func (Lobby) LobbyCreate(so *wsevent.Client, args struct { Map *string `json:"map"` Type *string `json:"type" valid:"debug,6s,highlander,4v4,ultiduo,bball"` League *string `json:"league" valid:"ugc,etf2l,esea,asiafortress,ozfortress,bballtf"` ServerType *string `json:"serverType" valid:"server,storedServer,serveme"` Serveme *servemeServer `json:"serveme" empty:"-"` Server *string `json:"server" empty:"-"` RconPwd *string `json:"rconpwd" empty:"-"` WhitelistID *string `json:"whitelistID"` Mumble *bool `json:"mumbleRequired"` Password *string `json:"password" empty:"-"` SteamGroupWhitelist *string `json:"steamGroupWhitelist" empty:"-"` // restrict lobby slots to twitch subs for a particular channel // not a pointer, since it is set to false when the argument json // string doesn't have the field TwitchWhitelistSubscribers bool `json:"twitchWhitelistSubs"` TwitchWhitelistFollowers bool `json:"twitchWhitelistFollows"` RegionLock bool `json:"regionLock"` Requirements *struct { Classes map[string]Requirement `json:"classes,omitempty"` General Requirement `json:"general,omitempty"` } `json:"requirements" empty:"-"` Discord *struct { RedChannel *string `json:"redChannel,omitempty"` BluChannel *string `json:"bluChannel,omitempty"` } `json:"discord" empty:"-"` }) interface{} { p := chelpers.GetPlayer(so.Token) if banned, until := p.IsBannedWithTime(player.BanCreate); banned { ban, _ := p.GetActiveBan(player.BanCreate) return fmt.Errorf("You've been banned from creating lobbies till %s (%s)", until.Format(time.RFC822), ban.Reason) } if p.HasCreatedLobby() { if p.Role != helpers.RoleAdmin && p.Role != helpers.RoleMod { return errors.New("You have already created a lobby.") } } var steamGroup string var context *servemetf.Context var reservation servemetf.Reservation if *args.SteamGroupWhitelist != "" { if reSteamGroup.MatchString(*args.SteamGroupWhitelist) { steamGroup = reSteamGroup.FindStringSubmatch(*args.SteamGroupWhitelist)[1] } else { return errors.New("Invalid Steam group URL") } } if *args.ServerType == "serveme" { if args.Serveme == nil { return errors.New("No serveme info given.") } var err error var start, end time.Time if start, err = time.Parse(servemetf.TimeFormat, (*args.Serveme).StartsAt); err != nil { return err } if end, err = time.Parse(servemetf.TimeFormat, (*args.Serveme).EndsAt); err != nil { return err } randBytes := make([]byte, 6) rand.Read(randBytes) *args.RconPwd = base64.URLEncoding.EncodeToString(randBytes) reservation = servemetf.Reservation{ StartsAt: start.Format(servemetf.TimeFormat), EndsAt: end.Format(servemetf.TimeFormat), ServerID: (*args.Serveme).Server.ID, WhitelistID: 1, RCON: *args.RconPwd, Password: "******", } context = helpers.GetServemeContextIP(chelpers.GetIPAddr(so.Request)) resp, err := context.Create(reservation, so.Token.Claims.(*chelpers.TF2StadiumClaims).SteamID) if err != nil || resp.Reservation.Errors != nil { if err != nil { logrus.Error(err) } else { logrus.Error(resp.Reservation.Errors) } return errors.New("Couldn't get serveme reservation") } *args.Server = resp.Reservation.Server.IPAndPort reservation = resp.Reservation } else if *args.ServerType == "storedServer" { if *args.Server == "" { return errors.New("No server ID given") } id, err := strconv.ParseUint(*args.Server, 10, 64) if err != nil { return err } server, err := gameserver.GetStoredServer(uint(id)) if err != nil { return err } *args.Server = server.Address *args.RconPwd = server.RCONPassword } else { // *args.ServerType == "server" if args.RconPwd == nil || *args.RconPwd == "" { return errors.New("RCON Password cannot be empty") } if args.Server == nil || *args.Server == "" { return errors.New("Server Address cannot be empty") } } var count int lobbyType := playermap[*args.Type] db.DB.Model(&gameserver.ServerRecord{}).Where("host = ?", *args.Server).Count(&count) if count != 0 { return errors.New("A lobby is already using this server.") } randBytes := make([]byte, 6) rand.Read(randBytes) serverPwd := base64.URLEncoding.EncodeToString(randBytes) //TODO what if playermap[lobbytype] is nil? info := gameserver.ServerRecord{ Host: *args.Server, RconPassword: *args.RconPwd, ServerPassword: serverPwd, } lob := lobby.NewLobby(*args.Map, lobbyType, *args.League, info, *args.WhitelistID, *args.Mumble, steamGroup) if args.TwitchWhitelistSubscribers || args.TwitchWhitelistFollowers { if p.TwitchName == "" { return errors.New("Please connect your twitch account first.") } lob.TwitchChannel = p.TwitchName if args.TwitchWhitelistFollowers { lob.TwitchRestriction = lobby.TwitchFollowers } else { lob.TwitchRestriction = lobby.TwitchSubscribers } } lob.Discord = args.Discord != nil if lob.Discord { if !reDiscordInvite.MatchString(*args.Discord.RedChannel) || !reDiscordInvite.MatchString(*args.Discord.BluChannel) { return errors.New("Invalid Discord invite URL") } lob.DiscordRedChannel = *args.Discord.RedChannel lob.DiscordBluChannel = *args.Discord.BluChannel } lob.RegionLock = args.RegionLock lob.CreatedBySteamID = p.SteamID lob.RegionCode, lob.RegionName = helpers.GetRegion(*args.Server) if (lob.RegionCode == "" || lob.RegionName == "") && config.Constants.GeoIP { if reservation.ID != 0 { err := context.Delete(reservation.ID, p.SteamID) for err != nil { err = context.Delete(reservation.ID, p.SteamID) } } else if *args.ServerType == "storedServer" { gameserver.PutStoredServer(*args.Server) } return errors.New("Couldn't find the region for this server.") } if lobby.MapRegionFormatExists(lob.MapName, lob.RegionCode, lob.Type) { if reservation.ID != 0 { err := context.Delete(reservation.ID, p.SteamID) for err != nil { err = context.Delete(reservation.ID, p.SteamID) } } else if *args.ServerType == "storedServer" { gameserver.PutStoredServer(*args.Server) } return errors.New("Your region already has a lobby with this map and format.") } if *args.ServerType == "serveme" { lob.ServemeID = reservation.ID } lob.Save() lob.CreateLock() if *args.ServerType == "serveme" { now := time.Now() for { status, err := context.Status(reservation.ID, p.SteamID) if err != nil { logrus.Error(err) } if status == "ready" { break } time.Sleep(10 * time.Second) if time.Since(now) >= 3*time.Minute { lob.Delete() return errors.New("Couldn't get Serveme reservation, try another server.") } } lob.ServemeCheck(context) } err := lob.SetupServer() if err != nil { //lobby setup failed, delete lobby and corresponding server record lob.Delete() return err } lob.SetState(lobby.Waiting) if args.Requirements != nil { for class, requirement := range (*args.Requirements).Classes { if requirement.Restricted.Blu { newRequirement("blu", class, requirement, lob) } if requirement.Restricted.Red { newRequirement("red", class, requirement, lob) } } if args.Requirements.General.Hours != 0 || args.Requirements.General.Lobbies != 0 { for i := 0; i < 2*format.NumberOfClassesMap[lob.Type]; i++ { req := &lobby.Requirement{ LobbyID: lob.ID, Hours: args.Requirements.General.Hours, Lobbies: args.Requirements.General.Lobbies, Slot: i, } req.Save() } } } if *args.Password != "" { for i := 0; i < 2*format.NumberOfClassesMap[lob.Type]; i++ { req := &lobby.Requirement{ LobbyID: lob.ID, Slot: i, Password: *args.Password, } req.Save() } } chat.NewBotMessage(fmt.Sprintf("Lobby created by %s", p.Alias()), int(lob.ID)).Send() lobby.BroadcastLobbyList() return newResponse( struct { ID uint `json:"id"` }{lob.ID}) }
