Example #1
0
func closeDialog(dlg *gtk.Dialog) {
	dlg.Destroy()
	/* The Destroy call itself isn't enough to remove the dialog from the screen; apparently
	** that happens once the GTK main loop processes some further events. But if we're
	** in a non-GTK app the main loop isn't running, so we empty the event queue before
	** returning from the dialog functions.
	** Not sure how this interacts with an actual GTK app... */
	for gtk.EventsPending() {
		gtk.MainIteration()
	}
}
Example #2
0
func calc_ai() {
	stopClick = true
	info.SetLabel("AI is thinking")
	for gtk.EventsPending() {
		gtk.MainIteration()
	}
	x, y := IATurn(&game)
	_, vic := event_play(x, y)
	stopClick = false
	info.SetLabel("AI is proud")
	if vic == 0 && hint {
		calcHint <- true
	}
}