func main() { frontend, _ := zmq.NewSocket(zmq.ROUTER) backend, _ := zmq.NewSocket(zmq.ROUTER) defer frontend.Close() defer backend.Close() frontend.Bind("tcp://*:5555") // For clients backend.Bind("tcp://*:5556") // For workers // Queue of available workers workers := make([]string, 0) poller1 := zmq.NewPoller() poller1.Add(backend, zmq.POLLIN) poller2 := zmq.NewPoller() poller2.Add(backend, zmq.POLLIN) poller2.Add(frontend, zmq.POLLIN) // The body of this example is exactly the same as lbbroker2. LOOP: for { // Poll frontend only if we have available workers var sockets []zmq.Polled var err error if len(workers) > 0 { sockets, err = poller2.Poll(-1) } else { sockets, err = poller1.Poll(-1) } if err != nil { break // Interrupted } for _, socket := range sockets { switch s := socket.Socket; s { case backend: // Handle worker activity on backend // Use worker identity for load-balancing msg, err := s.RecvMessage(0) if err != nil { break LOOP // Interrupted } var identity string identity, msg = unwrap(msg) workers = append(workers, identity) // Forward message to client if it's not a READY if msg[0] != WORKER_READY { frontend.SendMessage(msg) } case frontend: // Get client request, route to first available worker msg, err := s.RecvMessage(0) if err == nil { backend.SendMessage(workers[0], "", msg) workers = workers[1:] } } } } }
// Connect or reconnect to broker. func (mdcli *Mdcli) ConnectToBroker() (err error) { if mdcli.client != nil { mdcli.client.Close() mdcli.client = nil } mdcli.client, err = zmq.NewSocket(zmq.REQ) if err != nil { if mdcli.verbose { log.Println("E: ConnectToBroker() creating socket failed") } return } mdcli.poller = zmq.NewPoller() mdcli.poller.Add(mdcli.client, zmq.POLLIN) if mdcli.verbose { log.Printf("I: connecting to broker at %s...", mdcli.broker) } err = mdcli.client.Connect(mdcli.broker) if err != nil && mdcli.verbose { log.Println("E: ConnectToBroker() failed to connect to broker", mdcli.broker) } return }
func main() { // Connect to task ventilator receiver, _ := zmq.NewSocket(zmq.PULL) defer receiver.Close() receiver.Connect("tcp://localhost:5557") // Connect to weather server subscriber, _ := zmq.NewSocket(zmq.SUB) defer subscriber.Close() subscriber.Connect("tcp://localhost:5556") subscriber.SetSubscribe("10001 ") // Initialize poll set poller := zmq.NewPoller() poller.Add(receiver, zmq.POLLIN) poller.Add(subscriber, zmq.POLLIN) // Process messages from both sockets for { sockets, _ := poller.Poll(-1) for _, socket := range sockets { switch s := socket.Socket; s { case receiver: task, _ := s.Recv(0) // Process task fmt.Println("Got task:", task) case subscriber: update, _ := s.Recv(0) // Process weather update fmt.Println("Got weather update:", update) } } } }
func flcliapi_agent() { agent := agent_new() poller := zmq.NewPoller() poller.Add(agent.pipe, zmq.POLLIN) poller.Add(agent.router, zmq.POLLIN) for { // Calculate tickless timer, up to 1 hour tickless := time.Now().Add(time.Hour) if len(agent.request) > 0 && tickless.After(agent.expires) { tickless = agent.expires } for key := range agent.servers { tickless = agent.servers[key].tickless(tickless) } polled, err := poller.Poll(tickless.Sub(time.Now())) if err != nil { break // Context has been shut down } for _, item := range polled { switch item.Socket { case agent.pipe: agent.control_message() case agent.router: agent.router_message() } } // If we're processing a request, dispatch to next server if len(agent.request) > 0 { if time.Now().After(agent.expires) { // Request expired, kill it agent.pipe.SendMessage("FAILED") agent.request = agent.request[0:0] } else { // Find server to talk to, remove any expired ones for len(agent.actives) > 0 { server := agent.actives[0] if time.Now().After(server.expires) { agent.actives = agent.actives[1:] server.alive = false } else { agent.router.SendMessage(server.endpoint, agent.request) break } } } } // --(Disconnect and delete any expired servers)-- // Send heartbeats to idle servers if needed for key := range agent.servers { agent.servers[key].ping(agent.router) } } }
func main() { frontend, _ := zmq.NewSocket(zmq.SUB) frontend.Bind("tcp://*:5557") backend, _ := zmq.NewSocket(zmq.XPUB) backend.Bind("tcp://*:5558") // Subscribe to every single topic from publisher frontend.SetSubscribe("") // Store last instance of each topic in a cache cache := make(map[string]string) // We route topic updates from frontend to backend, and // we handle subscriptions by sending whatever we cached, // if anything: poller := zmq.NewPoller() poller.Add(frontend, zmq.POLLIN) poller.Add(backend, zmq.POLLIN) LOOP: for { polled, err := poller.Poll(1000 * time.Millisecond) if err != nil { break // Interrupted } for _, item := range polled { switch socket := item.Socket; socket { case frontend: // Any new topic data we cache and then forward msg, err := frontend.RecvMessage(0) if err != nil { break LOOP } cache[msg[0]] = msg[1] backend.SendMessage(msg) case backend: // When we get a new subscription we pull data from the cache: msg, err := backend.RecvMessage(0) if err != nil { break LOOP } frame := msg[0] // Event is one byte 0=unsub or 1=sub, followed by topic if frame[0] == 1 { topic := frame[1:] fmt.Println("Sending cached topic", topic) previous, ok := cache[topic] if ok { backend.SendMessage(topic, previous) } } } } } }
