// DrawInnerMosaicTile returns string representing an inner mosaic tile shape func DrawInnerMosaicTile(s *svg.SVG, x, y, triangleSize float64, values [2]float64) { triangle := BuildRightTriangle(triangleSize) opacity := utils.Opacity(values[0]) fill := utils.FillColor(values[0]) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v, %v) scale(-1, 1)", x+triangleSize, y) s.Polyline(triangle, utils.Merge(styles, style)) style["transform"] = fmt.Sprintf("translate(%v, %v) scale(1, -1)", x+triangleSize, y+triangleSize*2) s.Polyline(triangle, utils.Merge(styles, style)) opacity = utils.Opacity(values[1]) fill = utils.FillColor(values[1]) styles["fill"] = fill styles["fill-opacity"] = opacity style["transform"] = fmt.Sprintf("translate(%v, %v) scale(-1, -1)", x+triangleSize, y+triangleSize*2) s.Polyline(triangle, utils.Merge(styles, style)) style["transform"] = fmt.Sprintf("translate(%v, %v) scale(1, 1)", x+triangleSize, y) s.Polyline(triangle, utils.Merge(styles, style)) }
// geoPlaid build the plaid SVG pattern func (p *Pattern) geoPlaid() { height := 0 width := 0 i := 1 j := 0 for i <= 18 { space := utils.HexVal(p.Hash, j, 1) height = height + int(space) + 5 val := utils.HexVal(p.Hash, j+1, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) stripeHeight := val + 5 styles := make(map[string]interface{}) styles["opacity"] = opacity styles["fill"] = fill p.Svg.Rect(0, height, "100%", stripeHeight, styles) height = height + int(stripeHeight) j = j + 2 i = i + 1 } i = 1 j = 0 for i <= 18 { space := utils.HexVal(p.Hash, j, 1) width = width + int(space) + 5 val := utils.HexVal(p.Hash, j+1, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) stripeWidth := val + 5 styles := make(map[string]interface{}) styles["opacity"] = opacity styles["fill"] = fill p.Svg.Rect(width, 0, stripeWidth, "100%", styles) width = width + int(stripeWidth) j = j + 2 i = i + 1 } p.Svg.SetHeight(int(height)) p.Svg.SetWidth(int(width)) }
// geoSquares build the squares SVG pattern func (p *Pattern) geoSquares() { squareSize := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 10, 60) p.Svg.SetHeight(int(squareSize * 6)) p.Svg.SetWidth(int(squareSize * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity p.Svg.Rect(float64(x)*squareSize, float64(y)*squareSize, squareSize, squareSize, styles) i = i + 1 } } }
// geoSineWaves build the sine_waves SVG pattern func (p *Pattern) geoSineWaves() { period := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 100, 400) amplitude := utils.Map(utils.HexVal(p.Hash, 1, 1), 0, 15, 30, 100) waveWidth := utils.Map(utils.HexVal(p.Hash, 2, 1), 0, 15, 3, 30) p.Svg.SetHeight(int(waveWidth * 36)) p.Svg.SetWidth(int(period)) for i := 0; i <= 35; i++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) xOffset := (period / 4) * 0.7 styles := make(map[string]interface{}) styles["fill"] = "none" styles["stroke"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity), "stroke-width": fmt.Sprintf("%vpx", waveWidth)} str := fmt.Sprintf("M0 %v C %v 0, %v 0, %v %v S %v %v, %v %v S %v 0, %v, %v", amplitude, xOffset, period/2-xOffset, period/2, amplitude, period-xOffset, amplitude*2, period, amplitude, period*1.5-xOffset, period*1.5, amplitude) style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(-%v, %v)", period/4, (waveWidth*float64(i))-(amplitude*1.5)) p.Svg.Path(str, utils.Merge(styles, style)) style["transform"] = fmt.Sprintf("translate(-%v, %v)", period/4, (waveWidth*float64(i))-(amplitude*1.5)+waveWidth*36) p.Svg.Path(str, utils.Merge(styles, style)) } }
// geoOctagons build the octagons SVG pattern func (p *Pattern) geoOctagons() { squareSize := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 10, 60) tile := shapes.BuildOctagon(squareSize) p.Svg.SetHeight(int(squareSize * 6)) p.Svg.SetWidth(int(squareSize * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity styles["transform"] = fmt.Sprintf("translate(%v, %v)", float64(x)*squareSize, float64(y)*squareSize) p.Svg.Polyline(tile, styles) i = i + 1 } } }
