true
			}

		}
		return false
	}

	return l
}