func main() { verbose := false if len(os.Args) > 1 && os.Args[1] == "-v" { verbose = true } broker, _ := NewBroker(verbose) broker.Bind("tcp://*:5555") poller := zmq.NewPoller() poller.Add(broker.socket, zmq.POLLIN) // Get and process messages forever or until interrupted for { polled, err := poller.Poll(HEARTBEAT_INTERVAL) if err != nil { break // Interrupted } // Process next input message, if any if len(polled) > 0 { msg, err := broker.socket.RecvMessage(0) if err != nil { break // Interrupted } if broker.verbose { log.Printf("I: received message: %q\n", msg) } sender, msg := popStr(msg) _, msg = popStr(msg) header, msg := popStr(msg) switch header { case mdapi.MDPC_CLIENT: broker.ClientMsg(sender, msg) case mdapi.MDPW_WORKER: broker.WorkerMsg(sender, msg) default: log.Printf("E: invalid message: %q\n", msg) } } // Disconnect and delete any expired workers // Send heartbeats to idle workers if needed if time.Now().After(broker.heartbeat_at) { broker.Purge() for _, worker := range broker.waiting { worker.Send(mdapi.MDPW_HEARTBEAT, "", []string{}) } broker.heartbeat_at = time.Now().Add(HEARTBEAT_INTERVAL) } } log.Println("W: interrupt received, shutting down...") }
func s_worker_socket() (*zmq.Socket, *zmq.Poller) { worker, _ := zmq.NewSocket(zmq.DEALER) worker.Connect("tcp://localhost:5556") // Tell queue we're ready for work fmt.Println("I: worker ready") worker.Send(PPP_READY, 0) poller := zmq.NewPoller() poller.Add(worker, zmq.POLLIN) return worker, poller }
func main() { // First argument is this broker's name // Other arguments are our peers' names // if len(os.Args) < 2 { fmt.Println("syntax: peering1 me {you}...") os.Exit(1) } self := os.Args[1] fmt.Printf("I: preparing broker at %s...\n", self) rand.Seed(time.Now().UnixNano()) // Bind state backend to endpoint statebe, _ := zmq.NewSocket(zmq.PUB) defer statebe.Close() statebe.Bind("ipc://" + self + "-state.ipc") // Connect statefe to all peers statefe, _ := zmq.NewSocket(zmq.SUB) defer statefe.Close() statefe.SetSubscribe("") for _, peer := range os.Args[2:] { fmt.Printf("I: connecting to state backend at '%s'\n", peer) statefe.Connect("ipc://" + peer + "-state.ipc") } // The main loop sends out status messages to peers, and collects // status messages back from peers. The zmq_poll timeout defines // our own heartbeat: poller := zmq.NewPoller() poller.Add(statefe, zmq.POLLIN) for { // Poll for activity, or 1 second timeout sockets, err := poller.Poll(time.Second) if err != nil { break } // Handle incoming status messages if len(sockets) == 1 { msg, _ := statefe.RecvMessage(0) peer_name := msg[0] available := msg[1] fmt.Printf("%s - %s workers free\n", peer_name, available) } else { statebe.SendMessage(self, rand.Intn(10)) } } }
func main() { // Socket to receive messages on receiver, _ := zmq.NewSocket(zmq.PULL) defer receiver.Close() receiver.Connect("tcp://localhost:5557") // Socket to send messages to sender, _ := zmq.NewSocket(zmq.PUSH) defer sender.Close() sender.Connect("tcp://localhost:5558") // Socket for control input controller, _ := zmq.NewSocket(zmq.SUB) defer controller.Close() controller.Connect("tcp://localhost:5559") controller.SetSubscribe("") // Process messages from receiver and controller poller := zmq.NewPoller() poller.Add(receiver, zmq.POLLIN) poller.Add(controller, zmq.POLLIN) // Process messages from both sockets LOOP: for { sockets, _ := poller.Poll(-1) for _, socket := range sockets { switch s := socket.Socket; s { case receiver: msg, _ := s.Recv(0) // Do the work t, _ := strconv.Atoi(msg) time.Sleep(time.Duration(t) * time.Millisecond) // Send results to sink sender.Send(msg, 0) // Simple progress indicator for the viewer fmt.Printf(".") case controller: // Any controller command acts as 'KILL' break LOOP // Exit loop } } } fmt.Println() }
func (iface *Intface) agent() { // Create agent instance to pass around agent := new_agent() // Send first beacon immediately ping_at := time.Now() poller := zmq.NewPoller() poller.Add(agent.pipe, zmq.POLLIN) poller.Add(agent.udp, zmq.POLLIN) bcast := &net.UDPAddr{Port: PING_PORT_NUMBER, IP: net.IPv4bcast} for { timeout := ping_at.Add(time.Millisecond).Sub(time.Now()) if timeout < 0 { timeout = 0 } polled, err := poller.Poll(timeout) if err != nil { break } for _, item := range polled { switch socket := item.Socket; socket { case agent.pipe: // If we had activity on the pipe, go handle the control // message. Current code never sends control messages. agent.control_message() case agent.udp: // If we had input on the UDP socket, go process that agent.handle_beacon() } } // If we passed the 1-second mark, broadcast our beacon now := time.Now() if now.After(ping_at) { agent.conn.WriteTo(agent.uuid_bytes, bcast) ping_at = now.Add(PING_INTERVAL) } // Delete and report any expired peers for _, peer := range agent.peers { agent.reap_peer(peer) } } }
func try_request(endpoint string, request []string) (reply []string, err error) { fmt.Printf("I: trying echo service at %s...\n", endpoint) client, _ := zmq.NewSocket(zmq.REQ) client.Connect(endpoint) // Send request, wait safely for reply client.SendMessage(request) poller := zmq.NewPoller() poller.Add(client, zmq.POLLIN) polled, err := poller.Poll(REQUEST_TIMEOUT) reply = []string{} if len(polled) == 1 { reply, err = client.RecvMessage(0) } else { err = errors.New("Time out") } return }
