func (Lobby) LobbySpectatorJoin(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { bytes, _ := json.Marshal(reqerr) return bytes } var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } var lob *models.Lobby lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { return tperr.Encode() } var specSameLobby bool arr, tperr := player.GetSpectatingIds() if len(arr) != 0 { for _, id := range arr { if id == *args.Id { specSameLobby = true continue } lobby, _ := models.GetLobbyById(id) lobby.RemoveSpectator(player, true) server.RemoveClient(so.Id(), fmt.Sprintf("%d_public", id)) } } // If the player is already in the lobby (either joined a slot or is spectating), don't add them. // Just Broadcast the lobby to them, so the frontend displays it. if id, _ := player.GetLobbyId(); id != *args.Id && !specSameLobby { tperr = lob.AddSpectator(player) if tperr != nil { return tperr.Encode() } chelpers.AfterLobbySpec(server, so, lob) } models.BroadcastLobbyToUser(lob, player.SteamId) return chelpers.EmptySuccessJS }
func DebugLobbyFill(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, debugLobbyFillFilter, func(param map[string]interface{}) string { id := param["id"].(uint) lobby, _ := models.GetLobbyById(id) var players []*models.Player for i := 1; i < int(lobby.Type)*2; i++ { steamid := "DEBUG" + strconv.FormatUint(uint64(time.Now().Unix()), 10) + strconv.Itoa(i) player, _ := models.NewPlayer(steamid) player.Debug = true player.Save() players = append(players, player) lobby.AddPlayer(player, i) } lobby.State = models.LobbyStateReadyingUp lobby.Save() room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobby.ID)) broadcaster.SendMessageToRoom(room, "lobbyReadyUp", "") lobby.ReadyUpTimeoutCheck() bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func removePlayerFromLobby(lobbyId uint, steamId string) (*models.Lobby, *models.Player, *helpers.TPError) { player, tperr := models.GetPlayerBySteamId(steamId) if tperr != nil { return nil, nil, tperr } lob, tperr := models.GetLobbyById(lobbyId) if tperr != nil { return nil, nil, tperr } switch lob.State { case models.LobbyStateInProgress: return lob, player, helpers.NewTPError("Lobby is in progress.", 1) case models.LobbyStateEnded: return lob, player, helpers.NewTPError("Lobby has closed.", 1) } _, err := lob.GetPlayerSlot(player) if err != nil { return lob, player, helpers.NewTPError("Player not playing", 2) } if err := lob.RemovePlayer(player); err != nil { return lob, player, err } return lob, player, lob.AddSpectator(player) }
func LobbyClose(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbyCloseFilters, func(params map[string]interface{}) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) lobbyid := params["id"].(uint) lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if player.SteamId != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin { bytes, _ := chelpers.BuildFailureJSON("Player not authorized to close lobby.", 1).Encode() return string(bytes) } if lob.State == models.LobbyStateEnded { bytes, _ := chelpers.BuildFailureJSON("Lobby already closed.", -1).Encode() return string(bytes) } helpers.LockRecord(lob.ID, lob) lob.Close(true) helpers.UnlockRecord(lob.ID, lob) chelpers.StopLogger(lobbyid) models.BroadcastLobbyList() // has to be done manually for now bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func onDisconnect(id string) { //defer helpers.Logger.Debug("Disconnected from Socket") defer chelpers.DeauthenticateSocket(id) if chelpers.IsLoggedInSocket(id) { steamid := chelpers.GetSteamId(id) broadcaster.RemoveSocket(steamid) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil || player == nil { helpers.Logger.Error(tperr.Error()) return } ids, tperr := player.GetSpectatingIds() if tperr != nil { helpers.Logger.Error(tperr.Error()) return } for _, id := range ids { lobby, _ := models.GetLobbyById(id) err := lobby.RemoveSpectator(player, true) if err != nil { helpers.Logger.Error(err.Error()) continue } //helpers.Logger.Debug("removing %s from %d", player.SteamId, id) } } }
func DebugLobbyReady(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } lobby, _ := models.GetLobbyById(*args.Id) var slots []models.LobbySlot db.DB.Where("lobby_id = ?", lobby.ID).Find(&slots) for _, slot := range slots { slot.Ready = true db.DB.Save(slot) } lobby.OnChange(true) return chelpers.EmptySuccessJS }