// geoHexagons build the hexagons SVG pattern func (p *Pattern) geoHexagons() { scale := utils.HexVal(p.Hash, 0, 1) sideLength := utils.Map(scale, 0, 15, 8, 60) hexHeight := sideLength * math.Sqrt(3) hexWidth := sideLength * 2 hex := shapes.BuildHexagon(sideLength) p.Svg.SetHeight(int(hexHeight * 6)) p.Svg.SetWidth(int((hexWidth * 3) + (sideLength * 3))) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) var dy float64 if x%2 == 0 { dy = float64(y) * hexHeight } else { dy = float64(y)*hexHeight + hexHeight/2 } opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v, %v)", float64(x)*sideLength*1.5-hexWidth/2, dy-hexHeight/2) p.Svg.Polyline(hex, utils.Merge(styles, style)) if x == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v)", 6*sideLength*1.5-hexWidth/2, dy-hexHeight/2) p.Svg.Polyline(hex, utils.Merge(styles, style)) } if y == 0 { if x%2 == 0 { dy = 6 * hexHeight } else { dy = 6*hexHeight + hexHeight/2 } style["transform"] = fmt.Sprintf("translate(%v, %v)", float64(x)*sideLength*1.5-hexWidth/2, dy-hexHeight/2) p.Svg.Polyline(hex, utils.Merge(styles, style)) } if x == 0 && y == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v)", 6*sideLength*1.5-hexWidth/2, 5*hexHeight+hexHeight/2) p.Svg.Polyline(hex, utils.Merge(styles, style)) } i = i + 1 } } }
// geoConcentricCircles build the concentric_circles SVG pattern func (p *Pattern) geoConcentricCircles() { scale := utils.HexVal(p.Hash, 0, 1) ringSize := utils.Map(scale, 0, 15, 10, 60) strokeWidth := ringSize / 5 p.Svg.SetHeight(int((ringSize + strokeWidth) * 6)) p.Svg.SetWidth(int((ringSize + strokeWidth) * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) cx := float64(x)*ringSize + float64(x)*strokeWidth + (ringSize+strokeWidth)/2 cy := float64(y)*ringSize + float64(y)*strokeWidth + (ringSize+strokeWidth)/2 styles := make(map[string]interface{}) styles["fill"] = "none" styles["stroke"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity), "stroke-width": fmt.Sprintf("%vpx", strokeWidth)} p.Svg.Circle(cx, cy, ringSize/2, styles) val = utils.HexVal(p.Hash, 39-i, 1) opacity = utils.Opacity(val) fill = utils.FillColor(val) styles = make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity p.Svg.Circle(cx, cy, ringSize/4, styles) i = i + 1 } } }
// geoPlusSigns build the plus_signs SVG pattern func (p *Pattern) geoPlusSigns() { squareSize := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 10, 25) plusSize := squareSize * 3 plusShape := shapes.BuildPlus(squareSize) p.Svg.SetHeight(int(squareSize * 12)) p.Svg.SetWidth(int(squareSize * 12)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) var dx float64 if y%2 != 0 { dx = 1 } styles := make(map[string]interface{}) styles["fill"] = fill styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity styles["style"] = map[string]string{"fill-opacity": fmt.Sprintf("%v", opacity)} style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v,%v)", float64(x)*(plusSize-squareSize)+dx*squareSize-squareSize, float64(y)*(plusSize-squareSize)-plusSize/2) p.Svg.Group(plusShape, utils.Merge(styles, style)) if x == 0 { style["transform"] = fmt.Sprintf("translate(%v,%v)", 4*plusSize-float64(x)*squareSize+dx*squareSize-squareSize, float64(y)*(plusSize-squareSize)-plusSize/2) p.Svg.Group(plusShape, utils.Merge(styles, style)) } if y == 0 { style["transform"] = fmt.Sprintf("translate(%v,%v)", float64(x)*(plusSize-squareSize)+dx*squareSize-squareSize, 4*(plusSize)-float64(y)*squareSize-plusSize/2) p.Svg.Group(plusShape, utils.Merge(styles, style)) } if x == 0 && y == 0 { style["transform"] = fmt.Sprintf("translate(%v,%v)", 4*plusSize-float64(x)*squareSize+dx*squareSize-squareSize, 4*plusSize-float64(y)*squareSize-plusSize/2) p.Svg.Group(plusShape, utils.Merge(styles, style)) } i = i + 1 } } }
