func main() { runtime.GOMAXPROCS(runtime.NumCPU()) remoting.Start("127.0.0.1:8080") clients := hashset.New() props := actor.FromFunc(func(context actor.Context) { switch msg := context.Message().(type) { case *messages.Connect: log.Printf("Client %v connected", msg.Sender) clients.Add(msg.Sender) msg.Sender.Tell(&messages.Connected{Message: "Welcome!"}) case *messages.SayRequest: notifyAll(clients, &messages.SayResponse{ UserName: msg.UserName, Message: msg.Message, }) case *messages.NickRequest: notifyAll(clients, &messages.NickResponse{ OldUserName: msg.OldUserName, NewUserName: msg.NewUserName, }) } }) actor.SpawnNamed(props, "chatserver") console.ReadLine() }
func main() { act := func(context actor.Context) { switch context.Message().(type) { case myMessage: log.Printf("%v got message", context.Self()) } } props := actor.FromFunc(act).WithPoolRouter(actor.NewRoundRobinPool(10)) pid := actor.Spawn(props) for i := 0; i < 10; i++ { pid.Tell(myMessage{}) } console.ReadLine() }
func main() { runtime.GOMAXPROCS(runtime.NumCPU()) remoting.Start("127.0.0.1:0") server := actor.NewPID("127.0.0.1:8080", "chatserver") //spawn our chat client inline props := actor.FromFunc(func(context actor.Context) { switch msg := context.Message().(type) { case *messages.Connected: log.Println(msg.Message) case *messages.SayResponse: log.Printf("%v: %v", msg.UserName, msg.Message) case *messages.NickResponse: log.Printf("%v is now known as %v", msg.OldUserName, msg.NewUserName) } }) client := actor.Spawn(props) server.Tell(&messages.Connect{ Sender: client, }) nick := "Roger" cons := console.NewConsole(func(text string) { server.Tell(&messages.SayRequest{ UserName: nick, Message: text, }) }) //write /nick NAME to change your chat username cons.Command("/nick", func(newNick string) { server.Tell(&messages.NickRequest{ OldUserName: nick, NewUserName: newNick, }) }) cons.Run() }
func main() { runtime.GOMAXPROCS(runtime.NumCPU()) remoting.Start("127.0.0.1:8080") //create the channel channel := make(chan *messages.MyMessage) //create an actor receiving messages and pushing them onto the channel props := actor.FromFunc(func(context actor.Context) { switch msg := context.Message().(type) { case *messages.MyMessage: channel <- msg } }) actor.SpawnNamed(props, "MyMessage") //consume the channel just like you use to go func() { for msg := range channel { log.Println(msg) } }() console.ReadLine() }