// Gets password from input func getPass() string { gc.Echo(false) stdscr := gc.StdScr() var returnString []byte x := 0 var c gc.Char var rawInput gc.Key for { rawInput = stdscr.GetChar() c = gc.Char(rawInput) if rawInput == gc.KEY_BACKSPACE || c == gc.Char(127) { if x != 0 { returnString = returnString[0 : len(returnString)-1] x-- } else { continue } } else if rawInput == gc.KEY_RETURN { if x != 0 { return string(returnString) } } else if c > 31 && c < 127 { returnString = append(returnString, byte(c)) x++ } else { continue } } }
func (c *Circuit) display() { stdscr, err := gc.Init() if err != nil { log.Println(err) } defer gc.End() rows, cols := stdscr.MaxYX() height, width := len(c.circuit)+1, len(c.circuit[0])+1 y, x := (rows-height)/2, (cols-width)/2 var win *gc.Window win, err = gc.NewWindow(height, width, y, x) if err != nil { log.Println(err) } defer win.Delete() win.Timeout(500) for i := 0; i != height-1; i++ { for j := 0; j != width-1; j++ { if c.circuit[i][j] == "" { continue } char := gc.Char([]rune(c.circuit[i][j])[0]) win.MoveAddChar(i, j, char) } } main: for { for _, com := range c.Components { com.Update() } for _, com := range c.Components { cx, cy, _, _ := com.Space() for coord, out := range com.Visual() { char := gc.Char([]rune(*out)[0]) win.MoveAddChar(cx+coord.X, cy+coord.Y, char) } } win.NoutRefresh() gc.Update() switch win.GetChar() { case 'q': break main } } }
func InitNcurseUi() (ui *NcurseUi) { ui = &NcurseUi{} var err error ui.contents, err = goncurses.Init() HandleErr(err) y, x := ui.contents.MaxYX() ui.initColors() ui.contents.Resize(y-1, x-MENU_WIDTH) ui.contents.MoveWindow(1, MENU_WIDTH) ui.contents.Keypad(true) ui.titleBar, err = goncurses.NewWindow(1, x, 0, 0) HandleErr(err) ui.menuBar, err = goncurses.NewWindow(y-1, MENU_WIDTH, 1, 0) HandleErr(err) ui.menuBar.Border(' ', '|', ' ', ' ', ' ', '|', ' ', ' ') ui.titleBar.ColorOn(10) ui.titleBar.SetBackground(goncurses.Char('.') | goncurses.ColorPair(10)) return }
//sets up the initial configuration of curses. Keeps code in main cleaner. func configCurses(stdscr *gc.Window) { if !gc.HasColors() { log.Fatal("Example requires a colour capable terminal") } if err := gc.StartColor(); err != nil { log.Fatal("Starting Colors failed:", err) } gc.Echo(false) if err := gc.InitPair(1, gc.C_RED, gc.C_BLACK); err != nil { log.Fatal("InitPair failed: ", err) } gc.InitPair(2, gc.C_BLUE, gc.C_BLACK) gc.InitPair(3, gc.C_GREEN, gc.C_BLACK) gc.InitPair(4, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(5, gc.C_CYAN, gc.C_BLACK) gc.InitPair(6, gc.C_MAGENTA, gc.C_WHITE) gc.InitPair(7, gc.C_MAGENTA, gc.C_BLACK) //set background color to black stdscr.SetBackground(gc.Char(' ') | gc.ColorPair(0)) stdscr.Keypad(true) gc.Cursor(1) gc.CBreak(true) stdscr.Clear() }
func main() { stdscr, err := goncurses.Init() if err != nil { log.Fatal("init", err) } defer goncurses.End() goncurses.Raw(true) // turn on raw "uncooked" input goncurses.Echo(false) // turn echoing of typed characters off goncurses.Cursor(0) // hide cursor stdscr.Keypad(true) // allow keypad input stdscr.Print("Press a key...") stdscr.Refresh() if ch := stdscr.GetChar(); ch == goncurses.KEY_F2 { stdscr.Print("The F2 key was pressed.") } else { stdscr.Print("The key pressed is: ") stdscr.AttrOn(goncurses.A_BOLD) stdscr.AddChar(goncurses.Char(ch)) stdscr.AttrOff(goncurses.A_BOLD) } stdscr.Refresh() stdscr.GetChar() }