func DebugRequestLobbyStart(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, debugRequestLobbyStartFilter, func(params map[string]interface{}) string { lobby, _ := models.GetLobbyById(params["id"].(uint)) bytes, _ := models.DecorateLobbyConnectJSON(lobby).Encode() room := fmt.Sprintf("%s_private", chelpers.GetLobbyRoom(lobby.ID)) broadcaster.SendMessageToRoom(room, "lobbyStart", string(bytes)) bytes, _ = chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func PlayerReady(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerReadyFilter, func(_ map[string]interface{}) string { steamid := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.State != models.LobbyStateReadyingUp { bytes, _ := helpers.NewTPError("Lobby hasn't been filled up yet.", 4).ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lobby.ID, lobby) tperr = lobby.ReadyPlayer(player) defer helpers.UnlockRecord(lobby.ID, lobby) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.IsEveryoneReady() { lobby.State = models.LobbyStateInProgress lobby.Save() bytes, _ := models.DecorateLobbyConnectJSON(lobby).Encode() room := fmt.Sprintf("%s_private", chelpers.GetLobbyRoom(lobby.ID)) broadcaster.SendMessageToRoom(room, "lobbyStart", string(bytes)) models.BroadcastLobbyList() } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func DebugPlayerSub(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` Team *string `json:"team"` Class *string `json:"class"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } s, tperr := models.LobbyGetPlayerSlot(lob.Type, *args.Team, *args.Class) if tperr != nil { return tperr.Encode() } slot := models.LobbySlot{} err = db.DB.Where("slot = ?", s).First(&slot).Error if err != nil { helpers.Logger.Debug("", slot, s) return helpers.NewTPErrorFromError(err).Encode() } player := models.Player{} err = db.DB.First(&player, slot.PlayerId).Error if err != nil { helpers.Logger.Debug("", player) return helpers.NewTPErrorFromError(err).Encode() } sub, _ := models.NewSub(*args.Id, player.SteamId) db.DB.Save(sub) models.BroadcastSubList() return chelpers.EmptySuccessJS }
func playerCanKick(lobbyId uint, steamId string) (bool, *helpers.TPError) { lob, tperr := models.GetLobbyById(lobbyId) if tperr != nil { return false, tperr } player, tperr2 := models.GetPlayerBySteamId(steamId) if tperr2 != nil { return false, tperr2 } if steamId != lob.CreatedBySteamID && player.Role != helpers.RoleAdmin { return false, helpers.NewTPError("Not authorized to kick players", 1) } return true, nil }
func PlayerNotReady(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerUnreadyFilter, func(_ map[string]interface{}) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.State != models.LobbyStateReadyingUp { bytes, _ := helpers.NewTPError("Lobby hasn't been filled up yet.", 4).ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lobby.ID, lobby) tperr = lobby.UnreadyPlayer(player) lobby.RemovePlayer(player) helpers.UnlockRecord(lobby.ID, lobby) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby.UnreadyAllPlayers() bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func TestLobbyCreation(t *testing.T) { testhelpers.CleanupDB() lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, "ugc", models.ServerRecord{0, "testip", "", ""}, 0, false) lobby.Save() lobby2, _ := models.GetLobbyById(lobby.ID) assert.Equal(t, lobby.ID, lobby2.ID) assert.Equal(t, lobby.ServerInfo.Host, lobby2.ServerInfo.Host) assert.Equal(t, lobby.ServerInfo.ID, lobby2.ServerInfo.ID) lobby.MapName = "cp_granary" lobby.Save() db.DB.First(lobby2) assert.Equal(t, "cp_granary", lobby2.MapName) }
func LobbyNoLoginSpectatorJoin(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbyNoLoginSpectatorJoinFilters, func(params map[string]interface{}) string { id := params["id"].(uint) lobby, err := models.GetLobbyById(id) if err != nil { bytes, _ := err.ErrorJSON().Encode() return string(bytes) } chelpers.AfterLobbySpec(so, lobby) bytes, _ := models.DecorateLobbyDataJSON(lobby, true).Encode() so.Emit("lobbyData", string(bytes)) bytes, _ = chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func DebugLobbyReady(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, debugLobbyReadyFilter, func(param map[string]interface{}) string { id := param["id"].(uint) lobby, _ := models.GetLobbyById(id) var slots []models.LobbySlot db.DB.Where("lobby_id = ?", lobby.ID).Find(&slots) for _, slot := range slots { slot.Ready = true db.DB.Save(slot) } lobby.OnChange(true) bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func (Lobby) LobbyServerReset(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { ID *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { return err.Encode() } lobby, tperr := models.GetLobbyById(*args.ID) if player.SteamId != lobby.CreatedBySteamID { return helpers.NewTPError("Player not authorized to close lobby.", -1).Encode() } if tperr != nil { return tperr.Encode() } if lobby.State == models.LobbyStateEnded { return helpers.NewTPError("Lobby has ended", 1).Encode() } if err := models.ReExecConfig(lobby.ID); err != nil { return helpers.NewTPErrorFromError(err).Encode() } return chelpers.EmptySuccessJS }
