func (rw *RegionWrapper) renderTile(chunk *mcmap.Chunk) (maptile, biotile *gdk.Pixmap, biocache []mcmap.Biome) { maptile = emptyPixmap(tileSize, tileSize, 24) mtDrawable := maptile.GetDrawable() mtGC := gdk.NewGC(mtDrawable) biotile = emptyPixmap(tileSize, tileSize, 24) btDrawable := biotile.GetDrawable() btGC := gdk.NewGC(btDrawable) biocache = make([]mcmap.Biome, mcmap.ChunkRectXZ) i := 0 for z := 0; z < mcmap.ChunkSizeXZ; z++ { scanX: for x := 0; x < mcmap.ChunkSizeXZ; x++ { bio := chunk.Biome(x, z) btGC.SetRgbFgColor(rw.bioLookup.Color(bio)) btDrawable.DrawRectangle(btGC, true, x*zoom, z*zoom, zoom, zoom) biocache[i] = bio i++ for y := chunk.Height(x, z); y >= 0; y-- { if col, ok := blockColors[chunk.Block(x, y, z).ID]; ok { mtGC.SetRgbFgColor(col) mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom) continue scanX } } mtGC.SetRgbFgColor(gdk.NewColor("#ffffff")) mtDrawable.DrawRectangle(mtGC, true, x*zoom, z*zoom, zoom, zoom) } } return }