func main() { // Prepare our sockets frontend, _ := zmq.NewSocket(zmq.ROUTER) defer frontend.Close() backend, _ := zmq.NewSocket(zmq.DEALER) defer backend.Close() frontend.Bind("tcp://*:5559") backend.Bind("tcp://*:5560") // Initialize poll set poller := zmq.NewPoller() poller.Add(frontend, zmq.POLLIN) poller.Add(backend, zmq.POLLIN) // Switch messages between sockets for { sockets, _ := poller.Poll(-1) for _, socket := range sockets { switch s := socket.Socket; s { case frontend: for { msg, _ := s.Recv(0) if more, _ := s.GetRcvmore(); more { backend.Send(msg, zmq.SNDMORE) } else { backend.Send(msg, 0) break } } case backend: for { msg, _ := s.Recv(0) if more, _ := s.GetRcvmore(); more { frontend.Send(msg, zmq.SNDMORE) } else { frontend.Send(msg, 0) break } } } } } }
func client_task(i int) { client, _ := zmq.NewSocket(zmq.REQ) defer client.Close() client.Connect("ipc://" + self + "-localfe.ipc") monitor, _ := zmq.NewSocket(zmq.PUSH) defer monitor.Close() monitor.Connect("ipc://" + self + "-monitor.ipc") poller := zmq.NewPoller() poller.Add(client, zmq.POLLIN) for { time.Sleep(time.Duration(rand.Intn(5000)) * time.Millisecond) for burst := rand.Intn(15); burst > 0; burst-- { task_id := fmt.Sprintf("%04X-%s-%d", rand.Intn(0x10000), self, i) // Send request with random hex ID client.Send(task_id, 0) // Wait max ten seconds for a reply, then complain sockets, err := poller.Poll(10 * time.Second) if err != nil { break // Interrupted } if len(sockets) == 1 { reply, err := client.Recv(0) if err != nil { break // Interrupted } // Worker is supposed to answer us with our task id id := strings.Fields(reply)[0] if id != task_id { panic("id != task_id") } monitor.Send(reply, 0) } else { monitor.Send("E: CLIENT EXIT - lost task "+task_id, 0) return } } } }
// Connect or reconnect to broker. func (mdwrk *Mdwrk) ConnectToBroker() (err error) { if mdwrk.worker != nil { mdwrk.worker.Close() mdwrk.worker = nil } mdwrk.worker, err = zmq.NewSocket(zmq.DEALER) err = mdwrk.worker.Connect(mdwrk.broker) if mdwrk.verbose { log.Printf("I: connecting to broker at %s...\n", mdwrk.broker) } mdwrk.poller = zmq.NewPoller() mdwrk.poller.Add(mdwrk.worker, zmq.POLLIN) // Register service with broker err = mdwrk.SendToBroker(MDPW_READY, mdwrk.service, []string{}) // If liveness hits zero, queue is considered disconnected mdwrk.liveness = heartbeat_liveness mdwrk.heartbeat_at = time.Now().Add(mdwrk.heartbeat) return }
func (client *flclient_t) request(request ...string) (reply []string, err error) { reply = []string{} // Prefix request with sequence number and empty envelope client.sequence++ // Blast the request to all connected servers for server := 0; server < client.servers; server++ { client.socket.SendMessage("", client.sequence, request) } // Wait for a matching reply to arrive from anywhere // Since we can poll several times, calculate each one endtime := time.Now().Add(GLOBAL_TIMEOUT) poller := zmq.NewPoller() poller.Add(client.socket, zmq.POLLIN) for time.Now().Before(endtime) { polled, err := poller.Poll(endtime.Sub(time.Now())) if err == nil && len(polled) > 0 { // Reply is [empty][sequence][OK] reply, _ = client.socket.RecvMessage(0) if len(reply) != 3 { panic("len(reply) != 3") } sequence := reply[1] reply = reply[2:] sequence_nbr, _ := strconv.Atoi(sequence) if sequence_nbr == client.sequence { break } } } if len(reply) == 0 { err = errors.New("No reply") } return }
func main() { // First argument is this broker's name // Other arguments are our peers' names // if len(os.Args) < 2 { fmt.Println("syntax: peering1 me {you}…") os.Exit(1) } self = os.Args[1] fmt.Printf("I: preparing broker at %s…\n", self) rand.Seed(time.Now().UnixNano()) // Prepare local frontend and backend localfe, _ := zmq.NewSocket(zmq.ROUTER) defer localfe.Close() localfe.Bind("ipc://" + self + "-localfe.ipc") localbe, _ := zmq.NewSocket(zmq.ROUTER) defer localbe.Close() localbe.Bind("ipc://" + self + "-localbe.ipc") // Bind cloud frontend to endpoint cloudfe, _ := zmq.NewSocket(zmq.ROUTER) defer cloudfe.Close() cloudfe.SetIdentity(self) cloudfe.Bind("ipc://" + self + "-cloud.ipc") // Connect cloud backend to all peers cloudbe, _ := zmq.NewSocket(zmq.ROUTER) defer cloudbe.Close() cloudbe.SetIdentity(self) for _, peer := range os.Args[2:] { fmt.Printf("I: connecting to cloud frontend at '%s'\n", peer) cloudbe.Connect("ipc://" + peer + "-cloud.ipc") } // Bind state backend to endpoint statebe, _ := zmq.NewSocket(zmq.PUB) defer statebe.Close() statebe.Bind("ipc://" + self + "-state.ipc") // Connect state frontend to all peers statefe, _ := zmq.NewSocket(zmq.SUB) defer statefe.Close() statefe.SetSubscribe("") for _, peer := range os.Args[2:] { fmt.Printf("I: connecting to state backend at '%s'\n", peer) statefe.Connect("ipc://" + peer + "-state.ipc") } // Prepare monitor socket monitor, _ := zmq.NewSocket(zmq.PULL) defer monitor.Close() monitor.Bind("ipc://" + self + "-monitor.ipc") // After binding and connecting all our sockets, we start our child // tasks - workers and clients: for worker_nbr := 0; worker_nbr < NBR_WORKERS; worker_nbr++ { go worker_task(worker_nbr) } // Start local clients for client_nbr := 0; client_nbr < NBR_CLIENTS; client_nbr++ { go client_task(client_nbr) } // Queue of available workers local_capacity := 