func (t *testAiPlayerSuite) TestPlayWinningMove() { board, player := aiPlayerSuiteSetup() game.MakeMoves(board, 0, 4, 1, 5) move := player.Play() t.Equal(2, move) }
func (t *testAiPlayerSuite) TestPlayGameTyingMove() { board, player := aiPlayerSuiteSetup() game.MakeMoves(board, 0, 1, 2, 4, 3, 5, 7, 6) move := player.Play() t.Equal(8, move) }