// geoDiamonds build the diamonds SVG pattern func (p *Pattern) geoDiamonds() { diamondWidth := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 10, 50) diamondHeight := utils.Map(utils.HexVal(p.Hash, 1, 1), 0, 15, 10, 50) diamond := shapes.BuildDiamond(diamondWidth, diamondHeight) p.Svg.SetHeight(int(diamondHeight * 3)) p.Svg.SetWidth(int(diamondWidth * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity var dx float64 if y%2 != 0 { dx = diamondWidth / 2 } style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v, %v)", dx+float64(x)*diamondWidth-diamondWidth/2, diamondHeight/2*float64(y)-diamondHeight/2) p.Svg.Polyline(diamond, utils.Merge(styles, style)) if x == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v)", dx+6*diamondWidth-diamondWidth/2, diamondHeight/2*float64(y)-diamondHeight/2) p.Svg.Polyline(diamond, utils.Merge(styles, style)) } if y == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v)", dx+float64(x)*diamondWidth-diamondWidth/2, diamondHeight/2*6-diamondHeight/2) p.Svg.Polyline(diamond, utils.Merge(styles, style)) } if x == 0 && y == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v)", dx+6*diamondWidth-diamondWidth/2, diamondHeight/2*6-diamondHeight/2) p.Svg.Polyline(diamond, utils.Merge(styles, style)) } i = i + 1 } } }
// geoNestedSquares build the nested_squares SVG pattern func (p *Pattern) geoNestedSquares() { blockSize := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 4, 12) squareSize := blockSize * 7 p.Svg.SetHeight(int((squareSize+blockSize)*6 + blockSize*6)) p.Svg.SetWidth(int((squareSize+blockSize)*6 + blockSize*6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = "none" styles["stroke"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity), "stroke-width": fmt.Sprintf("%vpx", blockSize)} p.Svg.Rect(float64(x)*squareSize+float64(x)*blockSize*2+blockSize/2, float64(y)*squareSize+float64(y)*blockSize*2+blockSize/2, squareSize, squareSize, styles) val = utils.HexVal(p.Hash, 39-i, 1) opacity = utils.Opacity(val) fill = utils.FillColor(val) styles = make(map[string]interface{}) styles["fill"] = "none" styles["stroke"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity), "stroke-width": fmt.Sprintf("%vpx", blockSize)} p.Svg.Rect(float64(x)*squareSize+float64(x)*blockSize*2+blockSize/2+blockSize*2, float64(y)*squareSize+float64(y)*blockSize*2+blockSize/2+blockSize*2, blockSize*3, blockSize*3, styles) i = i + 1 } } }
// geoTriangles build the triangles SVG pattern func (p *Pattern) geoTriangles() { scale := utils.HexVal(p.Hash, 0, 1) sideLength := utils.Map(scale, 0, 15, 15, 80) triangleHeight := sideLength / 2 * math.Sqrt(3) triangle := shapes.BuildTriangle(sideLength, triangleHeight) p.Svg.SetHeight(int(triangleHeight * 6)) p.Svg.SetWidth(int(sideLength * 3)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity var rotation int if y%2 == 0 { if x%2 == 0 { rotation = 180 } } else { if x%2 != 0 { rotation = 180 } } style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(%v, %v, %v)", float64(x)*sideLength*0.5-sideLength/2, triangleHeight*float64(y), rotation, sideLength/2, triangleHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) if x == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(%v, %v, %v)", 6*sideLength*0.5-sideLength/2, triangleHeight*float64(y), rotation, sideLength/2, triangleHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) } i = i + 1 } } }
// geoOverlappingRings build the overlapping_rings SVG pattern func (p *Pattern) geoOverlappingRings() { scale := utils.HexVal(p.Hash, 0, 1) ringSize := utils.Map(scale, 0, 15, 10, 60) strokeWidth := ringSize / 4 p.Svg.SetHeight(int(ringSize * 6)) p.Svg.SetWidth(int(ringSize * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = "none" styles["stroke"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity), "stroke-width": fmt.Sprintf("%vpx", strokeWidth)} p.Svg.Circle(float64(x)*ringSize, float64(y)*ringSize, ringSize-(strokeWidth/2), styles) if x == 0 { p.Svg.Circle(6*ringSize, float64(y)*ringSize, ringSize-(strokeWidth/2), styles) } if y == 0 { p.Svg.Circle(float64(x)*ringSize, 6*ringSize, ringSize-(strokeWidth/2), styles) } if x == 0 && y == 0 { p.Svg.Circle(6*ringSize, 6*ringSize, ringSize-(strokeWidth/2), styles) } i = i + 1 } } }