0 cloud_capacity := 0 workers := make([]string, 0) primary := zmq.NewPoller() primary.Add(localbe, zmq.POLLIN) primary.Add(cloudbe, zmq.POLLIN) primary.Add(statefe, zmq.POLLIN) primary.Add(monitor, zmq.POLLIN) secondary1 := zmq.NewPoller() secondary1.Add(localfe, zmq.POLLIN) secondary2 := zmq.NewPoller() secondary2.Add(localfe, zmq.POLLIN) secondary2.Add(cloudfe, zmq.POLLIN) msg := make([]string, 0) for { // If we have no workers ready, wait indefinitely timeout := time.Duration(time.Second) if local_capacity == 0 { timeout = -1 } sockets, err := primary.Poll(timeout) if err != nil { break // Interrupted } // Track if capacity changes during this iteration previous := local_capacity // Handle reply from local worker msg = msg[0:0] if socketInPolled(localbe, sockets) { msg, err = localbe.RecvMessage(0) if err != nil { break // Interrupted } var identity string identity, msg = unwrap(msg) workers = append(workers, identity) local_capacity++ // If it's READY, don't route the message any further if msg[0] == WORKER_READY { msg = msg[0:0] } } else if socketInPolled(cloudbe, sockets) { // Or handle reply from peer broker msg, err = cloudbe.RecvMessage(0) if err != nil { break // Interrupted } // We don't use peer broker identity for anything _, msg = unwrap(msg) } if len(msg) > 0 { // Route reply to cloud if it's addressed to a broker to_broker := false for _, peer := range os.Args[2:] { if peer == msg[0] { to_broker = true break } } if to_broker { cloudfe.SendMessage(msg) } else { localfe.SendMessage(msg) } } // If we have input messages on our statefe or monitor sockets we // can process these immediately: if socketInPolled(statefe, sockets) { var status string m, _ := statefe.RecvMessage(0) _, m = unwrap(m) // peer status, _ = unwrap(m) cloud_capacity, _ = strconv.Atoi(status) } if socketInPolled(monitor, sockets) { status, _ := monitor.Recv(0) fmt.Println(status) } // Now route as many clients requests as we can handle. If we have // local capacity we poll both localfe and cloudfe. If we have cloud // capacity only, we poll just localfe. We route any request locally // if we can, else we route to the cloud. for local_capacity+cloud_capacity > 0 { var sockets []zmq.Polled var err error if local_capacity > 0 { sockets, err = secondary2.Poll(0) } else { sockets, err = secondary1.Poll(0) } if err != nil { panic(err) } if socketInPolled(localfe, sockets) { msg, _ = localfe.RecvMessage(0) } else if socketInPolled(cloudfe, sockets) { msg, _ = cloudfe.RecvMessage(0) } else { break // No work, go back to primary } if local_capacity > 0 { localbe.SendMessage(workers[0], "", msg) workers = workers[1:] local_capacity-- } else { // Route to random broker peer random_peer := rand.Intn(len(os.Args)-2) + 2 cloudbe.SendMessage(os.Args[random_peer], "", msg) } } // We broadcast capacity messages to other peers; to reduce chatter // we do this only if our capacity changed. if local_capacity != previous { // We stick our own identity onto the envelope // Broadcast new capacity statebe.SendMessage(self, "", local_capacity) } } }
func main() { // Prepare our sockets frontend, _ := zmq.NewSocket(zmq.ROUTER) backend, _ := zmq.NewSocket(zmq.ROUTER) defer frontend.Close() defer backend.Close() frontend.Bind("ipc://frontend.ipc") backend.Bind("ipc://backend.ipc") client_nbr := 0 for ; client_nbr < NBR_CLIENTS; client_nbr++ { go client_task() } for worker_nbr := 0; worker_nbr < NBR_WORKERS; worker_nbr++ { go worker_task() } // Here is the main loop for the least-recently-used queue. It has two // sockets; a frontend for clients and a backend for workers. It polls // the backend in all cases, and polls the frontend only when there are // one or more workers ready. This is a neat way to use 0MQ's own queues // to hold messages we're not ready to process yet. When we get a client // reply, we pop the next available worker, and send the request to it, // including the originating client identity. When a worker replies, we // re-queue that worker, and we forward the reply to the original client, // using the reply envelope. // Queue of available workers worker_queue := make([]string, 0, 10) poller1 := zmq.NewPoller() poller1.Add(backend, zmq.POLLIN) poller2 := zmq.NewPoller() poller2.Add(backend, zmq.POLLIN) poller2.Add(frontend, zmq.POLLIN) for client_nbr > 0 { // Poll frontend only if we have available workers var sockets []zmq.Polled if len(worker_queue) > 0 { sockets, _ = poller2.Poll(-1) } else { sockets, _ = poller1.Poll(-1) } for _, socket := range sockets { switch socket.Socket { case backend: // Handle worker activity on backend // Queue worker identity for load-balancing worker_id, _ := backend.Recv(0) if !(len(worker_queue) < NBR_WORKERS) { panic("!(len(worker_queue) < NBR_WORKERS)") } worker_queue = append(worker_queue, worker_id) // Second frame is empty empty, _ := backend.Recv(0) if empty != "" { panic(fmt.Sprintf("empty is not \"\": %q", empty)) } // Third frame is READY or else a client reply identity client_id, _ := backend.Recv(0) // If client reply, send rest back to frontend if client_id != "READY" { empty, _ := backend.Recv(0) if empty != "" { panic(fmt.Sprintf("empty is not \"\": %q", empty)) } reply, _ := backend.Recv(0) frontend.Send(client_id, zmq.SNDMORE) frontend.Send("", zmq.SNDMORE) frontend.Send(reply, 0) client_nbr-- } case frontend: // Here is how we handle a client request: // Now get next client request, route to last-used worker // Client request is [identity][empty][request] client_id, _ := frontend.Recv(0) empty, _ := frontend.Recv(0) if empty != "" { panic(fmt.Sprintf("empty is not \"\": %q", empty)) } request, _ := frontend.Recv(0) backend.Send(worker_queue[0], zmq.SNDMORE) backend.Send("", zmq.SNDMORE) backend.Send(client_id, zmq.SNDMORE) backend.Send("", zmq.SNDMORE) backend.Send(request, 0) // Dequeue and drop the next worker identity worker_queue = worker_queue[1:] } } } time.Sleep(100 * time.Millisecond) }