func TestLobbyCreation(t *testing.T) { migrations.TestCleanup() lobby := models.NewLobby("cp_badlands", models.LobbyTypeSixes, models.ServerRecord{0, "testip", ""}, 0) lobby.Save() lobby2, _ := models.GetLobbyById(lobby.ID) assert.Equal(t, lobby.ID, lobby2.ID) assert.Equal(t, lobby.ServerInfo.Host, lobby2.ServerInfo.Host) assert.Equal(t, lobby.ServerInfo.ID, lobby2.ServerInfo.ID) //testing password creation assert.Equal(t, len(lobby.Server.ServerPassword), 8) lobby3 := models.NewLobby("cp_process_final", models.LobbyTypeSixes, models.ServerRecord{0, "testip", ""}, 0) lobby3.Save() assert.NotEqual(t, lobby.Server.ServerPassword, lobby3.Server.ServerPassword) lobby.MapName = "cp_granary" lobby.Save() db.DB.First(lobby2) assert.Equal(t, "cp_granary", lobby2.MapName) }
func (Lobby) LobbySpectatorLeave(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } steamId := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamId) if tperr != nil { return tperr.Encode() } lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } if !player.IsSpectatingId(lob.ID) { if id, _ := player.GetLobbyId(); id == *args.Id { chelpers.AfterLobbySpecLeave(server, so, lob) return chelpers.EmptySuccessJS } return helpers.NewTPError("Player is not spectating", -1).Encode() } lob.RemoveSpectator(player, true) chelpers.AfterLobbySpecLeave(server, so, lob) return chelpers.EmptySuccessJS }
func PlayerUnready(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, playerUnreadyFilter, func(_ map[string]interface{}) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lobby.ID, lobby) tperr = lobby.UnreadyPlayer(player) helpers.UnlockRecord(lobby.ID, lobby) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func LobbySpectatorJoin(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbySpectatorJoinFilters, func(params map[string]interface{}) string { lobbyid := params["id"].(uint) player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } var lob *models.Lobby lob, tperr = models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if id, _ := player.GetLobbyId(); id != lobbyid { helpers.LockRecord(lob.ID, lob) tperr = lob.AddSpectator(player) helpers.UnlockRecord(lob.ID, lob) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } chelpers.AfterLobbySpec(so, lob) models.BroadcastLobbyToUser(lob, player.SteamId) return string(bytes) }) }
func (Player) PlayerNotReady(_ *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { return tperr.Encode() } lobbyid, tperr := player.GetLobbyId() if tperr != nil { return tperr.Encode() } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { return tperr.Encode() } if lobby.State != models.LobbyStateReadyingUp { return helpers.NewTPError("Lobby hasn't been filled up yet.", 4).Encode() } tperr = lobby.UnreadyPlayer(player) lobby.RemovePlayer(player) if tperr != nil { return tperr.Encode() } lobby.UnreadyAllPlayers() return chelpers.EmptySuccessJS }
func AfterConnectLoggedIn(so socketio.Socket, player *models.Player) { lobbyIdPlaying, err := player.GetLobbyId() if err == nil { lobby, _ := models.GetLobbyById(lobbyIdPlaying) AfterLobbyJoin(so, lobby, player) AfterLobbySpec(so, lobby) models.BroadcastLobbyToUser(lobby, GetSteamId(so.Id())) slot := &models.LobbySlot{} err := db.DB.Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).First(slot).Error if err == nil { if lobby.State == models.LobbyStateInProgress && !slot.InGame { bytes, _ := models.DecorateLobbyConnectJSON(lobby).Encode() broadcaster.SendMessage(player.SteamId, "lobbyStart", string(bytes)) } else if lobby.State == models.LobbyStateReadyingUp && !slot.Ready { left := simplejson.New() left.Set("timeout", lobby.ReadyUpTimeLeft()) bytes, _ := left.Encode() broadcaster.SendMessage(player.SteamId, "lobbyReadyUp", string(bytes)) } } } settings, err2 := player.GetSettings() if err2 == nil { json := models.DecoratePlayerSettingsJson(settings) bytes, _ := json.Encode() broadcaster.SendMessage(player.SteamId, "playerSettings", string(bytes)) } profilePlayer, err3 := models.GetPlayerWithStats(player.SteamId) if err3 == nil { json := models.DecoratePlayerProfileJson(profilePlayer) bytes, _ := json.Encode() broadcaster.SendMessage(player.SteamId, "playerProfile", string(bytes)) } }
func DebugUpdateStatsFilter(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` } err := chelpers.GetParams(data, &args) if err != nil { return helpers.NewTPErrorFromError(err).Encode() } lobby, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } lobby.UpdateStats() return chelpers.EmptySuccessJS }