func main() { scr, err := gc.Init() if err != nil { log.Fatal("init:", err) } defer gc.End() gc.Echo(false) scr.Println("Type characters to have them appear on the screen.") scr.Println("Press 'q' to exit.") scr.Println() // Accept input concurrently via a goroutine and connect a channel in := make(chan gc.Char) ready := make(chan bool) go func(w *gc.Window, ch chan<- gc.Char) { for { // Block until all write operations are complete <-ready // Send typed character down the channel (which is blocking // in the main loop) ch <- gc.Char(w.GetChar()) } }(scr, in) // Once a character has been received on the 'in' channel the // 'ready' channel will block until it recieves another piece of data. // This happens only once the received character has been written to // the screen. The 'in' channel then blocks on the next loop until // another 'true' is sent down the 'ready' channel signalling to the // input goroutine that it's okay to receive input for { var c gc.Char select { case c = <-in: // blocks while waiting for input from goroutine scr.Print(string(c)) scr.Refresh() case ready <- true: // sends once above block completes } // Exit when 'q' is pressed if c == gc.Char('q') { break } } }
func createWindow(h, w, y, x, bgColor int, borders bool) func() { win, err := gc.NewWindow(h, w, y, x) if err != nil { log.Fatal(err) } if bgColor != 0 { win.SetBackground(gc.Char(' ') | gc.ColorPair(int16(bgColor))) } if borders { win.Box(gc.ACS_VLINE, gc.ACS_HLINE) } win.NoutRefresh() return func() { win.Erase() win.SetBackground(gc.Char(' ')) win.NoutRefresh() win.Delete() } }
// contact Menu Window Navigation input handler func contactsWindowNavigation(contactsMenuWin *gc.Window, contactMenu *gc.Menu) int { var c gc.Char var rawInput gc.Key for { gc.Update() rawInput = contactsMenuWin.GetChar() c = gc.Char(rawInput) if rawInput == gc.KEY_TAB || rawInput == gc.KEY_RETURN { return 0 } else if c == gc.Char(27) { return 1 } else if c == gc.Char('j') || rawInput == gc.KEY_DOWN { contactMenu.Driver(gc.REQ_DOWN) changeContact(contactsMenuWin, contactMenu) } else if c == gc.Char('k') || rawInput == gc.KEY_UP { contactMenu.Driver(gc.REQ_UP) changeContact(contactsMenuWin, contactMenu) } else if c == gc.Char('g') { contactMenu.Driver(gc.REQ_FIRST) changeContact(contactsMenuWin, contactMenu) } else if c == gc.Char('G') { contactMenu.Driver(gc.REQ_LAST) changeContact(contactsMenuWin, contactMenu) } else { continue } } }
func main() { stdscr, err := gc.Init() if err != nil { log.Fatal("init:", err) } defer gc.End() // HasColors can be used to determine whether the current terminal // has the capability of using colours. You could then chose whether or // not to use some other mechanism, like using A_REVERSE, instead if !gc.HasColors() { log.Fatal("Example requires a colour capable terminal") } // Must be called after Init but before using any colour related functions if err := gc.StartColor(); err != nil { log.Fatal(err) } gc.Echo(false) // Initialize a colour pair. Should only fail if an improper pair value // is given if err := gc.InitPair(1, gc.C_RED, gc.C_WHITE); err != nil { log.Fatal("InitPair failed: ", err) } gc.InitPair(2, gc.C_BLACK, gc.C_CYAN) stdscr.Println("Type any key to proceed and again to exit") // An example of trying to set an invalid color pair err = gc.InitPair(-1, gc.C_BLACK, gc.C_CYAN) stdscr.Println("An intentional error:", err) stdscr.Keypad(true) stdscr.MovePrint(12, 30, "Hello, World!!!") stdscr.Refresh() stdscr.GetChar() // Note that background doesn't just accept colours but will fill // any blank positions with the supplied character too. Note that newly // added text with spaces in it will have the blanks converted to the fill // character, if given stdscr.SetBackground(gc.Char('*') | gc.ColorPair(2)) // ColorOn/Off is a shortcut to calling AttrOn/Off(gc.ColorPair(pair)) stdscr.ColorOn(1) stdscr.MovePrint(13, 30, "Hello, World in Color!!!") stdscr.ColorOff(1) stdscr.Refresh() stdscr.GetChar() }