func main() { fmt.Println("I: connecting to server...") client, err := zmq.NewSocket(zmq.REQ) if err != nil { panic(err) } client.Connect(SERVER_ENDPOINT) poller := zmq.NewPoller() poller.Add(client, zmq.POLLIN) sequence := 0 retries_left := REQUEST_RETRIES for retries_left > 0 { // We send a request, then we work to get a reply sequence++ client.SendMessage(sequence) for expect_reply := true; expect_reply; { // Poll socket for a reply, with timeout sockets, err := poller.Poll(REQUEST_TIMEOUT) if err != nil { break // Interrupted } // Here we process a server reply and exit our loop if the // reply is valid. If we didn't a reply we close the client // socket and resend the request. We try a number of times // before finally abandoning: if len(sockets) > 0 { // We got a reply from the server, must match sequence reply, err := client.RecvMessage(0) if err != nil { break // Interrupted } seq, _ := strconv.Atoi(reply[0]) if seq == sequence { fmt.Printf("I: server replied OK (%s)\n", reply[0]) retries_left = REQUEST_RETRIES expect_reply = false } else { fmt.Printf("E: malformed reply from server: %s\n", reply) } } else { retries_left-- if retries_left == 0 { fmt.Println("E: server seems to be offline, abandoning") break } else { fmt.Println("W: no response from server, retrying...") // Old socket is confused; close it and open a new one client.Close() client, _ = zmq.NewSocket(zmq.REQ) client.Connect(SERVER_ENDPOINT) // Recreate poller for new client poller = zmq.NewPoller() poller.Add(client, zmq.POLLIN) // Send request again, on new socket client.SendMessage(sequence) } } } } client.Close() }
func main() { snapshot, _ := zmq.NewSocket(zmq.DEALER) snapshot.Connect("tcp://localhost:5556") subscriber, _ := zmq.NewSocket(zmq.SUB) subscriber.SetSubscribe("") subscriber.Connect("tcp://localhost:5557") publisher, _ := zmq.NewSocket(zmq.PUSH) publisher.Connect("tcp://localhost:5558") kvmap := make(map[string]*kvsimple.Kvmsg) rand.Seed(time.Now().UnixNano()) // We first request a state snapshot: sequence := int64(0) snapshot.SendMessage("ICANHAZ?") for { kvmsg, err := kvsimple.RecvKvmsg(snapshot) if err != nil { break // Interrupted } if key, _ := kvmsg.GetKey(); key == "KTHXBAI" { sequence, _ := kvmsg.GetSequence() fmt.Println("I: received snapshot =", sequence) break // Done } kvmsg.Store(kvmap) } snapshot.Close() // Now we wait for updates from the server, and every so often, we // send a random key-value update to the server: poller := zmq.NewPoller() poller.Add(subscriber, zmq.POLLIN) alarm := time.Now().Add(1000 * time.Millisecond) for { tickless := alarm.Sub(time.Now()) if tickless < 0 { tickless = 0 } polled, err := poller.Poll(tickless) if err != nil { break // Context has been shut down } if len(polled) == 1 { kvmsg, err := kvsimple.RecvKvmsg(subscriber) if err != nil { break // Interrupted } // Discard out-of-sequence kvmsgs, incl. heartbeats if seq, _ := kvmsg.GetSequence(); seq > sequence { sequence = seq kvmsg.Store(kvmap) fmt.Println("I: received update =", sequence) } } // If we timed-out, generate a random kvmsg if time.Now().After(alarm) { kvmsg := kvsimple.NewKvmsg(0) kvmsg.SetKey(fmt.Sprint(rand.Intn(10000))) kvmsg.SetBody(fmt.Sprint(rand.Intn(1000000))) kvmsg.Send(publisher) alarm = time.Now().Add(1000 * time.Millisecond) } } fmt.Printf("Interrupted\n%d messages in\n", sequence) }
func state_manager() { kvmap := make(map[string]*kvsimple.Kvmsg) pipe, _ := zmq.NewSocket(zmq.PAIR) pipe.Connect("inproc://pipe") pipe.SendMessage("READY") snapshot, _ := zmq.NewSocket(zmq.ROUTER) snapshot.Bind("tcp://*:5556") poller := zmq.NewPoller() poller.Add(pipe, zmq.POLLIN) poller.Add(snapshot, zmq.POLLIN) sequence := int64(0) // Current snapshot version number LOOP: for { polled, err := poller.Poll(-1) if err != nil { break // Context has been shut down } for _, item := range polled { switch socket := item.Socket; socket { case pipe: // Apply state update from main thread kvmsg, err := kvsimple.RecvKvmsg(pipe) if err != nil { break LOOP // Interrupted } sequence, _ = kvmsg.GetSequence() kvmsg.Store(kvmap) case snapshot: // Execute state snapshot request msg, err := snapshot.RecvMessage(0) if err != nil { break LOOP // Interrupted } identity := msg[0] // Request is in second frame of message request := msg[1] if request != "ICANHAZ?" { fmt.Println("E: bad request, aborting") break LOOP } // Send state snapshot to client // For each entry in kvmap, send kvmsg to client for _, kvmsg := range kvmap { snapshot.Send(identity, zmq.SNDMORE) kvmsg.Send(snapshot) } // Give client some time to deal with it. // This reduces the risk that the client won't see // the END message, but it doesn't eliminate the risk. time.Sleep(100 * time.Millisecond) // Now send END message with sequence number fmt.Printf("Sending state shapshot=%d\n", sequence) snapshot.Send(identity, zmq.SNDMORE) kvmsg := kvsimple.NewKvmsg(sequence) kvmsg.SetKey("KTHXBAI") kvmsg.SetBody("") kvmsg.Send(snapshot) } } } }