func (Lobby) LobbyJoin(so *wsevent.Client, args struct { Id *uint `json:"id"` Class *string `json:"class"` Team *string `json:"team" valid:"red,blu"` Password *string `json:"password" empty:"-"` }) interface{} { p := chelpers.GetPlayer(so.Token) if banned, until := p.IsBannedWithTime(player.BanJoin); banned { ban, _ := p.GetActiveBan(player.BanJoin) return fmt.Errorf("You have been banned from joining lobbies till %s (%s)", until.Format(time.RFC822), ban.Reason) } //logrus.Debug("id %d class %s team %s", *args.Id, *args.Class, *args.Team) lob, tperr := lobby.GetLobbyByID(*args.Id) if tperr != nil { return tperr } if lob.Mumble { if banned, until := p.IsBannedWithTime(player.BanJoinMumble); banned { ban, _ := p.GetActiveBan(player.BanJoinMumble) return fmt.Errorf("You have been banned from joining Mumble lobbies till %s (%s)", until.Format(time.RFC822), ban.Reason) } } if lob.State == lobby.Ended { return errors.New("Cannot join a closed lobby.") } if lob.State == lobby.Initializing { return errors.New("Lobby is being setup right now.") } if lob.RegionLock { region, _ := helpers.GetRegion(chelpers.GetIPAddr(so.Request)) if region != lob.RegionCode { return errors.New("This lobby is region locked.") } } //Check if player is in the same lobby var sameLobby bool if id, err := p.GetLobbyID(false); err == nil && id == *args.Id { sameLobby = true } slot, tperr := format.GetSlot(lob.Type, *args.Team, *args.Class) if tperr != nil { return tperr } if prevId, _ := p.GetLobbyID(false); prevId != 0 && !sameLobby { lob, _ := lobby.GetLobbyByID(prevId) hooks.AfterLobbyLeave(lob, p, false, false) } tperr = lob.AddPlayer(p, slot, *args.Password) if tperr != nil { return tperr } if !sameLobby { hooks.AfterLobbyJoin(so, lob, p) } playersCnt := lob.GetPlayerNumber() lastNotif, timerExists := lobbyJoinLastNotif[lob.ID] if playersCnt >= notifThreshold[lob.Type] && !lob.IsEnoughPlayers(playersCnt) && (!timerExists || time.Since(lastNotif).Minutes() > 5) { lob.DiscordNotif(fmt.Sprintf("Almost ready [%d/%d]", playersCnt, lob.RequiredPlayers())) lobbyJoinLastNotif[lob.ID] = time.Now() } //check if lobby isn't already in progress (which happens when the player is subbing) lob.Lock() if lob.IsEnoughPlayers(playersCnt) && lob.State != lobby.InProgress && lob.State != lobby.ReadyingUp { lob.State = lobby.ReadyingUp lob.ReadyUpTimestamp = time.Now().Unix() + 30 lob.Save() helpers.GlobalWait.Add(1) time.AfterFunc(time.Second*30, func() { state := lob.CurrentState() //if all player's haven't readied up, //remove unreadied players and unready the //rest. //don't do this when: // lobby.State == Waiting (someone already unreadied up, so all players have been unreadied) // lobby.State == InProgress (all players have readied up, so the lobby has started) // lobby.State == Ended (the lobby has been closed) if state != lobby.Waiting && state != lobby.InProgress && state != lobby.Ended { lob.SetState(lobby.Waiting) removeUnreadyPlayers(lob) lob.UnreadyAllPlayers() //get updated lobby object lob, _ = lobby.GetLobbyByID(lob.ID) lobby.BroadcastLobby(lob) } helpers.GlobalWait.Done() }) room := fmt.Sprintf("%s_private", hooks.GetLobbyRoom(lob.ID)) broadcaster.SendMessageToRoom(room, "lobbyReadyUp", struct { Timeout int `json:"timeout"` }{30}) lobby.BroadcastLobbyList() } lob.Unlock() if lob.State == lobby.InProgress { //this happens when the player is a substitute db.DB.Preload("ServerInfo").First(lob, lob.ID) so.EmitJSON(helpers.NewRequest("lobbyStart", lobby.DecorateLobbyConnect(lob, p, slot))) } return emptySuccess }