The otto set package in Go, available at github.com/robertkrimen/otto, is a library for working with JavaScript objects in Go code. It provides an API for creating, manipulating, and accessing JavaScript objects within your Go code.
One example use case for the otto set package might be if you are building a web application in Go and want to incorporate some JavaScript functionality. You could use otto set to create a JavaScript object and manipulate it within your Go code before passing it along to the client-side JavaScript.
Here are some code examples that demonstrate how to use otto set to create and manipulate JavaScript objects in Go:
// Create a new Otto set object object := otto.New()
// Set a property on the object object.Set("name", "Alice")
// Get the value of a property on the object value, _ := object.Get("name") fmt.Println(value.String()) // "Alice"
// Call a function on the object object.Set("greet", func(call otto.FunctionCall) otto.Value{ return otto.Value(otto.NullValue) }) result, _ := object.Call("greet", nil) fmt.Println(result.IsNull()) // true
Overall, the otto set package provides a convenient way to work with JavaScript objects within your Go code. By creating and manipulating these objects in Go, you can easily incorporate JavaScript functionality into your Go applications.
Golang Otto.Set - 21 examples found. These are the top rated real world Golang examples of github.com/robertkrimen/otto.Otto.Set extracted from open source projects. You can rate examples to help us improve the quality of examples.