func main() { fs := audio.NewSin() fs.Input("pitch", audio.Value(-0.4)) fm := audio.NewMul() fm.Input("a", audio.Value(0.2)) fm.Input("b", fs) s := audio.NewSquare() s.Input("pitch", audio.Value(-0.1)) f := audio.NewFilter() f.Input("in", s) f.Input("freq", fm) debug.View(debug.Render(debug.Process(f, 10))) }
func (o *Object) init() { var p interface{} switch o.Kind { case "clip": p = audio.NewClip() case "delay": p = audio.NewDelay() case "engine": p = audio.NewEngine() case "env": p = audio.NewEnv() case "mul": p = audio.NewMul() case "noise": p = audio.NewNoise() case "quant": p = audio.NewQuant() case "rand": p = audio.NewRand() case "sin": p = audio.NewSin() case "skip": p = audio.NewSkip() case "sequencer": p = audio.NewStep() case "square": p = audio.NewSquare() case "sum": p = audio.NewSum() case "value": p = audio.Value(o.Value) case "gate": p = midi.NewGate() case "note": p = midi.NewNote() default: panic("bad kind: " + o.Kind) } var dup *audio.Dup if proc, ok := p.(audio.Processor); ok { dup = audio.NewDup(proc) } o.proc = p o.dup = dup o.output = make(map[dest]*audio.Output) }
func NewObject(name, kind string, value float64) *Object { var p interface{} switch kind { case "clip": p = audio.NewClip() case "engine": p = audio.NewEngine() case "env": p = audio.NewEnv() case "mul": p = audio.NewMul() case "rand": p = audio.NewRand() case "sin": p = audio.NewSin() case "square": p = audio.NewSquare() case "sum": p = audio.NewSum() case "value": p = audio.Value(value) case "note": p = audio.NewMidiNote() case "gate": p = audio.NewMidiGate() default: panic("bad kind: " + kind) } var dup *audio.Dup if proc, ok := p.(audio.Processor); ok { dup = audio.NewDup(proc) } return &Object{ Name: name, Kind: kind, Value: value, Input: make(map[string]string), proc: p, dup: dup, output: make(map[dest]*audio.Output), } }