func init() { game.RegisterAbility("nitro", makeNitro) gob.Register(&nitro{}) }
func init() { game.RegisterAbility("pull", makePull) gob.Register(&pull{}) }
func init() { game.RegisterAbility("spawnCreeps", makeSpawnCreeps) gob.Register(&spawnCreeps{}) }
func init() { game.RegisterAbility("lightning", makeLightning) gob.Register(&lightning{}) }
func init() { game.RegisterAbility("mine", makePlaceMine) gob.Register(&placeMine{}) }
func init() { game.RegisterAbility("fire", makeFire) gob.Register(&fire{}) }
func init() { game.RegisterAbility("cloak", makeCloak) gob.Register(&cloak{}) }
func init() { game.RegisterAbility("asplode", makeAsplode) gob.Register(&asplode{}) }