//Creates a new engine and populates it with the core functions func LoadGraphics(e *Engine) *Engine { e = add(e, "glfw.Init", NewCode("glfw.Init", 0, func(e *Engine, c *Thingy) *Engine { err := glfw.Init() if err != nil { panic(err) } return e })) e = add(e, "GLFWEVENTLOOP", NewCode("GLFWEVENTLOOP", 1, func(e *Engine, c *Thingy) *Engine { var el1 *Thingy el1, e.dataStack = popStack(e.dataStack) window := el1._structVal.(*glfw.Window) window.MakeContextCurrent() if err := gl.Init(); err != nil { panic(err) } texture = newTexture("square.png") defer gl.DeleteTextures(1, &texture) setupScene() for !window.ShouldClose() { drawScene() window.SwapBuffers() glfw.PollEvents() } return e })) e = add(e, "wg.GetStringBounds", NewCode("wg.GetStringBounds", 0, func(e *Engine, c *Thingy) *Engine { var el1 *Thingy el1, e.dataStack = popStack(e.dataStack) left, top, right, bottom := gc.GetStringBounds(el1.getString()) e.dataStack = append(e.dataStack, NewString(fmt.Sprintf("%v", bottom), c)) e.dataStack = append(e.dataStack, NewString(fmt.Sprintf("%v", right), c)) e.dataStack = append(e.dataStack, NewString(fmt.Sprintf("%v", top), c)) e.dataStack = append(e.dataStack, NewString(fmt.Sprintf("%v", left), c)) return e })) e = add(e, "wg.SetFillColor", NewCode("wg.SetFillColor", 1, func(e *Engine, c *Thingy) *Engine { var el1 *Thingy el1, e.dataStack = popStack(e.dataStack) col := el1._structVal.(color.RGBA) EnsureGC() gc.SetFillColor(col) return e })) e = add(e, "wg.SetStrokeColor", NewCode("wg.SetStrokeColor", 1, func(e *Engine, c *Thingy) *Engine { var el1 *Thingy el1, e.dataStack = popStack(e.dataStack) col := el1._structVal.(color.RGBA) EnsureGC() gc.SetStrokeColor(col) return e })) e = add(e, "wg.CloseAndFill", NewCode("wg.CloseAndFill", 0, func(e *Engine, c *Thingy) *Engine { EnsureGC() gc.Close() gc.FillStroke() return e })) e = add(e, "wg.MoveTo", NewCode("wg.MoveTo", 2, func(e *Engine, c *Thingy) *Engine { var el1, el2 *Thingy el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseFloat(el1.getString(), 32) x2, _ := strconv.ParseFloat(el2.getString(), 32) EnsureGC() gc.MoveTo(float64(x1), float64(x2)) // should always be called first for a new path return e })) e = add(e, "wg.LineTo", NewCode("wg.LineTo", 2, func(e *Engine, c *Thingy) *Engine { var el1, el2 *Thingy el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseFloat(el1.getString(), 32) x2, _ := strconv.ParseFloat(el2.getString(), 32) EnsureGC() gc.LineTo(float64(x1), float64(x2)) // should always be called first for a new path return e })) e = add(e, "wg.RoundedRectangle", NewCode("wg.RoundedRectangle", 2, func(e *Engine, c *Thingy) *Engine { var el1, el2, el3, el4 *Thingy el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) el3, e.dataStack = popStack(e.dataStack) el4, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseFloat(el1.getString(), 32) x2, _ := strconv.ParseFloat(el2.getString(), 32) x3, _ := strconv.ParseFloat(el3.getString(), 32) x4, _ := strconv.ParseFloat(el4.getString(), 32) EnsureGC() draw2dkit.RoundedRectangle(gc, x1, x2, x3, x4, 10, 10) gc.FillStroke() return e })) e = add(e, "wg.FillStringAt", NewCode("wg.FillStringAt", 3, func(e *Engine, c *Thingy) *Engine { var el1, el2, el3 *Thingy el3, e.dataStack = popStack(e.dataStack) el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseFloat(el1.getString(), 32) x2, _ := strconv.ParseFloat(el2.getString(), 32) EnsureGC() // Set the font luximbi.ttf gc.SetFontData(draw2d.FontData{Name: "luxi", Family: draw2d.FontFamilyMono, Style: draw2d.FontStyleBold | draw2d.FontStyleItalic}) // Set the fill text color to black gc.SetFillColor(image.White) gc.SetFontSize(15) gc.FillStringAt(el3.getString(), float64(x1), float64(x2)) // should always be called first for a new path return e })) e = add(e, "WG.CLEAR", NewCode("WG.CLEAR", 1, func(e *Engine, c *Thingy) *Engine { var el3 *Thingy el3, e.dataStack = popStack(e.dataStack) col := el3._structVal.