func init() { console.NewStringVar("cl_version", stevenBuildVersion).Doc(` cl_version returns the build information compiled into steven. Returns dev if not set. `) console.NewStringVar("cl_mc_version", resource.ResourcesVersion).Doc(` cl_mc_version returns the minecraft version steven currently supports. `) console.Register("connect %", connect) }
invScreen.setCursor(ItemStackFromProtocol(p.ItemStack)) } if p.Slot >= int16(len(inv.Items)) { return } inv.Items[p.Slot] = ItemStackFromProtocol(p.ItemStack) inv.Update() } func (handler) PlaySound(p *protocol.SoundEffect) { PlaySoundAt(p.Name, float64(p.Volume), float64(p.Pitch)/63, mgl32.Vec3{ float32(p.X) / 8, float32(p.Y) / 8, float32(p.Z) / 8, }) } func (h handler) PluginMessage(p *protocol.PluginMessageClientbound) { h.handlePluginMessage(p.Channel, bytes.NewReader(p.Data), false) } var serverBrand = console.NewStringVar("sv_brand", "unknown").Doc(` sv_brand shows the last sent MC|Brand packet from the server. This identifies the make of the server like vanilla, spigot, forge etc. `) func (h handler) ServerBrand(b *pmMinecraftBrand) { serverBrand.SetValue(b.Brand) }
package steven import ( "bytes" "fmt" "strings" "github.com/thinkofdeath/steven/console" "github.com/thinkofdeath/steven/render" "github.com/thinkofdeath/steven/resource" "github.com/thinkofdeath/steven/resource/locale" "github.com/thinkofdeath/steven/ui" ) var resourcePacks = console.NewStringVar("cl_resource_packs", "", console.Serializable).Doc(` cl_resource_packs is a comma seperated list of resource packs that are currently enabled. `) func initResources() { var pBar *progressBar resource.Init(func(progress float64, done bool) { if !done { if pBar == nil { pBar = newProgressBar() } pBar.update(progress, fmt.Sprintf("Downloading textures: %v/100", int(100*progress))) } else { if pBar != nil { pBar.remove()
"github.com/go-gl/glfw/v3.1/glfw" "github.com/thinkofdeath/steven/console" "github.com/thinkofdeath/steven/format" "github.com/thinkofdeath/steven/protocol/mojang" "github.com/thinkofdeath/steven/render" "github.com/thinkofdeath/steven/resource" "github.com/thinkofdeath/steven/ui" ) var ( connected bool skipLogin bool stevenBuildVersion string = "dev" clientUsername = console.NewStringVar("cl_username", "", console.Serializable).Doc(` cl_username is the username that the client will use to connect to servers. `) clientUUID = console.NewStringVar("cl_uuid", "", console.Serializable).Doc(` cl_uuid is the uuid of the client. This is unique to a player unlike their username. `) clientAccessToken = console.NewStringVar("auth_token", "", console.Serializable).Doc(` auth_token is the token used for this session to auth to servers or relogin to this account. `) clientToken = console.NewStringVar("auth_client_token", "", console.Serializable).Doc(` auth_client_token is a token that stays static between sessions. Used to identify this client vs others. `)
import ( "math" "github.com/thinkofdeath/steven/console" "github.com/thinkofdeath/steven/ui" "github.com/thinkofdeath/steven/ui/scene" ) const ( uiAuto = "auto" uiSmall = "small" uiMedium = "medium" uiLarge = "large" ) var uiScale = console.NewStringVar("cl_ui_scale", "auto", console.Mutable, console.Serializable). Doc(` cl_ui_scale sets the scaling used for the user interface. Valid values are: - auto - small - medium - large `) func init() { uiScale.Callback(func() { setUIScale() }) ui.ClickSound = func() { PlaySound("random.click")