func check() { error := gl.GetError() if error != 0 { debug.PrintStack() panic(fmt.Sprintf("An error occurred! Code: 0x%x", error)) } }
func main() { state.verbose = 1 // Start OGLES initOGL(&state) for { if error := gl.GetError(); error != 0 { panic(fmt.Sprintf("An error occured with code: 0x%x\n", error)) } egl.SwapBuffers(state.display, state.surface) } }