func drawacceleration(entity *physics.Entity, drawable *gdk.Drawable, gc *gdk.GC) { startx := utils.RoundInt(entity.Position.X) starty := utils.RoundInt(entity.Position.Y) endx := utils.RoundInt(entity.Position.X + entity.Acceleration.X) endy := utils.RoundInt(entity.Position.Y + entity.Acceleration.Y) drawable.DrawLine(gc, centerx(startx), centery(starty), centerx(endx), centery(endy)) }
func drawposition(entity *physics.Entity, drawable *gdk.Drawable, gc *gdk.GC) { radius := math.Sqrt(entity.Mass) startx := utils.RoundInt(centerfloatx(entity.Position.X) - (radius / 2)) starty := utils.RoundInt(centerfloaty(entity.Position.Y) - (radius / 2)) // Draw at least 1 pixel for position if radius < 1 { radius = 1 } drawable.DrawArc(gc, true, startx, starty, int(utils.Round(radius)), int(radius), 0, 360*64) }