// drawPencil takes an (x, y) position (from a MotionNotify event) and draws // a rectangle of size pencilTip on to canvas. func drawPencil(canvas *xgraphics.Image, win *xwindow.Window, x, y int) { // Create a subimage at (x, y) with pencilTip width and height from canvas. // Creating subimages is very cheap---no pixels are copied. // Moreover, when subimages are drawn to the screen, only the pixels in // the sub-image are sent to X. tipRect := midRect(x, y, pencilTip, pencilTip, width, height) // If the rectangle contains no pixels, don't draw anything. if tipRect.Empty() { return } // Output a little message. log.Printf("Drawing pencil point at (%d, %d)", x, y) // Create the subimage of the canvas to draw to. tip := canvas.SubImage(tipRect) // Now color each pixel in tip with the pencil color. tip.For(func(x, y int) xgraphics.BGRA { return xgraphics.BlendBGRA(canvas.At(x, y).(xgraphics.BGRA), pencil) }) // Now draw the changes to the pixmap. tip.XDraw() // And paint them to the window. tip.XPaint(win.Id) }