Example #1
0
func (r RPC) createMap(data data.DefaultMap, generatorSettings string) error {
	if data.Seed == 0 {
		data.Seed = rand.Int63()
	}
	m := r.c.NewMap()
	if m == nil {
		return errors.New("failed to create map")
	}
	m.Lock()
	defer m.Unlock()
	p, err := minecraft.NewFilePath(m.Path)
	if err != nil {
		r.c.RemoveMap(m.ID)
		return err
	}
	l, err := minecraft.NewLevel(p)
	if err != nil {
		r.c.RemoveMap(m.ID)
		return err
	}
	l.GameMode(data.GameMode)
	l.LevelName(data.Name)
	m.Name = data.Name
	switch data.Mode {
	case 0:
		l.Generator(minecraft.DefaultGenerator)
	case 1:
		l.Generator(minecraft.FlatGenerator)
	case 2:
		l.Generator(minecraft.LargeBiomeGenerator)
	case 3:
		l.Generator(minecraft.AmplifiedGenerator)
	case 4:
		l.Generator(minecraft.CustomGenerator)
	}
	l.Seed(data.Seed)
	l.AllowCommands(data.Cheats)
	l.MapFeatures(data.Structures)
	if generatorSettings != "" {
		l.GeneratorOptions(generatorSettings)
	}
	l.Save()
	f, err := os.Create(path.Join(m.Path, "properties.map"))
	if err != nil {
		r.c.RemoveMap(m.ID)
		return err
	}
	defer f.Close()
	ms := DefaultMapSettings()
	ms["gamemode"] = strconv.Itoa(int(data.GameMode))
	if !data.Structures {
		ms["generate-structures"] = "false"
	}
	if data.GameMode == 3 {
		ms["hardcore"] = "true"
	}
	if generatorSettings != "" {
		ms["generator-settings"] = generatorSettings
	}
	ms["level-seed"] = strconv.FormatInt(data.Seed, 10)
	ms["motd"] = data.Name
	switch data.Mode {
	case 0:
		ms["level-type"] = minecraft.DefaultGenerator
	case 1:
		ms["level-type"] = minecraft.FlatGenerator
	case 2:
		ms["level-type"] = minecraft.LargeBiomeGenerator
	case 3:
		ms["level-type"] = minecraft.AmplifiedGenerator
	case 4:
		ms["level-type"] = minecraft.CustomGenerator
	case 5:
		ms["level-type"] = minecraft.DebugGenerator
	}
	if err := ms.WriteTo(f); err != nil {
		return err
	}
	go r.c.Save()
	return nil
}