func newRespawnScreen() *respawnScreen { rs := &respawnScreen{ scene: scene.New(true), } rs.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) rs.background.SetA(160) rs.scene.AddDrawable(rs.background.Attach(ui.Top, ui.Left)) rs.scene.AddDrawable( ui.NewText("Respawn:", 0, -20, 255, 255, 255).Attach(ui.Center, ui.Middle), ) respawn, txt := newButtonText("Respawn", -205, 20, 400, 40) rs.scene.AddDrawable(respawn.Attach(ui.Center, ui.Middle)) rs.scene.AddDrawable(txt) respawn.AddClick(func() { setScreen(nil) Client.network.Write(&protocol.ClientStatus{ActionID: 0}) }) disconnect, txt := newButtonText("Disconnect", 205, 20, 400, 40) rs.scene.AddDrawable(disconnect.Attach(ui.Center, ui.Middle)) rs.scene.AddDrawable(txt) disconnect.AddClick(func() { Client.network.SignalClose(errManualDisconnect) }) uiFooter(rs.scene) return rs }
func newGameMenu() screen { gm := &gameMenu{ scene: scene.New(true), } gm.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) gm.background.SetA(160) gm.scene.AddDrawable(gm.background.Attach(ui.Top, ui.Left)) disconnect, txt := newButtonText("Disconnect", 0, 50, 400, 40) gm.scene.AddDrawable(disconnect.Attach(ui.Center, ui.Middle)) gm.scene.AddDrawable(txt) disconnect.AddClick(func() { Client.network.SignalClose(errManualDisconnect) }) rtg, txt := newButtonText("Return to game", 0, -50, 400, 40) gm.scene.AddDrawable(rtg.Attach(ui.Center, ui.Middle)) gm.scene.AddDrawable(txt) rtg.AddClick(func() { setScreen(nil) }) option, txt := newButtonText("Options", 0, 0, 400, 40) gm.scene.AddDrawable(option.Attach(ui.Center, ui.Middle)) gm.scene.AddDrawable(txt) option.AddClick(func() { setScreen(newOptionMenu(newGameMenu)) }) uiFooter(gm.scene) return gm }
func newResourceList(ret func() screen) screen { rl := &resourceList{ scene: scene.New(true), ret: ret, } rl.logo.init(rl.scene) uiFooter(rl.scene) rl.redraw() refresh, txt := newButtonText("Refresh", 300, -50-15, 100, 30) rl.scene.AddDrawable(refresh.Attach(ui.Center, ui.Middle)) rl.scene.AddDrawable(txt) refresh.AddClick(rl.redraw) done, txt := newButtonText("Done", 200, -50-15, 100, 30) rl.scene.AddDrawable(done.Attach(ui.Center, ui.Middle)) rl.scene.AddDrawable(txt) done.AddClick(func() { setScreen(newOptionMenu(rl.ret)) }) return rl }
func NewInventory(ty InventoryType, id, size int) *Inventory { return &Inventory{ Type: ty, ID: id, Items: make([]*ItemStack, size), scene: scene.New(true), } }
func (i *inventoryScreen) init() { i.prev = window.SetKeyCallback(i.onKey) i.activeSlot = -1 i.cursorItem = nil if i.scene != nil { i.scene.Hide() } i.scene = scene.New(true) }
func (p *playerListUI) init() { p.info = map[protocol.UUID]*playerInfo{} p.scene = scene.New(false) for i := range p.background { p.background[i] = ui.NewImage(render.GetTexture("solid"), 0, 16, playerListWidth+48, 16, 0, 0, 1, 1, 0, 0, 0) p.background[i].SetA(120) p.background[i].SetDraw(false) p.scene.AddDrawable(p.background[i].Attach(ui.Top, ui.Center)) } }
func (i *inventoryScreen) setCursor(item *ItemStack) { i.scene.Hide() i.scene = scene.New(true) i.cursorItem = item i.cursorIcon = nil if item != nil { i.cursorIcon = createItemIcon(item, i.scene, i.lastMX-16, i.lastMY-16) i.cursorIcon.SetLayer(100) } Client.activeInventory.Update() }
