// ProcessEvent reads, validates and emits a configuration. func (b *configuratorBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case ReadConfigurationTopic: // Read configuration filename, ok := event.Payload().GetString(ConfigurationFilenamePayload) if !ok { logger.Errorf("cannot read configuration without filename payload") return nil } logger.Infof("reading configuration from %q", filename) config, err := configuration.ReadFile(filename) if err != nil { return errors.Annotate(err, ErrCannotReadConfiguration, errorMessages) } // If wanted then validate it. if b.validate != nil { err = b.validate(config) if err != nil { return errors.Annotate(err, ErrCannotValidateConfiguration, errorMessages) } } // All done, emit it. pvs := cells.PayloadValues{ ConfigurationPayload: config, } b.ctx.EmitNew(ConfigurationTopic, pvs, event.Scene()) } return nil }
// ProcessEvent counts the event for the return value of the counter func // and emits this value. func (b *counterBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case cells.CountersTopic: response := b.copyCounters() if err := event.Respond(response); err != nil { return err } case cells.ResetTopic: b.counters = make(map[string]int64) default: cids := b.counterFunc(b.ctx.ID(), event) if cids != nil { for _, cid := range cids { v, ok := b.counters[cid] if ok { b.counters[cid] = v + 1 } else { b.counters[cid] = 1 } topic := "counter:" + cid b.ctx.EmitNew(topic, b.counters[cid], event.Scene()) } } } return nil }
// Locked represents the locked state receiving coins. func (m *lockMachine) Locked(ctx cells.Context, event cells.Event) (behaviors.FSMState, error) { switch event.Topic() { case "cents?": return m.Locked, event.Respond(m.cents) case "info?": info := fmt.Sprintf("state 'locked' with %d cents", m.cents) return m.Locked, event.Respond(info) case "coin!": cents := payloadCents(event) if cents < 1 { return nil, fmt.Errorf("do not insert buttons") } m.cents += cents if m.cents > 100 { m.cents -= 100 return m.Unlocked, nil } return m.Locked, nil case "button-press!": if m.cents > 0 { ctx.Environment().EmitNew("restorer", "drop!", m.cents, event.Scene()) m.cents = 0 } return m.Locked, nil case "screwdriver!": // Allow a screwdriver to bring the lock into an undefined state. return nil, nil } return m.Locked, fmt.Errorf("illegal topic in state 'locked': %s", event.Topic()) }
// ProcessEvent stores and flags the event in the event scene. // So other code parts using the same scene can wait for the signal. func (b *sceneBehavior) ProcessEvent(event cells.Event) error { scn := event.Scene() if scn != nil { err := scn.StoreAndFlag(event.Topic(), event.Payload()) if err != nil { return err } } return nil }
// Unlocked represents the unlocked state receiving coins. func (m *lockMachine) Unlocked(ctx cells.Context, event cells.Event) (behaviors.FSMState, error) { switch event.Topic() { case "cents?": return m.Unlocked, event.Respond(m.cents) case "info?": info := fmt.Sprintf("state 'unlocked' with %d cents", m.cents) return m.Unlocked, event.Respond(info) case "coin!": cents := payloadCents(event) ctx.EmitNew("return", cents, event.Scene()) return m.Unlocked, nil case "button-press!": ctx.Environment().EmitNew("restorer", "drop!", m.cents, event.Scene()) m.cents = 0 return m.Locked, nil } return m.Unlocked, fmt.Errorf("illegal topic in state 'unlocked': %s", event.Topic()) }
func (b *collectBehavior) ProcessEvent(event cells.Event) error { switch event.Topic() { case cells.ProcessedTopic: processed := make([]string, len(b.processed)) copy(processed, b.processed) err := event.Respond(processed) if err != nil { return err } case cells.ResetTopic: b.processed = []string{} case cells.PingTopic: err := event.Respond(cells.PongResponse) if err != nil { return err } case iterateTopic: err := b.ctx.SubscribersDo(func(s cells.Subscriber) error { return s.ProcessNewEvent("love", b.ctx.ID()+" loves "+s.ID(), event.Scene()) }) if err != nil { return err } case panicTopic: panic("Ouch!") case subscribersTopic: var ids []string b.ctx.SubscribersDo(func(s cells.Subscriber) error { ids = append(ids, s.ID()) return nil }) err := event.Respond(ids) if err != nil { return err } default: b.processed = append(b.processed, fmt.Sprintf("%v", event)) return b.ctx.Emit(event) } return nil }