func Test_EnvironmentControllerFixture__heater_and_blower_when_cold(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["environment_controller_test.go"]) defer fixture.Finalize() test := &EnvironmentControllerFixture{Fixture: fixture} test.Setup() test.TestHeaterAndBlowerWhenCold() }
func Test_EnvironmentControllerFixture__high_alarm_on_if_at_threshold(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["environment_controller_test.go"]) defer fixture.Finalize() test := &EnvironmentControllerFixture{Fixture: fixture} test.Setup() test.TestHighAlarmOnIfAtThreshold() }
func Test_EnvironmentControllerFixture__everything_turned_off_at_startup(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["environment_controller_test.go"]) defer fixture.Finalize() test := &EnvironmentControllerFixture{Fixture: fixture} test.Setup() test.TestEverythingTurnedOffAtStartup() }
func Test_EnvironmentControllerFixture__everything_off_when_comfortable(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["environment_controller_test.go"]) defer fixture.Finalize() test := &EnvironmentControllerFixture{Fixture: fixture} test.Setup() test.TestEverythingOffWhenComfortable() }
func Test_BowlingGameScoringTests__perfect_game(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["bowling_game_test.go"]) defer fixture.Finalize() test := &BowlingGameScoringTests{Fixture: fixture} test.Setup() test.TestPerfectGame() }
func Test_BowlingGameScoringTests__strike_recieves_double_roll_bonus(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["bowling_game_test.go"]) defer fixture.Finalize() test := &BowlingGameScoringTests{Fixture: fixture} test.Setup() test.TestStrikeRecievesDoubleRollBonus() }
func Test_BowlingGameScoringTests__after_all_ones_the_score_should_be_twenty(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["bowling_game_test.go"]) defer fixture.Finalize() test := &BowlingGameScoringTests{Fixture: fixture} test.Setup() test.TestAfterAllOnesTheScoreShouldBeTwenty() }
func Test_ExampleFixture__with_assertions(t *testing.T) { t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["examples_test.go"]) defer fixture.Finalize() test := &ExampleFixture{Fixture: fixture} defer test.TeardownStuff() test.SetupStuff() test.TestWithAssertions() }
func Test_ExampleFixture__skip_with_nothing(t *testing.T) { t.Skip("Skipping test case: 'SkipTestWithNothing'") t.Parallel() fixture := gunit.NewFixture(t, testing.Verbose(), __code__["examples_test.go"]) defer fixture.Finalize() test := &ExampleFixture{Fixture: fixture} defer test.TeardownStuff() test.SetupStuff() test.SkipTestWithNothing() }