func GetMapper() func(rune) gc.Char { var mapping = map[rune]gc.Char{ '|': gc.ACS_VLINE, '-': gc.ACS_HLINE, '<': gc.ACS_ULCORNER, '>': gc.ACS_URCORNER, '[': gc.ACS_LLCORNER, ']': gc.ACS_LRCORNER, 'X': gc.ACS_CKBOARD, } return func(r rune) gc.Char { v, p := mapping[r] if p { return v } else { return gc.Char(r) } } }
// handles keyboard input func inputHandler(inputWin *gc.Window, stdscr *gc.Window, contactsMenuWin *gc.Window, contactMenu *gc.Menu, msgWin *gc.Window) { var NLlocate = map[int]newLine{} var c gc.Char var rawInput gc.Key max_y, max_x := inputWin.MaxYX() for { rawInput = inputWin.GetChar() c = gc.Char(rawInput) // debugLog.Println(rawInput) // debugLog.Println(c) //Escape to Quit if c == gc.Char(27) { break } else if rawInput == gc.KEY_BACKSPACE || c == gc.Char(127) { //Delete Key y, x := inputWin.CursorYX() var del = byte('F') if x != 0 { inputWin.MoveDelChar(y, x-1) del = inputBuffer[placer] copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:]) inputBuffer = inputBuffer[0 : len(inputBuffer)-1] placer-- if del != byte('\n') && NLlocate[y+scroll]._cursorX > x { temp := newLine{NLlocate[y+scroll]._cursorX - 1, NLlocate[y+scroll]._placer - 1} NLlocate[y+scroll] = temp } //debugLog.Println(inputBuffer) } else if y != 0 { //when x==0 and y!=0 inputWin.Move(y-1, max_x-1) inputWin.MoveDelChar(y-1, max_x-1) del = inputBuffer[placer] copy(inputBuffer[placer:len(inputBuffer)-1], inputBuffer[placer+1:]) inputBuffer = inputBuffer[0 : len(inputBuffer)-1] //debugLog.Println(inputBuffer) placer-- } if del == byte('\n') { inputWin.Erase() inputWin.Print(string(inputBuffer)) inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX) temp, check := NLlocate[y+scroll] var temp_cursor = temp._cursorX var temp_placer = temp._placer if check && NLlocate[y-1+scroll]._cursorX+temp_cursor >= max_x { _newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor - max_x, NLlocate[y+scroll]._placer - 1} NLlocate[y+scroll] = _newLine delete(NLlocate, y-1) } else if check { // check if there are any '\n' this line var largest = -1 // if yes, select all '\n' and move for i := range NLlocate { // placer by 1 and adjust cursor if i >= y+scroll { // accordingly if next_nl, ok := NLlocate[i+1]; ok { new_nl := newLine{next_nl._cursorX, next_nl._placer - 1} NLlocate[i] = new_nl } } if i > largest { largest = i } } delete(NLlocate, largest) // delete last map entry _newLine := newLine{NLlocate[y-1+scroll]._cursorX + temp_cursor, NLlocate[y-1+scroll]._placer + temp_placer - 1} NLlocate[y-1+scroll] = _newLine } else { delete(NLlocate, y-1+scroll) } } } else if c == gc.KEY_PAGEDOWN { //debugLog.Println("HIT DOWN") msgWin.Scroll(-10) msgWin.Refresh() inputWin.Refresh() } else if c == gc.KEY_PAGEUP { //debugLog.Println("HIT UP") msgWin.Scroll(10) msgWin.Refresh() inputWin.Refresh() } else if c == gc.KEY_LEFT { y, x := inputWin.CursorYX() if x != 0 { inputWin.Move(y, x-1) placer-- } else if y != 0 { inputWin.Move(y-1, max_x-1) placer-- } if len(inputBuffer) > 0 && inputBuffer[placer+1] == byte('\n') { inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX) } } else if c == gc.KEY_RIGHT { y, x := inputWin.CursorYX() placer++ if inputBuffer == nil || placer == len(inputBuffer) { inputBuffer = append(inputBuffer, byte(' ')) } if inputBuffer[placer] == byte('\n') || x >= max_x-1 { inputWin.Move(y+1, 0) } else { inputWin.Move(y, x+1) } } else if c == gc.KEY_UP { y, x := inputWin.CursorYX() if y == 0 && placer == 0 { continue } else if y == 0 && scroll > 0 { inputWin.Move(0, x) inputWin.Scroll(-1) scroll -= 1 if NLlocate[y-2+scroll]._placer != 0 { inputWin.Erase() inputWin.Print(string(inputBuffer[(NLlocate[y-2+scroll]._placer):])) } else if placer-max_x-x > 0 { inputWin.Erase() inputWin.Print(string(inputBuffer[(placer - x - max_x):])) } else { inputWin.Erase() inputWin.Print(string(inputBuffer)) } } if y != 0 { inputWin.Move(y-1, x) placer -= max_x if placer < 0 { placer = 0 } } if NLlocate[y-1+scroll]._placer != 0 { if NLlocate[y-1+scroll]._cursorX < x { placer = NLlocate[y-1+scroll]._placer inputWin.Move(y-1, NLlocate[y-1+scroll]._cursorX) } else { placer = NLlocate[y-1+scroll]._placer - (NLlocate[y-1+scroll]._cursorX - x) } } } else if c == gc.KEY_DOWN { y, x := inputWin.CursorYX() if y != max_y { inputWin.Move(y+1, x) if NLlocate[y+scroll]._placer == 0 { placer += max_x } else { placer = NLlocate[y+scroll]._placer + x + 1 } } else if y == max_y { inputWin.Scroll(1) scroll += 1 inputWin.Move(max_y-1, x) if NLlocate[y+scroll]._placer == 0 { placer += max_x } else { placer = NLlocate[y+scroll]._placer + x + 1 } } if placer >= len(inputBuffer) { for i := len(inputBuffer); i < placer+1; i++ { inputBuffer = append(inputBuffer, byte(' ')) } } } else if rawInput == gc.KEY_TAB { y, x := inputWin.CursorYX() gc.Cursor(0) escapeHandler := contactsWindowNavigation(contactsMenuWin, contactMenu) if escapeHandler == 1 { return } gc.Cursor(1) inputWin.Move(y, x) } else if rawInput == gc.KEY_RETURN { placer = -1 for i := range NLlocate { delete(NLlocate, i) } sendMsg(inputWin, globalMsgWin) } else if rawInput == gc.KEY_SRIGHT { y, x := inputWin.CursorYX() if inputBuffer == nil || placer == len(inputBuffer)-1 { if y == max_y-1 { scroll++ } inputWin.Print("\n") temp := newLine{x, placer} NLlocate[y+scroll] = temp placer++ inputBuffer = append(inputBuffer, byte('\n')) } else { inputWin.Erase() inputBuffer = append(inputBuffer, byte('\n')) copy(inputBuffer[placer+1:], inputBuffer[placer:]) inputBuffer[placer+1] = byte('\n') inputWin.Print(string(inputBuffer)) temp := newLine{x, placer} placer++ nextholder, check := NLlocate[y+1+scroll] if check { for i := range NLlocate { if i == y+scroll { _newLine := newLine{NLlocate[i]._cursorX + 1 - x, NLlocate[i]._placer + 1} nextholder := NLlocate[i+1] _ = nextholder NLlocate[i+1] = _newLine } else if i > y { temp := NLlocate[i+1] NLlocate[i+1] = nextholder nextholder = temp } } } NLlocate[y+scroll] = temp inputWin.Move(y+1, 0) } } else if rawInput == gc.KEY_SLEFT { } else { y, x := inputWin.CursorYX() if inputBuffer == nil || placer == len(inputBuffer)-1 { inputWin.Print(string(c)) inputBuffer = append(inputBuffer, byte(c)) } else { inputWin.Erase() inputBuffer = append(inputBuffer, byte(c)) copy(inputBuffer[placer+1:], inputBuffer[placer:]) inputBuffer[placer+1] = byte(c) inputWin.Print(string(inputBuffer)) for i := range NLlocate { if i > y+scroll { tempLine := newLine{NLlocate[i]._cursorX, NLlocate[i]._placer + 1} NLlocate[i] = tempLine } } if NLlocate[y+scroll]._cursorX >= x { if NLlocate[y+scroll]._cursorX == max_x { copy(inputBuffer[NLlocate[y+scroll]._placer:len(inputBuffer)-1], inputBuffer[NLlocate[y+scroll]._placer+1:]) inputBuffer = inputBuffer[0 : len(inputBuffer)-1] delete(NLlocate, y) } else { temp := newLine{NLlocate[y+scroll]._cursorX + 1, NLlocate[y+scroll]._placer + 1} NLlocate[y+scroll] = temp } } } placer++ inputWin.Move(y, x+1) } } }