func (cs *consoleScreen) init() { cs.scene = scene.New(true) cs.container = ui.NewContainer(0, -220, 854, 220) cs.container.SetLayer(-200) cs.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 220, 0, 0, 1, 1, 0, 0, 0) cs.background.SetA(180) cs.background.AttachTo(cs.container) cs.scene.AddDrawable(cs.background.Attach(ui.Top, ui.Left)) cs.inputText = ui.NewText("", 5, 200, 255, 255, 255) cs.inputText.AttachTo(cs.container) cs.scene.AddDrawable(cs.inputText.Attach(ui.Top, ui.Left)) cs.pos = -220 cs.visible = false }
func newLoginScreen() *loginScreen { ls := &loginScreen{ scene: scene.New(false), } if clientToken.Value() == "" { data := make([]byte, 16) crand.Read(data) clientToken.SetValue(hex.EncodeToString(data)) } ls.logo.init(ls.scene) ls.LoginBtn, ls.LoginTxt = newButtonText("Login", 0, 100, 400, 40) ls.scene.AddDrawable(ls.LoginBtn.Attach(ui.Middle, ui.Center)) ls.scene.AddDrawable(ls.LoginTxt) ls.LoginBtn.AddClick(ls.Login) ls.LoginError = ui.NewText("", 0, 150, 255, 50, 50).Attach(ui.Middle, ui.Center) ls.scene.AddDrawable(ls.LoginError) { ls.User = ui.NewTextBox(0, -20, 400, 40).Attach(ui.Middle, ui.Center) ls.scene.AddDrawable(ls.User) label := ui.NewText("Username/Email:", 0, -18, 255, 255, 255) label.AttachTo(ls.User) ls.scene.AddDrawable(label) } { ls.Pass = ui.NewTextBox(0, 40, 400, 40).Attach(ui.Middle, ui.Center) ls.Pass.SubmitFunc = ls.Login ls.Pass.SetPassword(true) ls.scene.AddDrawable(ls.Pass) label := ui.NewText("Password:", 0, -18, 255, 255, 255) label.AttachTo(ls.Pass) ls.scene.AddDrawable(label) } uiFooter(ls.scene) ls.scene.Show() if getProfile().IsComplete() { ls.refresh() } return ls }
func newEditServer(index int) *editServer { se := &editServer{ scene: scene.New(true), index: index, } se.logo.init(se.scene) uiFooter(se.scene) done, txt := newButtonText("Done", 110, 100, 200, 40) se.scene.AddDrawable(done.Attach(ui.Center, ui.Middle)) se.scene.AddDrawable(txt) done.AddClick(func() { se.save() }) cancel, txt := newButtonText("Cancel", -110, 100, 200, 40) se.scene.AddDrawable(cancel.Attach(ui.Center, ui.Middle)) se.scene.AddDrawable(txt) cancel.AddClick(func() { setScreen(newServerList()) }) se.name = ui.NewTextBox(0, -20, 400, 40) se.scene.AddDrawable(se.name.Attach(ui.Middle, ui.Center)) label := ui.NewText("Name:", 0, -18, 255, 255, 255).Attach(ui.Top, ui.Left) label.AttachTo(se.name) se.scene.AddDrawable(label) se.address = ui.NewTextBox(0, 40, 400, 40) se.scene.AddDrawable(se.address.Attach(ui.Middle, ui.Center)) label = ui.NewText("Address:", 0, -18, 255, 255, 255).Attach(ui.Top, ui.Left) label.AttachTo(se.address) se.scene.AddDrawable(label) if index != -1 { server := Config.Servers[index] se.name.Update(server.Name) se.address.Update(server.Address) } return se }
func newServerList() screen { sl := &serverList{ scene: scene.New(true), } sl.logo.init(sl.scene) uiFooter(sl.scene) sl.redraw() refresh, txt := newButtonText("Refresh", 300, -50-15, 100, 30) sl.scene.AddDrawable(refresh.Attach(ui.Center, ui.Middle)) sl.scene.AddDrawable(txt) refresh.AddClick(sl.redraw) add, txt := newButtonText("Add", 200, -50-15, 100, 30) sl.scene.AddDrawable(add.Attach(ui.Center, ui.Middle)) sl.scene.AddDrawable(txt) add.AddClick(func() { setScreen(newEditServer(-1)) }) options := ui.NewButton(5, 25, 40, 40) sl.scene.AddDrawable(options.Attach(ui.Bottom, ui.Right)) cog := ui.NewImage(render.GetTexture("steven:gui/cog"), 0, 0, 40, 40, 0, 0, 1, 1, 255, 255, 255) cog.AttachTo(options) sl.scene.AddDrawable(cog.Attach(ui.Center, ui.Middle)) options.AddClick(func() { setScreen(newOptionMenu(newServerList)) }) if disconnectReason.Value != nil { disMsg := ui.NewText("Disconnected", 0, 32, 255, 0, 0).Attach(ui.Top, ui.Center) dis := ui.NewFormattedWidth(disconnectReason, 0, 48, 600) disB := ui.NewImage(render.GetTexture("solid"), 0, 30, math.Max(dis.Width, disMsg.Width)+4, dis.Height+4+16, 0, 0, 1, 1, 0, 0, 0) disB.SetA(100) sl.scene.AddDrawable(disB.Attach(ui.Top, ui.Center)) sl.scene.AddDrawable(dis.Attach(ui.Top, ui.Center)) sl.scene.AddDrawable(disMsg) } return sl }