func main() { server := []string{"tcp://localhost:5001", "tcp://localhost:5002"} server_nbr := 0 fmt.Printf("I: connecting to server at %s...\n", server[server_nbr]) client, _ := zmq.NewSocket(zmq.REQ) client.Connect(server[server_nbr]) poller := zmq.NewPoller() poller.Add(client, zmq.POLLIN) sequence := 0 LOOP: for { // We send a request, then we work to get a reply sequence++ client.SendMessage(sequence) for expect_reply := true; expect_reply; { // Poll socket for a reply, with timeout polled, err := poller.Poll(REQUEST_TIMEOUT) if err != nil { break LOOP // Interrupted } // We use a Lazy Pirate strategy in the client. If there's no // reply within our timeout, we close the socket and try again. // In Binary Star, it's the client vote which decides which // server is primary; the client must therefore try to connect // to each server in turn: if len(polled) == 1 { // We got a reply from the server, must match sequence reply, _ := client.RecvMessage(0) seq, _ := strconv.Atoi(reply[0]) if seq == sequence { fmt.Printf("I: server replied OK (%s)\n", reply[0]) expect_reply = false time.Sleep(time.Second) // One request per second } else { fmt.Printf("E: bad reply from server: %q\n", reply) } } else { fmt.Println("W: no response from server, failing over") // Old socket is confused; close it and open a new one client.Close() server_nbr = 1 - server_nbr time.Sleep(SETTLE_DELAY) fmt.Printf("I: connecting to server at %s...\n", server[server_nbr]) client, _ = zmq.NewSocket(zmq.REQ) client.Connect(server[server_nbr]) poller = zmq.NewPoller() poller.Add(client, zmq.POLLIN) // Send request again, on new socket client.SendMessage(sequence) } } } }
func main() { snapshot, _ := zmq.NewSocket(zmq.ROUTER) snapshot.Bind("tcp://*:5556") publisher, _ := zmq.NewSocket(zmq.PUB) publisher.Bind("tcp://*:5557") collector, _ := zmq.NewSocket(zmq.PULL) collector.Bind("tcp://*:5558") // The body of the main task collects updates from clients and // publishes them back out to clients: sequence := int64(0) kvmap := make(map[string]*kvsimple.Kvmsg) poller := zmq.NewPoller() poller.Add(collector, zmq.POLLIN) poller.Add(snapshot, zmq.POLLIN) LOOP: for { polled, err := poller.Poll(1000 * time.Millisecond) if err != nil { break } for _, item := range polled { switch socket := item.Socket; socket { case collector: // Apply state update sent from client kvmsg, err := kvsimple.RecvKvmsg(collector) if err != nil { break LOOP // Interrupted } sequence++ kvmsg.SetSequence(sequence) kvmsg.Send(publisher) kvmsg.Store(kvmap) fmt.Println("I: publishing update", sequence) case snapshot: // Execute state snapshot request msg, err := snapshot.RecvMessage(0) if err != nil { break LOOP } identity := msg[0] // Request is in second frame of message request := msg[1] if request != "ICANHAZ?" { fmt.Println("E: bad request, aborting") break LOOP } subtree := msg[2] // Send state snapshot to client // For each entry in kvmap, send kvmsg to client for _, kvmsg := range kvmap { if key, _ := kvmsg.GetKey(); strings.HasPrefix(key, subtree) { snapshot.Send(identity, zmq.SNDMORE) kvmsg.Send(snapshot) } } // Now send END message with sequence number fmt.Println("I: sending shapshot =", sequence) snapshot.Send(identity, zmq.SNDMORE) kvmsg := kvsimple.NewKvmsg(sequence) kvmsg.SetKey("KTHXBAI") kvmsg.SetBody(subtree) kvmsg.Send(snapshot) } } } fmt.Printf("Interrupted\n%d messages handled\n", sequence) }
func main() { frontend, _ := zmq.NewSocket(zmq.ROUTER) backend, _ := zmq.NewSocket(zmq.ROUTER) defer frontend.Close() defer backend.Close() frontend.Bind("tcp://*:5555") // For clients backend.Bind("tcp://*:5556") // For workers // List of available workers workers := make([]worker_t, 0) // Send out heartbeats at regular intervals heartbeat_at := time.Tick(HEARTBEAT_INTERVAL) poller1 := zmq.NewPoller() poller1.Add(backend, zmq.POLLIN) poller2 := zmq.NewPoller() poller2.Add(backend, zmq.POLLIN) poller2.Add(frontend, zmq.POLLIN) for { // Poll frontend only if we have available workers var sockets []zmq.Polled var err error if len(workers) > 0 { sockets, err = poller2.Poll(HEARTBEAT_INTERVAL) } else { sockets, err = poller1.Poll(HEARTBEAT_INTERVAL) } if err != nil { break // Interrupted } for _, socket := range sockets { switch socket.Socket { case backend: // Handle worker activity on backend // Use worker identity for load-balancing msg, err := backend.RecvMessage(0) if err != nil { break // Interrupted } // Any sign of life from worker means it's ready identity, msg := unwrap(msg) workers = s_worker_ready(s_worker_new(identity), workers) // Validate control message, or return reply to client if len(msg) == 1 { if msg[0] != PPP_READY && msg[0] != PPP_HEARTBEAT { fmt.Println("E: invalid message from worker", msg) } } else { frontend.SendMessage(msg) } case frontend: // Now get next client request, route to next worker msg, err := frontend.RecvMessage(0) if err != nil { break // Interrupted } backend.SendMessage(workers[0].identity, msg) workers = workers[1:] } } // We handle heartbeating after any socket activity. First we send // heartbeats to any idle workers if it's time. Then we purge any // dead workers: select { case <-heartbeat_at: for _, worker := range workers { backend.SendMessage(worker.identity, PPP_HEARTBEAT) } default: } workers = s_workers_purge(workers) } }
