func (db *DB) zrank(key []byte, member []byte, reverse bool) (int64, error) { if err := checkZSetKMSize(key, member); err != nil { return 0, err } k := db.zEncodeSetKey(key, member) if v, err := db.db.Get(k); err != nil { return 0, err } else if v == nil { return -1, nil } else { if s, err := Int64(v, err); err != nil { return 0, err } else { var it *leveldb.Iterator sk := db.zEncodeScoreKey(key, member, s) if !reverse { minKey := db.zEncodeStartScoreKey(key, MinScore) it = db.db.Iterator(minKey, sk, leveldb.RangeClose, 0, -1) } else { maxKey := db.zEncodeStopScoreKey(key, MaxScore) it = db.db.RevIterator(sk, maxKey, leveldb.RangeClose, 0, -1) } var lastKey []byte = nil var n int64 = 0 for ; it.Valid(); it.Next() { n++ lastKey = it.Key() } it.Close() if _, m, _, err := db.zDecodeScoreKey(lastKey); err == nil && bytes.Equal(m, member) { n-- return n, nil } } } return -1, nil }
func (db *DB) zRange(key []byte, min int64, max int64, withScores bool, offset int, limit int, reverse bool) ([]interface{}, error) { if len(key) > MaxKeySize { return nil, ErrKeySize } if offset < 0 { return []interface{}{}, nil } nv := 64 if limit > 0 { nv = limit } if withScores { nv = 2 * nv } v := make([]interface{}, 0, nv) var it *leveldb.Iterator //if reverse and offset is 0, limit < 0, we may use forward iterator then reverse //because leveldb iterator prev is slower than next if !reverse || (offset == 0 && limit < 0) { it = db.zIterator(key, min, max, offset, limit, false) } else { it = db.zIterator(key, min, max, offset, limit, true) } for ; it.Valid(); it.Next() { _, m, s, err := db.zDecodeScoreKey(it.Key()) //may be we will check key equal? if err != nil { continue } v = append(v, m) if withScores { v = append(v, StrPutInt64(s)) } } if reverse && (offset == 0 && limit < 0) { v = db.zReverse(v, withScores) } return v, nil }