Example #1
0
// VerifyTransaction checks that the inputs to the transaction exist,
// that the transaction does not create or destroy coins and that the
// signatures on the transaction are valid
func (bc Blockchain) VerifyTransaction(tx coin.Transaction) error {
	//CHECKLIST: DONE: check for duplicate ux inputs/double spending
	//CHECKLIST: DONE: check that inputs of transaction have not been spent
	//CHECKLIST: DONE: check there are no duplicate outputs

	// Q: why are coin hours based on last block time and not
	// current time?
	// A: no two computers will agree on system time. Need system clock
	// indepedent timing that everyone agrees on. fee values would depend on
	// local clock

	// Check transaction type and length
	// Check for duplicate outputs
	// Check for duplicate inputs
	// Check for invalid hash
	// Check for no inputs
	// Check for no outputs
	// Check for non 1e6 multiple coin outputs
	// Check for zero coin outputs
	// Check valid looking signatures
	if err := tx.Verify(); err != nil {
		return err
	}

	uxIn, err := bc.unspent.GetMultiple(tx.In)
	if err != nil {
		return err
	}
	// Checks whether ux inputs exist,
	// Check that signatures are allowed to spend inputs
	if err := tx.VerifyInput(uxIn); err != nil {
		return err
	}

	// Get the UxOuts we expect to have when the block is created.
	uxOut := coin.CreateUnspents(bc.Head().Head, tx)
	// Check that there are any duplicates within this set
	if uxOut.HasDupes() {
		return errors.New("Duplicate unspent outputs in transaction")
	}
	if DebugLevel1 {
		// Check that new unspents don't collide with existing.  This should
		// also be checked in verifyTransactions
		for i := range uxOut {
			if bc.unspent.Has(uxOut[i].Hash()) {
				return errors.New("New unspent collides with existing unspent")
			}
		}
	}

	// Check that no coins are lost, and sufficient coins and hours are spent
	err = coin.VerifyTransactionSpending(bc.Time(), uxIn, uxOut)
	if err != nil {
		return err
	}
	return nil
}