func main() { // First argument is this broker's name // Other arguments are our peers' names // if len(os.Args) < 2 { fmt.Println("syntax: peering2 me {you}...") os.Exit(1) } for _, peer := range os.Args[2:] { peers[peer] = true } self := os.Args[1] fmt.Println("I: preparing broker at", self) rand.Seed(time.Now().UnixNano()) // Bind cloud frontend to endpoint cloudfe, _ := zmq.NewSocket(zmq.ROUTER) defer cloudfe.Close() cloudfe.SetIdentity(self) cloudfe.Bind("ipc://" + self + "-cloud.ipc") // Connect cloud backend to all peers cloudbe, _ := zmq.NewSocket(zmq.ROUTER) defer cloudbe.Close() cloudbe.SetIdentity(self) for _, peer := range os.Args[2:] { fmt.Println("I: connecting to cloud frontend at", peer) cloudbe.Connect("ipc://" + peer + "-cloud.ipc") } // Prepare local frontend and backend localfe, _ := zmq.NewSocket(zmq.ROUTER) defer localfe.Close() localfe.Bind("ipc://" + self + "-localfe.ipc") localbe, _ := zmq.NewSocket(zmq.ROUTER) defer localbe.Close() localbe.Bind("ipc://" + self + "-localbe.ipc") // Get user to tell us when we can start... fmt.Print("Press Enter when all brokers are started: ") var line string fmt.Scanln(&line) // Start local workers for worker_nbr := 0; worker_nbr < NBR_WORKERS; worker_nbr++ { go worker_task(self, worker_nbr) } // Start local clients for client_nbr := 0; client_nbr < NBR_CLIENTS; client_nbr++ { go client_task(self, client_nbr) } // Here we handle the request-reply flow. We're using load-balancing // to poll workers at all times, and clients only when there are one or // more workers available. // Least recently used queue of available workers workers := make([]string, 0) backends := zmq.NewPoller() backends.Add(localbe, zmq.POLLIN) backends.Add(cloudbe, zmq.POLLIN) frontends := zmq.NewPoller() frontends.Add(localfe, zmq.POLLIN) frontends.Add(cloudfe, zmq.POLLIN) msg := []string{} number_of_peers := len(os.Args) - 2 for { // First, route any waiting replies from workers // If we have no workers anyhow, wait indefinitely timeout := time.Second if len(workers) == 0 { timeout = -1 } sockets, err := backends.Poll(timeout) if err != nil { log.Println(err) break // Interrupted } msg = msg[:] if socketInPolled(localbe, sockets) { // Handle reply from local worker msg, err = localbe.RecvMessage(0) if err != nil { log.Println(err) break // Interrupted } var identity string identity, msg = unwrap(msg) workers = append(workers, identity) // If it's READY, don't route the message any further if msg[0] == WORKER_READY { msg = msg[0:0] } } else if socketInPolled(cloudbe, sockets) { // Or handle reply from peer broker msg, err = cloudbe.RecvMessage(0) if err != nil { log.Println(err) break // Interrupted } // We don't use peer broker identity for anything _, msg = unwrap(msg) } if len(msg) > 0 { // Route reply to cloud if it's addressed to a broker if peers[msg[0]] { cloudfe.SendMessage(msg) } else { localfe.SendMessage(msg) } } // Now we route as many client requests as we have worker capacity // for. We may reroute requests from our local frontend, but not from // the cloud frontend. We reroute randomly now, just to test things // out. In the next version we'll do this properly by calculating // cloud capacity: for len(workers) > 0 { sockets, err := frontends.Poll(0) if err != nil { log.Println(err) break // Interrupted } var reroutable bool // We'll do peer brokers first, to prevent starvation if socketInPolled(cloudfe, sockets) { msg, _ = cloudfe.RecvMessage(0) reroutable = false } else if socketInPolled(localfe, sockets) { msg, _ = localfe.RecvMessage(0) reroutable = true } else { break // No work, go back to backends } // If reroutable, send to cloud 20% of the time // Here we'd normally use cloud status information // if reroutable && number_of_peers > 0 && rand.Intn(5) == 0 { // Route to random broker peer random_peer := os.Args[2+rand.Intn(number_of_peers)] cloudbe.SendMessage(random_peer, "", msg) } else { localbe.SendMessage(workers[0], "", msg) workers = workers[1:] } } } fmt.Println("Exit") }
func clone_agent(pipename string) { pipe, _ := zmq.NewSocket(zmq.PAIR) pipe.Connect(pipename) agent := agent_new(pipe) LOOP: for { poller := zmq.NewPoller() poller.Add(pipe, zmq.POLLIN) server := agent.server[agent.cur_server] switch agent.state { case state_INITIAL: // In this state we ask the server for a snapshot, // if we have a server to talk to... if agent.nbr_servers > 0 { fmt.Printf("I: waiting for server at %s:%d...