Example #1
0
// Render on existing image buffer. Resize it if needed
func On(img *image.RGBA, f *data.Slice, fmin, fmax string, arrowSize int, colormap ...color.RGBA) {
	dim := f.NComp()
	switch dim {
	default:
		log.Fatalf("unsupported number of components: %v", dim)
	case 3:
		drawVectors(img, f.Vectors(), arrowSize)
	case 1:
		min, max := extrema(f.Host()[0])
		if fmin != "auto" {
			m, err := strconv.ParseFloat(fmin, 32)
			if err != nil {
				util.Fatal("draw: scale:", err)
			}
			min = float32(m)
		}
		if fmax != "auto" {
			m, err := strconv.ParseFloat(fmax, 32)
			if err != nil {
				util.Fatal("draw: scale:", err)
			}
			max = float32(m)
		}
		if min == max {
			min -= 1
			max += 1 // make it gray instead of black
		}
		drawFloats(img, f.Scalars(), min, max, colormap...)
	}
}