Example #1
0
// newFBO will generate a new Frame Buffer Object for use with the canvas
func newFBO(texture gl.Texture) (gl.Framebuffer, uint32) {
	// get currently bound fbo to reset to it later
	current_fbo := gl.GetBoundFramebuffer()

	framebuffer := gl.CreateFramebuffer()
	gl.BindFramebuffer(gl.FRAMEBUFFER, framebuffer)
	if texture.Valid() {
		gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0)
		// Initialize the texture to transparent black.
		gl.ClearColor(0.0, 0.0, 0.0, 0.0)
		gl.Clear(gl.COLOR_BUFFER_BIT)
	}
	status := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)

	// unbind framebuffer
	gl.BindFramebuffer(gl.FRAMEBUFFER, current_fbo)

	return framebuffer, uint32(status)
}
Example #2
0
// Clear will clear everything already rendered to the screen and set is all to
// the *Color provided.
func ClearC(c *Color) {
	gl.ClearColor(c[0], c[1], c[2], c[3])
	gl.Clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
}