func ServerInit(server *wsevent.Server, noAuthServer *wsevent.Server) { server.OnDisconnect = onDisconnect server.Extractor = getEvent noAuthServer.OnDisconnect = onDisconnect noAuthServer.Extractor = getEvent server.On("authenticationTest", func(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, 0, true) if reqerr != nil { bytes, _ := json.Marshal(reqerr) return bytes } bytes, _ := json.Marshal(struct { Message string `json:"message"` }{"authenticated"}) return bytes }) //Global Handlers server.Register(handler.Global{}) //Lobby Handlers server.Register(handler.Lobby{}) //server.On("lobbyCreate", handler.LobbyCreate) //Player Handlers server.Register(handler.Player{}) //Chat Handlers server.Register(handler.Chat{}) //Admin Handlers server.Register(handler.Admin{}) //Debugging handlers // if config.Constants.ServerMockUp { // server.On("debugLobbyFill", handler.DebugLobbyFill) // server.On("debugLobbyReady", handler.DebugLobbyReady) // server.On("debugUpdateStatsFilter", handler.DebugUpdateStatsFilter) // server.On("debugPlayerSub", handler.DebugPlayerSub) // } noAuthServer.On("lobbySpectatorJoin", func(s *wsevent.Server, so *wsevent.Client, data []byte) []byte { var args struct { Id *uint `json:"id"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } var lob *models.Lobby lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } chelpers.AfterLobbySpec(s, so, lob) bytes, _ := json.Marshal(models.DecorateLobbyData(lob, true)) so.EmitJSON(helpers.NewRequest("lobbyData", string(bytes))) return chelpers.EmptySuccessJS }) noAuthServer.On("getSocketInfo", (handler.Global{}).GetSocketInfo) noAuthServer.DefaultHandler = func(_ *wsevent.Server, so *wsevent.Client, data []byte) []byte { return helpers.NewTPError("Player isn't logged in.", -4).Encode() } }
func LobbyJoin(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbyJoinFilters, func(params map[string]interface{}) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid := params["id"].(uint) classString := params["class"].(string) teamString := params["team"].(string) lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } //Check if player is in the same lobby var sameLobby bool if id, err := player.GetLobbyId(); err == nil && id == lobbyid { sameLobby = true } slot, tperr := models.LobbyGetPlayerSlot(lob.Type, teamString, classString) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } helpers.LockRecord(lob.ID, lob) defer helpers.UnlockRecord(lob.ID, lob) tperr = lob.AddPlayer(player, slot) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if !sameLobby { chelpers.AfterLobbyJoin(so, lob, player) } if lob.IsFull() { lob.State = models.LobbyStateReadyingUp lob.Save() lob.ReadyUpTimeoutCheck() room := fmt.Sprintf("%s_private", chelpers.GetLobbyRoom(lob.ID)) broadcaster.SendMessageToRoom(room, "lobbyReadyUp", `{"timeout":30}`) models.BroadcastLobbyList() } models.BroadcastLobbyToUser(lob, player.SteamId) bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func LobbyKick(so socketio.Socket) func(string) string { return chelpers.FilterRequest(so, lobbyKickFilters, func(params map[string]interface{}) string { steamid := params["steamid"].(string) ban := params["ban"].(bool) lobbyid := params["id"].(uint) var self bool selfSteamid := chelpers.GetSteamId(so.Id()) // TODO check authorization, currently can kick anyone if steamid == "" { self = true steamid = selfSteamid } //player to kick player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := chelpers.BuildFailureJSON(tperr.Error(), -1).Encode() return string(bytes) } if !self && selfSteamid != lob.CreatedBySteamID { // TODO proper authorization checks bytes, _ := chelpers.BuildFailureJSON( "Not authorized to remove players", 1).Encode() return string(bytes) } _, err := lob.GetPlayerSlot(player) helpers.LockRecord(lob.ID, lob) defer helpers.UnlockRecord(lob.ID, lob) var spec bool if err == nil { lob.RemovePlayer(player) } else if player.IsSpectatingId(lob.ID) { spec = true lob.RemoveSpectator(player) } else { bytes, _ := chelpers.BuildFailureJSON("Player neither playing nor spectating", 2).Encode() return string(bytes) } if ban { lob.BanPlayer(player) } if !spec { chelpers.AfterLobbyLeave(so, lob, player) } else { chelpers.AfterLobbySpecLeave(so, lob) } if !self { broadcaster.SendMessage(steamid, "sendNotification", fmt.Sprintf("You have been removed from Lobby #%d", lobbyid)) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }) }