func (playerInventory) Draw(s *scene.Type, inv *Inventory) { full := Client.activeInventory == Client.playerInventory if !full { // Slots 36-44 are the hotbar Client.hotbarScene.Hide() Client.hotbarScene = scene.New(true) hs := Client.hotbarScene for i := invPlayerHotbarOffset; i < invPlayerHotbarOffset+9; i++ { if inv.Items[i] == nil { continue } item := inv.Items[i] container := createItemIcon(item, hs, 6+40*float64(i-36), 6). Attach(ui.Top, ui.Left) container.AttachTo(Client.hotbar) } return } background := ui.NewImage( render.GetTexture("gui/container/inventory"), 0, 0, 176*2, 166*2, 0, 0, 176/256.0, 166/256.0, 255, 255, 255, ) s.AddDrawable(background.Attach(ui.Middle, ui.Center)) check := ui.NewContainer(0, 0, 176*2, 166*2) s.AddDrawable(check.Attach(ui.Middle, ui.Center)) check.HoverFunc = func(over bool) { invScreen.inWindow = over } var slotPositions = [45][2]float64{ 0: {144, 36}, // Craft-out // Craft-In 1: {88, 26}, 2: {106, 26}, 3: {88, 44}, 4: {106, 44}, // Armor 5: {8, 8}, 6: {8, 26}, 7: {8, 44}, 8: {8, 62}, } for i := 9; i <= 35; i++ { x := i % 9 y := (i / 9) - 1 slotPositions[i] = [2]float64{ 8 + 18*float64(x), 84 + 18*float64(y), } } for i := 0; i < 9; i++ { slotPositions[i+36] = [2]float64{ 8 + 18*float64(i), 142, } } solid := render.GetTexture("solid") for i, pos := range slotPositions { i := i ctn := ui.NewContainer(pos[0]*2, pos[1]*2, 32, 32) ctn.AttachTo(background) s.AddDrawable(ctn) item := inv.Items[i] if item != nil { container := createItemIcon(item, s, pos[0]*2, pos[1]*2) container.AttachTo(background) } else if i >= 5 && i <= 8 { tex := render.GetTexture([]string{ "items/empty_armor_slot_helmet", "items/empty_armor_slot_chestplate", "items/empty_armor_slot_leggings", "items/empty_armor_slot_boots", }[i-5]) img := ui.NewImage(tex, pos[0]*2, pos[1]*2, 32, 32, 0, 0, 1, 1, 255, 255, 255) img.AttachTo(background) s.AddDrawable(img) } highlight := ui.NewImage(solid, pos[0]*2, pos[1]*2, 32, 32, 0, 0, 1, 1, 255, 255, 255) highlight.SetA(0) highlight.AttachTo(background) highlight.SetLayer(25) s.AddDrawable(highlight) ctn.HoverFunc = func(over bool) { if over { highlight.SetA(100) invScreen.activeSlot = i } else { highlight.SetA(0) if i == invScreen.activeSlot { invScreen.activeSlot = -1 } } } } }
func newClient() { c := &ClientState{ Bounds: vmath.AABB{ Min: mgl32.Vec3{-0.3, 0, -0.3}, Max: mgl32.Vec3{0.3, 1.8, 0.3}, }, scene: scene.New(true), } Client = c c.playerInventory = NewInventory(InvPlayer, 0, 45) c.hotbarScene = scene.New(true) c.network.init() c.currentBreakingBlock = Blocks.Air.Base c.blockBreakers = map[int]BlockEntity{} widgets := render.GetTexture("gui/widgets") icons := render.GetTexture("gui/icons") // Crosshair c.scene.AddDrawable( ui.NewImage(icons, 0, 0, 32, 32, 0, 0, 16.0/256.0, 16.0/256.0, 255, 255, 255). Attach(ui.Middle, ui.Center), ) // Hotbar hotbar := ui.NewImage(widgets, 0, 0, 182*2, 22*2, 0, 0, 182.0/256.0, 22.0/256.0, 255, 255, 255). Attach(ui.Bottom, ui.Center) c.scene.AddDrawable(hotbar) c.hotbar = hotbar c.hotbarUI = ui.NewImage(widgets, -22*2+4, -2, 24*2, 24*2, 0, 22.0/256.0, 24.0/256.0, 24.0/256.0, 255, 255, 255). Attach(ui.Bottom, ui.Center) c.scene.AddDrawable(c.hotbarUI) // Hearts / Food for i := 0; i < 10; i++ { l := ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, 16.0/256.0, 0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Left) l.AttachTo(hotbar) c.scene.AddDrawable(l) c.lifeUI = append(c.lifeUI, l) l = ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, (16+9*4)/256.0, 0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Left) l.AttachTo(hotbar) c.scene.AddDrawable(l) c.lifeFillUI = append(c.lifeFillUI, l) f := ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, 16.0/256.0, 27.0/256.0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Right) f.AttachTo(hotbar) c.scene.AddDrawable(f) c.foodUI = append(c.foodUI, f) f = ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, (16+9*4)/256.0, 27.0/256.0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Right) f.AttachTo(hotbar) c.scene.AddDrawable(f) c.foodFillUI = append(c.foodFillUI, f) } // Exp bar c.scene.AddDrawable( ui.NewImage(icons, 0, 22*2+4, 182*2, 10, 0, 64.0/256.0, 182.0/256.0, 5.0/256.0, 255, 255, 255). Attach(ui.Bottom, ui.Center), ) c.itemNameUI = ui.NewFormatted(format.Wrap(&format.TextComponent{}), 0, -16-8-10-16-20) c.itemNameUI.AttachTo(c.hotbar) c.scene.AddDrawable(c.itemNameUI.Attach(ui.Top, ui.Middle)) c.chat.init() c.initDebug() c.playerList.init() c.entities.init() c.initEntity(false) }
func newOptionMenu(ret func() screen) *optionMenu { om := &optionMenu{ scene: scene.New(true), ret: ret, } om.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) om.background.SetA(160) om.scene.AddDrawable(om.background.Attach(ui.Top, ui.Left)) done, txt := newButtonText("Done", 0, 50, 400, 40) om.scene.AddDrawable(done.Attach(ui.Bottom, ui.Middle)) om.scene.AddDrawable(txt) done.AddClick(func() { setScreen(om.ret()) }) rp, txt := newButtonText("Resource packs", -160, 150, 300, 40) om.scene.AddDrawable(rp.Attach(ui.Bottom, ui.Middle)) om.scene.AddDrawable(txt) rp.AddClick(func() { setScreen(newResourceList(om.ret)) }) fov := newSlider(160, -100, 300, 40) fov.back.Attach(ui.Center, ui.Middle) fov.add(om.scene) om.fov = fov ftxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) ftxt.AttachTo(fov.back) om.scene.AddDrawable(ftxt) fov.UpdateFunc = func() { render.FOV.SetValue(60 + round(119*fov.Value)) ftxt.Update(fmt.Sprintf("FOV: %d", render.FOV.Value())) } fov.Value = (float64(render.FOV.Value()) - 60) / 119.0 fov.update() vol, vtxt := newButtonText("Volume", -160, -100, 300, 40) om.scene.AddDrawable(vol.Attach(ui.Center, ui.Middle)) om.scene.AddDrawable(vtxt) vol.AddClick(func() { setScreen(newVolumeMenu(om.ret)) }) vsync, vtxt := newButtonText("", -160, -50, 300, 40) om.scene.AddDrawable(vsync.Attach(ui.Center, ui.Middle)) om.scene.AddDrawable(vtxt) vsync.AddClick(func() { renderVSync.SetValue(!renderVSync.Value()) if renderVSync.Value() { vtxt.Update("VSync: Enabled") } else { vtxt.Update("VSync: Disabled") } }) if renderVSync.Value() { vtxt.Update("VSync: Enabled") } else { vtxt.Update("VSync: Disabled") } mouseS := newSlider(160, -50, 300, 40) mouseS.back.Attach(ui.Center, ui.Middle) mouseS.add(om.scene) om.mouseS = mouseS mtxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) mtxt.AttachTo(mouseS.back) om.scene.AddDrawable(mtxt) mouseS.UpdateFunc = func() { mouseSensitivity.SetValue(500 + round(9500.0*mouseS.Value)) mtxt.Update(fmt.Sprintf("Mouse Speed: %d", mouseSensitivity.Value())) } mouseS.Value = (float64(mouseSensitivity.Value()) - 500) / 9500.0 mouseS.update() om.scene.AddDrawable( ui.NewText("* Requires a client restart to take effect", 0, 100, 255, 200, 200).Attach(ui.Bottom, ui.Middle), ) uiFooter(om.scene) scales := []string{ uiAuto, uiSmall, uiMedium, uiLarge, } curScale := func() int { for i, s := range scales { if s == uiScale.Value() { return i } } return 0 } uiS, utxt := newButtonText("", -160, 0, 300, 40) om.scene.AddDrawable(uiS.Attach(ui.Center, ui.Middle)) om.scene.AddDrawable(utxt) uiS.AddClick(func() { uiScale.SetValue(scales[(curScale()+1)%len(scales)]) utxt.Update(fmt.Sprintf("UI Scale: %s", uiScale.Value())) }) utxt.Update(fmt.Sprintf("UI Scale: %s", uiScale.Value())) return om }
func newVolumeMenu(ret func() screen) *volumeMenu { vm := &volumeMenu{ scene: scene.New(true), ret: ret, } vm.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) vm.background.SetA(160) vm.scene.AddDrawable(vm.background.Attach(ui.Top, ui.Left)) done, txt := newButtonText("Done", 0, 50, 400, 40) vm.scene.AddDrawable(done.Attach(ui.Bottom, ui.Middle)) vm.scene.AddDrawable(txt) done.AddClick(func() { setScreen(newOptionMenu(vm.ret)) }) master := newSlider(0, -100, 620, 40) master.back.Attach(ui.Center, ui.Middle) master.add(vm.scene) mtxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) mtxt.AttachTo(master.back) vm.scene.AddDrawable(mtxt) master.UpdateFunc = func() { muVolMaster.SetValue(round(master.Value * 100)) if muVolMaster.Value() == 0 { mtxt.Update("Master: OFF") return } mtxt.Update(fmt.Sprintf("Master: %d%%", muVolMaster.Value())) } master.Value = float64(muVolMaster.Value()) / 100.0 master.update() vm.sliders = append(vm.sliders, master) for i, cat := range soundCategories { cat := cat x := 160.0 if i&1 == 0 { x = -x } y := 50 * float64(i/2) snd := newSlider(x, -50+y, 300, 40) snd.back.Attach(ui.Center, ui.Middle) snd.add(vm.scene) stxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) stxt.AttachTo(snd.back) vm.scene.AddDrawable(stxt) v := volVars[cat] snd.UpdateFunc = func() { v.SetValue(round(snd.Value * 100)) if val := v.Value(); val != 0 { stxt.Update(fmt.Sprintf("%s: %d%%", strings.Title(string(cat)), val)) return } stxt.Update(fmt.Sprintf("%s: OFF", strings.Title(string(cat)))) } snd.Value = float64(v.Value()) / 100.0 snd.update() vm.sliders = append(vm.sliders, snd) } return vm }
func (rl *resourceList) redraw() { for _, s := range rl.packs { s.Hide() render.FreeIcon(s.id) } rl.packs = rl.packs[:0] os.MkdirAll("./resource-packs", 0777) files, _ := ioutil.ReadDir("./resource-packs") for i, f := range files { f := f if !strings.HasSuffix(f.Name(), ".zip") { continue } fullName := filepath.Join("./resource-packs", f.Name()) desc, iimg, ok := getPackInfo(fullName) if !ok { continue } sc := scene.New(true) container := ui.NewContainer(0, float64(i)*100, 700, 100). Attach(ui.Center, ui.Middle) r := make([]byte, 20) rand.Read(r) si := &resourceListItem{ Type: sc, container: container, offset: float64(i), id: "servericon:" + string(r), } si.updatePosition() rl.packs = append(rl.packs, si) var rr, gg, bb int if resource.IsActive(fullName) { rr = 200 gg = 200 } bck := ui.NewImage(render.GetTexture("solid"), 0, 0, 700, 100, 0, 0, 1, 1, rr, gg, bb).Attach(ui.Top, ui.Left) bck.SetA(100) bck.AttachTo(container) sc.AddDrawable(bck) txt := ui.NewText(f.Name(), 90+10, 5, 255, 255, 255).Attach(ui.Top, ui.Left) txt.AttachTo(container) sc.AddDrawable(txt) var tex render.TextureInfo if iimg == nil { tex = render.GetTexture("misc/unknown_pack") } else { render.AddIcon(si.id, iimg) tex = render.Icon(si.id) } icon := ui.NewImage(tex, 5, 5, 90, 90, 0, 0, 1, 1, 255, 255, 255). Attach(ui.Top, ui.Left) icon.AttachTo(container) sc.AddDrawable(icon) msg := format.Wrap(&format.TextComponent{Text: desc}) format.ConvertLegacy(msg) motd := ui.NewFormattedWidth(msg, 90+10, 5+18, 700-(90+10+5)).Attach(ui.Top, ui.Left) motd.AttachTo(container) sc.AddDrawable(motd) container.ClickFunc = func() { if resource.IsActive(fullName) { RemovePack(fullName) } else { AddPack(fullName) } setScreen(newResourceList(rl.ret)) } container.HoverFunc = func(over bool) { if over { bck.SetA(200) } else { bck.SetA(100) } } sc.AddDrawable(container) } }
func (inv *Inventory) Update() { was := inv.scene.IsVisible() inv.scene.Hide() inv.scene = scene.New(was) inv.Type.Draw(inv.scene, inv) }
func (sl *serverList) redraw() { for _, s := range sl.servers { s.Hide() render.FreeIcon(s.id) } sl.servers = sl.servers[:0] for i, s := range Config.Servers { sc := scene.New(true) container := ui.NewContainer(0, float64(i)*100, 700, 100). Attach(ui.Center, ui.Middle) r := make([]byte, 20) rand.Read(r) si := &serverListItem{ Type: sc, container: container, offset: float64(i), id: "servericon:" + string(r), } si.updatePosition() sl.servers = append(sl.servers, si) bck := ui.NewImage(render.GetTexture("solid"), 0, 0, 700, 100, 0, 0, 1, 1, 0, 0, 0).Attach(ui.Top, ui.Left) bck.SetA(100) bck.AttachTo(container) sc.AddDrawable(bck) txt := ui.NewText(s.Name, 90+10, 5, 255, 255, 255).Attach(ui.Top, ui.Left) txt.AttachTo(container) sc.AddDrawable(txt) icon := ui.NewImage(render.GetTexture("misc/unknown_server"), 5, 5, 90, 90, 0, 0, 1, 1, 255, 255, 255). Attach(ui.Top, ui.Left) icon.AttachTo(container) sc.AddDrawable(icon) ping := ui.NewImage(render.GetTexture("gui/icons"), 5, 5, 20, 16, 0, 56/256.0, 10/256.0, 8/256.0, 255, 255, 255). Attach(ui.Top, ui.Right) ping.AttachTo(container) sc.AddDrawable(ping) players := ui.NewText("???", 30, 5, 255, 255, 255). Attach(ui.Top, ui.Right) players.AttachTo(container) sc.AddDrawable(players) msg := &format.TextComponent{Text: "Connecting..."} motd := ui.NewFormattedWidth(format.Wrap(msg), 90+10, 5+18, 700-(90+10+5)).Attach(ui.Top, ui.Left) motd.AttachTo(container) sc.AddDrawable(motd) msg = &format.TextComponent{Text: ""} version := ui.NewFormattedWidth(format.Wrap(msg), 90+10, 5, 700-(90+10+5)).Attach(ui.Bottom, ui.Left) version.AttachTo(container) sc.AddDrawable(version) s := s go sl.pingServer(s.Address, motd, version, icon, si.id, ping, players) container.ClickFunc = func() { PlaySound("random.click") sl.connect(s.Address) } container.HoverFunc = func(over bool) { if over { bck.SetA(200) } else { bck.SetA(100) } } sc.AddDrawable(container) index := i del, txt := newButtonText("X", 0, 0, 25, 25) del.AttachTo(container) sc.AddDrawable(del.Attach(ui.Bottom, ui.Right)) sc.AddDrawable(txt) del.AddClick(func() { Config.Servers = append(Config.Servers[:index], Config.Servers[index+1:]...) saveServers() sl.redraw() }) edit, txt := newButtonText("E", 25, 0, 25, 25) edit.AttachTo(container) sc.AddDrawable(edit.Attach(ui.Bottom, ui.Right)) sc.AddDrawable(txt) edit.AddClick(func() { setScreen(newEditServer(index)) }) } }