(color.RGBA) wg.ClearImage(col) return e })) e = add(e, "WG.TEST", NewCode("WG.TEST", 0, func(e *Engine, c *Thingy) *Engine { /*var el1, el2,el3 *Thingy el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) el3, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseInt( el1.getString(), 10, 32 ) x2, _ := strconv.ParseInt( el2.getString(), 10, 32 ) col := el3._structVal.(color.RGBA) */ EnsureGC() // Set some properties gc.SetFillColor(color.RGBA{0x44, 0xff, 0x44, 0xff}) gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff}) gc.SetLineWidth(5) // Draw a closed shape gc.MoveTo(100, 100) // should always be called first for a new path gc.LineTo(600, 150) gc.QuadCurveTo(600, 10, 10, 10) gc.Close() gc.FillStroke() return e })) e = add(e, "WG.SETPOINT", NewCode("WG.SETPOINT", 3, func(e *Engine, c *Thingy) *Engine { var el1, el2, el3 *Thingy el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) el3, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseInt(el1.getString(), 10, 32) x2, _ := strconv.ParseInt(el2.getString(), 10, 32) col := el3._structVal.(color.RGBA) wg.GetImage().Set(int(x1), int(x2), col) return e })) e = add(e, "RGBA", NewCode("RGBA", 3, func(e *Engine, c *Thingy) *Engine { var el1, el2, el3, el4 *Thingy el1, e.dataStack = popStack(e.dataStack) el2, e.dataStack = popStack(e.dataStack) el3, e.dataStack = popStack(e.dataStack) el4, e.dataStack = popStack(e.dataStack) x1, _ := strconv.ParseInt(el1.getString(), 10, 32) x2, _ := strconv.ParseInt(el2.getString(), 10, 32) x3, _ := strconv.ParseInt(el3.getString(), 10, 32) x4, _ := strconv.ParseInt(el4.getString(), 10, 32) col := color.RGBA{uint8(x1), uint8(x2), uint8(x3), uint8(x4)} e.dataStack = append(e.dataStack, NewWrapper(col)) return e })) e = add(e, "WG.GETKEY", NewCode("WG.GETKEY", 0, func(e *Engine, c *Thingy) *Engine { var el1 *Thingy el1, e.dataStack = popStack(e.dataStack) xx, _ := strconv.ParseInt(el1.getString(), 10, 32) var ret *Thingy if wg.GetKey(int(xx)) { ret = NewBool(1) } else { ret = NewBool(0) } e.dataStack = append(e.dataStack, ret) return e })) e = add(e, "WG.START", NewCode("WG.START", 1, func(ne *Engine, c *Thingy) *Engine { CallbackState = ne var port *Thingy port, ne.dataStack = popStack(ne.dataStack) portnum, _ := strconv.ParseInt(port.getString(), 10, 32) wg.Start(800, 600, int(portnum), WgCallback) return ne })) e = add(e, "glfw.CreateWindow", NewCode("glfw.CreateWindow", 2, func(ne *Engine, c *Thingy) *Engine { var x, y, title *Thingy x, ne.dataStack = popStack(ne.dataStack) y, ne.dataStack = popStack(ne.dataStack) title, ne.dataStack = popStack(ne.dataStack) xx, _ := strconv.ParseInt(x.getString(), 10, 32) yy, _ := strconv.ParseInt(y.getString(), 10, 32) glfw.WindowHint(glfw.Resizable, glfw.False) glfw.WindowHint(glfw.ContextVersionMajor, 2) glfw.WindowHint(glfw.ContextVersionMinor, 1) window, err := glfw.CreateWindow(int(xx), int(yy), title.getString(), nil, nil) if err != nil { panic(err) } ne.dataStack = pushStack(ne.dataStack, NewWrapper(window)) return ne })) return e }
func EnsureGC() { if gc == nil { dest := wg.GetImage() gc = draw2dimg.NewGraphicContext(dest) } }