// geoOverlappingCircles build the overlapping_circles SVG pattern func (p *Pattern) geoOverlappingCircles() { scale := utils.HexVal(p.Hash, 0, 1) diameter := utils.Map(scale, 0, 15, 25, 200) radius := diameter / 2 p.Svg.SetHeight(int(radius * 6)) p.Svg.SetWidth(int(radius * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity)} p.Svg.Circle(float64(x)*radius, float64(y)*radius, radius, styles) if x == 0 { p.Svg.Circle(6*radius, float64(y)*radius, radius, styles) } if y == 0 { p.Svg.Circle(float64(x)*radius, 6*radius, radius, styles) } if x == 0 && y == 0 { p.Svg.Circle(6*radius, 6*radius, radius, styles) } i = i + 1 } } }
// geoChevrons build the chevrons SVG pattern func (p *Pattern) geoChevrons() { chevronWidth := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 30, 80) chevronHeight := chevronWidth chevron := shapes.BuildChevron(chevronWidth, chevronHeight) p.Svg.SetHeight(int(chevronHeight * 6 * 0.66)) p.Svg.SetWidth(int(chevronWidth * 6)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity styles["stroke-width"] = 1 style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v, %v)", float64(x)*chevronWidth, float64(y)*chevronHeight*0.66-chevronHeight/2) p.Svg.Group(chevron, utils.Merge(styles, style)) if y == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v)", float64(x)*chevronWidth, 6*chevronHeight*0.66-chevronHeight/2) p.Svg.Group(chevron, utils.Merge(styles, style)) } i = i + 1 } } }
// geoXes build the xes SVG pattern func (p *Pattern) geoXes() { squareSize := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 10, 25) xShape := shapes.BuildPlus(squareSize) xSize := squareSize * 3 * 0.943 p.Svg.SetHeight(int(xSize * 3)) p.Svg.SetWidth(int(xSize * 3)) i := 0 for y := 0; y <= 5; y++ { for x := 0; x <= 5; x++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) var dy float64 if x%2 == 0 { dy = float64(y)*xSize - xSize*0.5 } else { dy = float64(y)*xSize - xSize*0.5 + xSize/4 } styles := make(map[string]interface{}) styles["fill"] = fill styles["style"] = map[string]string{"opacity": fmt.Sprintf("%v", opacity)} style := make(map[string]interface{}) style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(45, %v, %v)", float64(x)*xSize/2-xSize/2, dy-float64(y)*xSize/2, xSize/2, xSize/2) p.Svg.Group(xShape, utils.Merge(styles, style)) if x == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(45, %v, %v)", 6*xSize/2-xSize/2, dy-float64(y)*xSize/2, xSize/2, xSize/2) p.Svg.Group(xShape, utils.Merge(styles, style)) } if y == 0 { if x%2 == 0 { dy = 6*xSize - xSize/2 } else { dy = 6*xSize - xSize/2 + xSize/4 } style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(45, %v, %v)", float64(x)*xSize/2-xSize/2, dy-float64(y)*xSize/2, xSize/2, xSize/2) p.Svg.Group(xShape, utils.Merge(styles, style)) } if y == 5 { style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(45, %v, %v)", float64(x)*xSize/2-xSize/2, dy-11*xSize/2, xSize/2, xSize/2) p.Svg.Group(xShape, utils.Merge(styles, style)) } if x == 0 && y == 0 { style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(45, %v, %v)", 6*xSize/2-xSize/2, dy-6*xSize/2, xSize/2, xSize/2) p.Svg.Group(xShape, utils.Merge(styles, style)) } i = i + 1 } } }
// geoTessellation build the tessellation SVG pattern func (p *Pattern) geoTessellation() { sideLength := utils.Map(utils.HexVal(p.Hash, 0, 1), 0, 15, 5, 40) hexHeight := sideLength * math.Sqrt(3) hexWidth := sideLength * 2 triangleHeight := sideLength / 2 * math.Sqrt(3) triangle := shapes.BuildRotatedTriangle(sideLength, triangleHeight) tileWidth := sideLength*3 + triangleHeight*2 tileHeight := (hexHeight * 2) + (sideLength * 2) p.Svg.SetHeight(int(tileHeight)) p.Svg.SetWidth(int(tileWidth)) for i := 0; i <= 19; i++ { val := utils.HexVal(p.Hash, i, 1) opacity := utils.Opacity(val) fill := utils.FillColor(val) styles := make(map[string]interface{}) styles["fill"] = fill styles["fill-opacity"] = opacity styles["stroke"] = utils.StrokeColor styles["stroke-opacity"] = utils.StrokeOpacity styles["stroke-width"] = 1 style := make(map[string]interface{}) switch