func eventListener(eventChanMap map[string](chan map[string]interface{})) { for { select { case event := <-eventChanMap["playerDisc"]: lobbyid := event["lobbyId"].(uint) steamId := event["steamId"].(string) player, _ := models.GetPlayerBySteamId(steamId) lobby, _ := models.GetLobbyById(lobbyid) lobby.SetNotInGame(player) helpers.Logger.Debug("#%d, player %s<%s> disconnected", lobby.ID, player.Name, player.SteamId) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", fmt.Sprintf(`{"notification": "%s has disconected from the server."}`, player.Name)) t := time.After(time.Minute * 2) go func() { <-t lobby, _ := models.GetLobbyById(lobbyid) ingame, err := lobby.IsPlayerInGame(player) if err != nil { helpers.Logger.Error(err.Error()) } if !ingame { sub, _ := models.NewSub(lobby.ID, player.SteamId) db.DB.Save(sub) models.BroadcastSubList() lobby.RemovePlayer(player) } }() case event := <-eventChanMap["playerConn"]: lobbyid := event["lobbyId"].(uint) steamId := event["steamId"].(string) player, _ := models.GetPlayerBySteamId(steamId) lobby, _ := models.GetLobbyById(lobbyid) lobby.SetInGame(player) case event := <-eventChanMap["playerSub"]: lobbyid := event["lobbyId"].(uint) steamId := event["steamId"].(string) sub, err := models.NewSub(lobbyid, steamId) if err != nil { helpers.Logger.Error(err.Error()) continue } db.DB.Save(sub) models.BroadcastSubList() player, _ := models.GetPlayerBySteamId(steamId) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", fmt.Sprintf(`{"notification": "%s has been reported."}`, player.Name)) //helpers.Logger.Debug("#%d: Reported player %s<%s>", // lobbyid, player.Name, player.SteamId) case event := <-eventChanMap["discFromServer"]: lobbyid := event["lobbyId"].(uint) lobby, _ := models.GetLobbyByIdServer(lobbyid) helpers.Logger.Debug("#%d: Lost connection to %s", lobby.ID, lobby.ServerInfo.Host) lobby.Close(false) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", `{"notification": "Lobby Closed (Connection to server lost)."}`) case event := <-eventChanMap["matchEnded"]: lobbyid := event["lobbyId"].(uint) lobby, _ := models.GetLobbyByIdServer(lobbyid) helpers.Logger.Debug("#%d: Match Ended", lobbyid) lobby.UpdateStats() lobby.Close(false) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", `{"notification": ""Lobby Ended."}`) case <-eventChanMap["getServers"]: var lobbies []*models.Lobby var activeStates = []models.LobbyState{models.LobbyStateWaiting, models.LobbyStateInProgress} db.DB.Preload("ServerInfo").Model(&models.Lobby{}).Where("state IN (?)", activeStates).Find(&lobbies) for _, lobby := range lobbies { info := models.ServerBootstrap{ LobbyId: lobby.ID, Info: lobby.ServerInfo, } for _, player := range lobby.BannedPlayers { info.BannedPlayers = append(info.BannedPlayers, player.SteamId) } for _, slot := range lobby.Slots { var player = &models.Player{} db.DB.Find(player, slot.PlayerId) info.Players = append(info.Players, player.SteamId) } models.Pauling.Call("Pauling.SetupVerifier", &info, &struct{}{}) } } } }
func (Lobby) LobbyJoin(server *wsevent.Server, so *wsevent.Client, data []byte) []byte { reqerr := chelpers.FilterRequest(so, authority.AuthAction(0), true) if reqerr != nil { return reqerr.Encode() } var args struct { Id *uint `json:"id"` Class *string `json:"class"` Team *string `json:"team" valid:"red,blu"` } if err := chelpers.GetParams(data, &args); err != nil { return helpers.NewTPErrorFromError(err).Encode() } //helpers.Logger.Debug("id %d class %s team %s", *args.Id, *args.Class, *args.Team) player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { return tperr.Encode() } lob, tperr := models.GetLobbyById(*args.Id) if tperr != nil { return tperr.Encode() } if lob.State == models.LobbyStateEnded { return helpers.NewTPError("Cannot join a closed lobby.", -1).Encode() } //Check if player is in the same lobby var sameLobby bool if id, err := player.GetLobbyId(); err == nil && id == *args.Id { sameLobby = true } slot, tperr := models.LobbyGetPlayerSlot(lob.Type, *args.Team, *args.Class) if tperr != nil { return tperr.Encode() } if prevId, err := player.GetLobbyId(); err != nil { server.RemoveClient(so.Id(), fmt.Sprintf("%d_public", prevId)) server.RemoveClient(so.Id(), fmt.Sprintf("%d_private", prevId)) } tperr = lob.AddPlayer(player, slot, *args.Team, *args.Class) if tperr != nil { return tperr.Encode() } if !sameLobby { chelpers.AfterLobbyJoin(server, so, lob, player) } if lob.IsFull() { lob.State = models.LobbyStateReadyingUp lob.ReadyUpTimestamp = time.Now().Unix() + 30 lob.Save() tick := time.After(time.Second * 30) id := lob.ID stop := make(chan struct{}) go func() { select { case <-tick: lobby := &models.Lobby{} db.DB.First(lobby, id) if lobby.State != models.LobbyStateInProgress { err := lobby.RemoveUnreadyPlayers() if err != nil { helpers.Logger.Error("RemoveUnreadyPlayers: ", err.Error()) err = nil } err = lobby.UnreadyAllPlayers() if err != nil { helpers.Logger.Error("UnreadyAllPlayers: ", err.Error()) } lobby.State = models.LobbyStateWaiting lobby.Save() } case <-stop: return } }() room := fmt.Sprintf("%s_private", chelpers.GetLobbyRoom(lob.ID)) broadcaster.SendMessageToRoom(room, "lobbyReadyUp", `{"timeout":30}`) models.BroadcastLobbyList() } err := models.AllowPlayer(*args.Id, player.SteamId, *args.Team+*args.Class) if err != nil { helpers.Logger.Error(err.Error()) } if lob.State == models.LobbyStateInProgress { bytes, _ := json.Marshal(models.DecorateLobbyConnect(lob, player.Name, *args.Class)) broadcaster.SendMessage(player.SteamId, "lobbyStart", string(bytes)) } return chelpers.EmptySuccessJS }
