Example #1
0
// DefaultTextBoxLine overrides
func (l *CodeEditorLine) Paint(c gxui.Canvas) {
	font := l.ce.Font()
	controller := l.ce.Controller()
	if l.lineIndex >= controller.LineCount() {
		// The controller's text differs slightly from the
		// CodeEditor's lines - best to avoid the panic on
		// the next few lines.
		return
	}
	start := controller.LineStart(l.lineIndex)
	end := controller.LineEnd(l.lineIndex)

	var info CodeEditorLinePaintInfo
	if start != end {
		info = CodeEditorLinePaintInfo{
			LineSpan:     interval.CreateIntData(start, end, nil),
			Runes:        controller.LineRunes(l.lineIndex),
			GlyphOffsets: l.offsets(font),
			GlyphWidth:   font.GlyphMaxSize().W,
			LineHeight:   l.Size().H,
			Font:         font,
		}

		l.outer.PaintBackgroundSpans(c, info)
		l.outer.PaintEditorSelections(c, info)
		l.outer.PaintGlyphs(c, info)
		l.outer.PaintBorders(c, info)
	}

	if l.textbox.HasFocus() {
		l.outer.PaintEditorCarets(c, info)
	}
}
Example #2
0
func (l *CodeSyntaxLayer) UpdateSpans(runeCount int, edits []TextBoxEdit) {
	min := 0
	max := runeCount
	for _, e := range edits {
		if l == nil {
			continue
		}
		for j, s := range l.spans {
			at := e.At
			start, end := s.Range()
			if start >= at {
				start = math.Clamp(start+e.Delta, min, max)
			}
			if end > at {
				end = math.Clamp(end+e.Delta, min, max)
			}
			if end < start {
				end = start
			}
			l.spans[j] = interval.CreateIntData(start, end, s.Data())
		}
	}
}
Example #3
0
func (l *CodeSyntaxLayer) AddData(start, count int, data interface{}) {
	span := interval.CreateIntData(start, start+count, data)
	interval.Replace(&l.spans, span)
}