i { case 0: p.Svg.Rect(-sideLength/2, -sideLength/2, sideLength, sideLength, styles) p.Svg.Rect(tileWidth-sideLength/2, -sideLength/2, sideLength, sideLength, styles) p.Svg.Rect(-sideLength/2, tileHeight-sideLength/2, sideLength, sideLength, styles) p.Svg.Rect(tileWidth-sideLength/2, tileHeight-sideLength/2, sideLength, sideLength, styles) case 1: p.Svg.Rect(hexWidth/2+triangleHeight, hexHeight/2, sideLength, sideLength, styles) case 2: p.Svg.Rect(-sideLength/2, tileHeight/2-sideLength/2, sideLength, sideLength, styles) p.Svg.Rect(tileWidth-sideLength/2, tileHeight/2-sideLength/2, sideLength, sideLength, styles) case 3: p.Svg.Rect(hexWidth/2+triangleHeight, hexHeight*1.5+sideLength, sideLength, sideLength, styles) case 4: style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(0, %v, %v)", sideLength/2, -sideLength/2, sideLength/2, triangleHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(0, %v, %v) scale(1, -1)", sideLength/2, tileHeight-(-sideLength/2), sideLength/2, triangleHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 5: style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(0, %v, %v) scale(-1, 1)", tileWidth-sideLength/2, -sideLength/2, sideLength/2, triangleHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(0, %v, %v) scale(-1, -1)", tileWidth-sideLength/2, tileHeight+sideLength/2, sideLength/2, triangleHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 6: style["transform"] = fmt.Sprintf("translate(%v, %v)", tileWidth/2+sideLength/2, hexHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 7: style["transform"] = fmt.Sprintf("translate(%v, %v) scale(-1, 1)", tileWidth-tileWidth/2-sideLength/2, hexHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 8: style["transform"] = fmt.Sprintf("translate(%v, %v) scale(1, -1)", tileWidth/2+sideLength/2, tileHeight-hexHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 9: style["transform"] = fmt.Sprintf("translate(%v, %v) scale(-1, -1)", tileWidth-tileWidth/2-sideLength/2, tileHeight-hexHeight/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 10: style["transform"] = fmt.Sprintf("translate(%v, %v)", sideLength/2, tileHeight/2-sideLength/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 11: style["transform"] = fmt.Sprintf("translate(%v, %v) scale(-1, 1)", tileWidth-sideLength/2, tileHeight/2-sideLength/2) p.Svg.Polyline(triangle, utils.Merge(styles, style)) case 12: style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(-30, 0, 0)", sideLength/2, sideLength/2) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 13: style["transform"] = fmt.Sprintf("scale(-1, 1) translate(%v, %v) rotate(-30, 0, 0)", -tileWidth+sideLength/2, sideLength/2) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 14: style["transform"] = fmt.Sprintf("translate(%v, %v) rotate(30, 0, %v)", sideLength/2, tileHeight/2-sideLength/2-sideLength, sideLength) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 15: style["transform"] = fmt.Sprintf("scale(-1, 1) translate(%v, %v) rotate(30, 0, %v)", -tileWidth+sideLength/2, tileHeight/2-sideLength/2-sideLength, sideLength) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 16: style["transform"] = fmt.Sprintf("scale(1, -1) translate(%v, %v) rotate(30, 0, %v)", sideLength/2, -tileHeight+tileHeight/2-sideLength/2-sideLength, sideLength) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 17: style["transform"] = fmt.Sprintf("scale(-1, -1) translate(%v, %v) rotate(30, 0, %v)", -tileWidth+sideLength/2, -tileHeight+tileHeight/2-sideLength/2-sideLength, sideLength) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 18: style["transform"] = fmt.Sprintf("scale(1, -1) translate(%v, %v) rotate(-30, 0, 0)", sideLength/2, -tileHeight+sideLength/2) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) case 19: style["transform"] = fmt.Sprintf("scale(-1, -1) translate(%v, %v) rotate(-30, 0, 0)", -tileWidth+sideLength/2, -tileHeight+sideLength/2) p.Svg.Rect(0, 0, sideLength, sideLength, utils.Merge(styles, style)) } } }