func newWorld(width, height int) *world { // Load the font responseCh := make(chan mandala.LoadResourceResponse) mandala.ReadResource("raw/freesans.ttf", responseCh) response := <-responseCh fontBuffer := response.Buffer err := response.Error if err != nil { panic(err) } w := &world{ width: width, height: height, projMatrix: mathgl.Ortho2D(0, float32(width), -float32(height/2), float32(height/2)), viewMatrix: mathgl.Ident4f(), } sans, err := gltext.LoadTruetype(bytes.NewBuffer(fontBuffer), w, 40, 32, 127, gltext.LeftToRight) if err != nil { panic(err) } w.font = sans return w }
func NewWorld(width, height int) *World { world := &World{ width: width, height: height, projMatrix: mathgl.Ortho2D(0, float32(width), 0, float32(height)), viewMatrix: mathgl.Ident4f(), space: chipmunk.NewSpace(), } world.space.Gravity = vect.Vect{0, Gravity} // Initialize the audio players var err error world.explosionPlayer, err = mandala.NewAudioPlayer() if err != nil { mandala.Fatalf("%s\n", err.Error()) } world.impactPlayer, err = mandala.NewAudioPlayer() if err != nil { mandala.Fatalf("%s\n", err.Error()) } // Read the PCM audio samples responseCh := make(chan mandala.LoadResourceResponse) mandala.ReadResource("raw/explosion.pcm", responseCh) response := <-responseCh if response.Error != nil { mandala.Fatalf(response.Error.Error()) } world.explosionBuffer = response.Buffer responseCh = make(chan mandala.LoadResourceResponse) mandala.ReadResource("raw/impact.pcm", responseCh) response = <-responseCh if response.Error != nil { mandala.Fatalf(response.Error.Error()) } world.impactBuffer = response.Buffer // Compile the shaders world.boxProgramShader = shaders.NewProgram(shapes.DefaultBoxFS, shapes.DefaultBoxVS) world.segmentProgramShader = shaders.NewProgram(shapes.DefaultSegmentFS, shapes.DefaultSegmentVS) // Load the font responseCh = make(chan mandala.LoadResourceResponse) mandala.ReadResource("raw/freesans.ttf", responseCh) response = <-responseCh fontBuffer := response.Buffer err = response.Error if err != nil { panic(err) } world.font, err = gltext.LoadTruetype(bytes.NewBuffer(fontBuffer), world, 12, 32, 127, gltext.LeftToRight) if err != nil { panic(err) } return world }