\n", server.address, server.port) if server.requests < 2 { server.snapshot.SendMessage("ICANHAZ?", agent.subtree) server.requests++ } server.expiry = time.Now().Add(server_TTL) agent.state = state_SYNCING poller.Add(server.snapshot, zmq.POLLIN) } case state_SYNCING: // In this state we read from snapshot and we expect // the server to respond, else we fail over. poller.Add(server.snapshot, zmq.POLLIN) case state_ACTIVE: // In this state we read from subscriber and we expect // the server to give hugz, else we fail over. poller.Add(server.subscriber, zmq.POLLIN) break } poll_timer := time.Duration(-1) if server != nil { poll_timer = server.expiry.Sub(time.Now()) if poll_timer < 0 { poll_timer = 0 } } // We're ready to process incoming messages; if nothing at all // comes from our server within the timeout, that means the // server is dead: polled, err := poller.Poll(poll_timer) if err != nil { break } if len(polled) > 0 { for _, item := range polled { switch socket := item.Socket; socket { case pipe: err = agent.control_message() if err != nil { break LOOP } default: kvmsg, e := kvmsg.RecvKvmsg(socket) if e != nil { err = e break LOOP } // Anything from server resets its expiry time server.expiry = time.Now().Add(server_TTL) if agent.state == state_SYNCING { // Store in snapshot until we're finished server.requests = 0 if key, _ := kvmsg.GetKey(); key == "KTHXBAI" { agent.sequence, _ = kvmsg.GetSequence() agent.state = state_ACTIVE fmt.Printf("I: received from %s:%d snapshot=%d\n", server.address, server.port, agent.sequence) } else { kvmsg.Store(agent.kvmap) } } else if agent.state == state_ACTIVE { // Discard out-of-sequence updates, incl. hugz if seq, _ := kvmsg.GetSequence(); seq > agent.sequence { agent.sequence = seq kvmsg.Store(agent.kvmap) fmt.Printf("I: received from %s:%d update=%d\n", server.address, server.port, agent.sequence) } } } } } else { // Server has died, failover to next fmt.Printf("I: server at %s:%d didn't give hugz\n", server.address, server.port) agent.cur_server = (agent.cur_server + 1) % agent.nbr_servers agent.state = state_INITIAL } } }
func main() { // Prepare our sockets frontend, _ := zmq.NewSocket(zmq.ROUTER) backend, _ := zmq.NewSocket(zmq.ROUTER) defer frontend.Close() defer backend.Close() frontend.Bind("ipc://frontend.ipc") backend.Bind("ipc://backend.ipc") for client_nbr := 0; client_nbr < NBR_CLIENTS; client_nbr++ { go client_task() } for worker_nbr := 0; worker_nbr < NBR_WORKERS; worker_nbr++ { go worker_task() } // Queue of available workers workers := make([]string, 0, 10) // Handle input from client, on frontend handle_frontend := func() error { // Get client request, route to first available worker msg, err := frontend.RecvMessage(0) if err == nil { backend.SendMessage(workers[0], "", msg) workers = workers[1:] } return err } // Handle input from worker, on backend handle_backend := func() error { // Use worker identity for load-balancing msg, err := backend.RecvMessage(0) if err != nil { return err } identity, msg := unwrap(msg) workers = append(workers, identity) // Forward message to client if it's not a READY if msg[0] != WORKER_READY { frontend.SendMessage(msg) } return nil } handlers := make(map[*zmq.Socket]func() error) handlers[frontend] = handle_frontend handlers[backend] = handle_backend poller1 := zmq.NewPoller() poller1.Add(backend, zmq.POLLIN) poller2 := zmq.NewPoller() poller2.Add(backend, zmq.POLLIN) poller2.Add(frontend, zmq.POLLIN) LOOP: for { // Poll frontend only if we have available workers var sockets []zmq.Polled var err error if len(workers) > 0 { sockets, err = poller2.Poll(-1) } else { sockets, err = poller1.Poll(-1) } if err != nil { break // Interrupted } for _, socket := range sockets { if err := handlers[socket.Socket](); err != nil { break LOOP } } } time.Sleep(100 * time.Millisecond) }
func main() { // Arguments can be either of: // -p primary server, at tcp://localhost:5001 // -b backup server, at tcp://localhost:5002 statepub, _ := zmq.NewSocket(zmq.PUB) statesub, _ := zmq.NewSocket(zmq.SUB) statesub.SetSubscribe("") frontend, _ := zmq.NewSocket(zmq.ROUTER) fsm := &bstar_t{peer_expiry: time.Now().Add(2 * HEARTBEAT)} if len(os.Args) == 2 && os.Args[1] == "-p" { fmt.Println("I: Primary active, waiting for backup (passive)") frontend.Bind("tcp://*:5001") statepub.Bind("tcp://*:5003") statesub.Connect("tcp://localhost:5004") fsm.state = STATE_PRIMARY } else if len(os.Args) == 2 && os.Args[1] == "-b" { fmt.Println("I: Backup passive, waiting for primary (active)") frontend.Bind("tcp://*:5002") statepub.Bind("tcp://*:5004") statesub.Connect("tcp://localhost:5003") fsm.state = STATE_BACKUP } else { fmt.Println("Usage: bstarsrv { -p | -b }") return } // We now process events on our two input sockets, and process these // events one at a time via our finite-state machine. Our "work" for // a client request is simply to echo it back: // Set timer for next outgoing state message send_state_at := time.Now().Add(HEARTBEAT) poller := zmq.NewPoller() poller.Add(frontend, zmq.POLLIN) poller.Add(statesub, zmq.POLLIN) LOOP: for { time_left := send_state_at.Sub(time.Now()) if time_left < 0 { time_left = 0 } polled, err := poller.Poll(time_left) if err != nil { break // Context has been shut down } for _, socket := range polled { switch socket.Socket { case frontend: // Have a client request msg, _ := frontend.RecvMessage(0) fsm.event = CLIENT_REQUEST if !StateMachine(fsm) { // Answer client by echoing request back frontend.SendMessage(msg) } case statesub: // Have state from our peer, execute as event message, _ := statesub.RecvMessage(0) i, _ := strconv.Atoi(message[0]) fsm.event = event_t(i) if StateMachine(fsm) { break LOOP // Error, so exit } fsm.peer_expiry = time.Now().Add(2 * HEARTBEAT) } } // If we timed-out, send state to peer if time.Now().After(send_state_at) { statepub.SendMessage(int(fsm.state)) send_state_at = time.Now().Add(HEARTBEAT) } } fmt.Println("W: interrupted") }