func SocketInit(so socketio.Socket) { chelpers.AuthenticateSocket(so.Id(), so.Request()) if chelpers.IsLoggedInSocket(so.Id()) { steamid := chelpers.GetSteamId(so.Id()) SteamIdSocketMap[steamid] = &so } so.On("disconnection", func() { chelpers.DeauthenticateSocket(so.Id()) if chelpers.IsLoggedInSocket(so.Id()) { steamid := chelpers.GetSteamId(so.Id()) delete(SteamIdSocketMap, steamid) } helpers.Logger.Debug("on disconnect") }) so.On("authenticationTest", chelpers.AuthFilter(so.Id(), func(val string) string { return "authenticated" })) helpers.Logger.Debug("on connection") so.Join("-1") //room for global chat if chelpers.IsLoggedInSocket(so.Id()) { player, err := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if err != nil { helpers.Logger.Warning("User has a cookie with but a matching player record doesn't exist: %s", chelpers.GetSteamId(so.Id())) return } lobbyid, err := player.GetLobbyId() if err != nil { so.Join(strconv.FormatUint(uint64(lobbyid), 10)) } } var lobbyCreateParams = map[string]chelpers.Param{ "mapName": chelpers.Param{Type: chelpers.PTypeString}, "type": chelpers.Param{Type: chelpers.PTypeString}, "server": chelpers.Param{Type: chelpers.PTypeString}, "rconpwd": chelpers.Param{Type: chelpers.PTypeString}, "whitelist": chelpers.Param{Type: chelpers.PTypeInt}, "mumbleRequired": chelpers.Param{Type: chelpers.PTypeBool}, } so.On("lobbyCreate", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyCreateParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) mapName, _ := js.Get("mapName").String() lobbytypestring, _ := js.Get("type").String() server, _ := js.Get("server").String() rconPwd, _ := js.Get("rconpwd").String() whitelist, err := js.Get("whitelist").Int() var playermap = map[string]models.LobbyType{ "sixes": models.LobbyTypeSixes, "highlander": models.LobbyTypeHighlander, } lobbytype, ok := playermap[lobbytypestring] if !ok { bytes, _ := chelpers.BuildFailureJSON("Lobby type invalid.", -1).Encode() return string(bytes) } //mumble, _ := js.Get("mumbleRequired").Bool() //TODO: Configure server here //TODO what if playermap[lobbytype] is nil? lob := models.NewLobby(mapName, lobbytype, models.ServerRecord{Host: server, RconPassword: rconPwd}, whitelist) lob.CreatedBy = *player err = lob.Save() if err != nil { bytes, _ := err.(*helpers.TPError).ErrorJSON().Encode() return string(bytes) } // setup server info go func() { err := lob.TrySettingUp() if err != nil { SendMessage(chelpers.GetSteamId(so.Id()), "sendNotification", err.Error()) } else { // for debug SendMessage(chelpers.GetSteamId(so.Id()), "sendNotification", fmt.Sprintf("Lobby %d created successfully", lob.ID)) } }() lobby_id := simplejson.New() lobby_id.Set("id", lob.ID) bytes, _ := chelpers.BuildSuccessJSON(lobby_id).Encode() return string(bytes) }))) var lobbyCloseParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, } so.On("lobbyClose", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyCloseParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) lobbyid, _ := js.Get("id").Uint64() lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if player.ID != lob.CreatedByID { bytes, _ := chelpers.BuildFailureJSON("Player not authorized to close lobby.", 1).Encode() return string(bytes) } if lob.State == models.LobbyStateEnded { bytes, _ := chelpers.BuildFailureJSON("Lobby already closed.", -1).Encode() return string(bytes) } lob.Close() bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }))) var lobbyJoinParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, "class": chelpers.Param{Type: chelpers.PTypeString}, "team": chelpers.Param{Type: chelpers.PTypeString}, } so.On("lobbyJoin", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyJoinParams, func(js *simplejson.Json) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, _ := js.Get("id").Uint64() classString, _ := js.Get("class").String() teamString, _ := js.Get("team").String() lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } slot, tperr := chelpers.GetPlayerSlot(lob.Type, teamString, classString) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } tperr = lob.AddPlayer(player, slot) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } so.Join(strconv.FormatUint(lobbyid, 10)) bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }))) var lobbyRemovePlayerParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, "steamid": chelpers.Param{Type: chelpers.PTypeString, Default: ""}, "ban": chelpers.Param{Type: chelpers.PTypeBool, Default: false}, } so.On("lobbyRemovePlayer", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyRemovePlayerParams, func(js *simplejson.Json) string { steamid, _ := js.Get("steamid").String() ban, _ := js.Get("ban").Bool() lobbyid, _ := js.Get("id").Int() self := false // TODO check authorization, currently can kick anyone if steamid == "" || steamid == chelpers.GetSteamId(so.Id()) { self = true steamid = chelpers.GetSteamId(so.Id()) } player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := chelpers.BuildFailureJSON(tperr.Error(), -1).Encode() return string(bytes) } if !self && lob.CreatedByID != player.ID { // TODO proper authorization checks bytes, _ := chelpers.BuildFailureJSON("Not authorized to remove players", 1).Encode() return string(bytes) } _, err := lob.GetPlayerSlot(player) if err == nil { lob.RemovePlayer(player) } else if player.IsSpectatingId(lob.ID) { lob.RemoveSpectator(player) } else { bytes, _ := chelpers.BuildFailureJSON("Player neither playing nor spectating", 2).Encode() return string(bytes) } if ban { lob.BanPlayer(player) } so.Leave(strconv.FormatInt(int64(lobbyid), 10)) bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) }))) so.On("playerReady", chelpers.AuthFilter(so.Id(), func(val string) string { steamid := chelpers.GetSteamId(so.Id()) player, tperr := models.GetPlayerBySteamId(steamid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } tperr = lobby.ReadyPlayer(player) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if lobby.IsEveryoneReady() { bytes, _ := decorators.GetLobbyConnectJSON(lobby).Encode() SendMessageToRoom(strconv.FormatUint(uint64(lobby.ID), 10), "lobbyStart", string(bytes)) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) })) so.On("playerUnready", chelpers.AuthFilter(so.Id(), func(val string) string { player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobbyid, tperr := player.GetLobbyId() if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lobby, tperr := models.GetLobbyById(lobbyid) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } tperr = lobby.UnreadyPlayer(player) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(bytes) })) var lobbyJoinSpectatorParams = map[string]chelpers.Param{ "id": chelpers.Param{Type: chelpers.PTypeInt}, } so.On("lobbySpectatorJoin", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(lobbyJoinSpectatorParams, func(js *simplejson.Json) string { lobbyid, _ := js.Get("id").Uint64() player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob, tperr := models.GetLobbyById(uint(lobbyid)) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } bytes, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() tperr = lob.AddSpectator(player) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } lob.Save() return string(bytes) }))) var playerSettingsGetParams = map[string]chelpers.Param{ "key": chelpers.Param{Type: chelpers.PTypeString, Default: ""}, } so.On("playerSettingsGet", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(playerSettingsGetParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) key, _ := js.Get("key").String() var err error var settings []models.PlayerSetting var setting models.PlayerSetting if key == "" { settings, err = player.GetSettings() } else { setting, err = player.GetSetting(key) settings = append(settings, setting) } if err != nil { bytes, _ := chelpers.BuildFailureJSON(err.Error(), 0).Encode() return string(bytes) } result := decorators.GetPlayerSettingsJson(settings) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return string(resp) }))) var playerSettingsSetParams = map[string]chelpers.Param{ "key": chelpers.Param{Type: chelpers.PTypeString}, "value": chelpers.Param{Type: chelpers.PTypeString}, } so.On("playerSettingsSet", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(playerSettingsSetParams, func(js *simplejson.Json) string { player, _ := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) key, _ := js.Get("key").String() value, _ := js.Get("value").String() err := player.SetSetting(key, value) if err != nil { bytes, _ := chelpers.BuildFailureJSON(err.Error(), 0).Encode() return string(bytes) } resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(resp) }))) var playerProfileParams = map[string]chelpers.Param{ "steamid": chelpers.Param{Type: chelpers.PTypeString, Default: ""}, } so.On("playerProfile", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(playerProfileParams, func(js *simplejson.Json) string { steamid, _ := js.Get("steamid").String() if steamid == "" { steamid = chelpers.GetSteamId(so.Id()) } player, playErr := models.GetPlayerWithStats(steamid) if playErr != nil { bytes, _ := chelpers.BuildFailureJSON(playErr.Error(), 0).Encode() return string(bytes) } result := decorators.GetPlayerProfileJson(player) resp, _ := chelpers.BuildSuccessJSON(result).Encode() return string(resp) }))) var chatSendParams = map[string]chelpers.Param{ "message": chelpers.Param{Type: chelpers.PTypeString}, "room": chelpers.Param{Type: chelpers.PTypeInt}, } so.On("chatSend", chelpers.AuthFilter(so.Id(), chelpers.JsonVerifiedFilter(chatSendParams, func(js *simplejson.Json) string { message, _ := js.Get("message").String() room, _ := js.Get("room").Int() player, tperr := models.GetPlayerBySteamId(chelpers.GetSteamId(so.Id())) if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } //Check if player has either joined, or is spectating lobby lobbyId, tperr := player.GetLobbyId() if room > 0 { // if room is a lobby room if tperr != nil { bytes, _ := tperr.ErrorJSON().Encode() return string(bytes) } else if lobbyId != uint(room) && !player.IsSpectatingId(uint(room)) { bytes, _ := chelpers.BuildFailureJSON("Player is not in the lobby.", 5).Encode() return string(bytes) } } else { // else room is the lobby list room room = -1 } t := time.Now() chatMessage := simplejson.New() // TODO send proper timestamps chatMessage.Set("timestamp", strconv.Itoa(t.Hour())+strconv.Itoa(t.Minute())) chatMessage.Set("message", html.EscapeString(message)) chatMessage.Set("room", room) user := simplejson.New() user.Set("id", player.SteamId) user.Set("name", player.Name) chatMessage.Set("user", user) bytes, _ := chatMessage.Encode() so.BroadcastTo(strconv.Itoa(room), "chatReceive", string(bytes)) resp, _ := chelpers.BuildSuccessJSON(simplejson.New()).Encode() return string(resp) }))) }
func handleEvent(event map[string]interface{}) { switch event["name"] { case "playerDisc": slot := &models.LobbySlot{} lobbyid := event["lobbyId"].(uint) steamId := event["steamId"].(string) player, _ := models.GetPlayerBySteamId(steamId) db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).First(slot) helpers.LockRecord(slot.ID, slot) slot.InGame = false db.DB.Save(slot) helpers.UnlockRecord(slot.ID, slot) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", fmt.Sprintf("%s has disconected from the server .", player.Name)) go func() { t := time.After(time.Minute * 2) <-t lobby, _ := models.GetLobbyById(lobbyid) slot := &models.LobbySlot{} db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).First(slot) if !slot.InGame { helpers.LockRecord(lobby.ID, lobby) defer helpers.UnlockRecord(lobby.ID, lobby) lobby.RemovePlayer(player) broadcaster.SendMessage(player.SteamId, "sendNotification", "You have been removed from the lobby.") } }() case "playerConn": slot := &models.LobbySlot{} lobbyid := event["lobbyId"].(uint) steamId := event["steamId"].(string) player, _ := models.GetPlayerBySteamId(steamId) err := db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).First(slot).Error if err == nil { //else, player isn't in the lobby, will be kicked by Pauling helpers.LockRecord(slot.ID, slot) slot.InGame = true db.DB.Save(slot) helpers.UnlockRecord(slot.ID, slot) } case "playerRep": lobbyid := event["lobbyId"].(uint) steamId := event["steamId"].(string) player, _ := models.GetPlayerBySteamId(steamId) var slot *models.LobbySlot db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).Find(slot) slot.NeedSub = true db.DB.Save(slot) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", fmt.Sprintf("%s has been reported.", player.Name)) case "discFromServer": lobbyid := event["lobbyId"].(uint) lobby, _ := models.GetLobbyById(lobbyid) helpers.LockRecord(lobby.ID, lobby) lobby.Close(false) helpers.UnlockRecord(lobby.ID, lobby) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", "Disconnected from Server.") case "matchEnded": lobbyid := event["lobbyId"].(uint) lobby, _ := models.GetLobbyById(lobbyid) helpers.LockRecord(lobby.ID, lobby) lobby.UpdateStats() lobby.Close(false) helpers.UnlockRecord(lobby.ID, lobby) room := fmt.Sprintf("%s_public", chelpers.GetLobbyRoom(lobbyid)) broadcaster.SendMessageToRoom(room, "sendNotification", "Lobby Ended.") case "getServers": var lobbies []*models.Lobby var activeStates = []models.LobbyState{models.LobbyStateWaiting, models.LobbyStateInProgress} db.DB.Model(&models.Lobby{}).Where("state IN (?)", activeStates).Find(&lobbies) for _, lobby := range lobbies { info := models.ServerBootstrap{ LobbyId: lobby.ID, Info: lobby.ServerInfo, } for _, player := range lobby.BannedPlayers { info.BannedPlayers = append(info.BannedPlayers, player.SteamId) } for _, slot := range lobby.Slots { var player *models.Player db.DB.Find(player, slot.PlayerId) info.Players = append(info.Players, player.SteamId) } models.Pauling.Call("Pauling.SetupVerifier", &info, &struct{}{}) } } }