Example #1
0
func nameUpdates() {
	players := ols.GetPlayersDAO().All()

	for _, player := range players {
		summoner, err := goriot.SummonerByID("na", player.Id)
		if err != nil {
			fmt.Println("Error with: ", player.Ign, " : ", err, player)
			continue
		}

		player.Ign = summoner[player.Id].Name
		ols.GetPlayersDAO().Save(*player)
	}
}
Example #2
0
// Updates summoner name and level
func updateSummoners(summoners <-chan SummonerInfo, dbmap *gorp.DbMap) {

	// we'll keep all the summoners details in here
	var SummonersGoRiot map[int64]goriot.Summoner = make(map[int64]goriot.Summoner)

	// Get summoner data from Riot in batches of
	// forty and then combine them
	go func() {
		globalWg.Add(1)
		var selectQueries []string
		for s := range summoners {

			// get riot data
			riotData, err := goriot.SummonerByID(goriot.NA, s.ID)
			checkErr(err, "Could not load summoners from Riot")

			// add to larger structure
			for k, v := range riotData {
				SummonersGoRiot[k] = v
			}

		}

		// Build a slice of select queries that will be UNIONd
		// together to help reduce DB calls
		for _, summoner := range SummonersGoRiot {
			selectQueries = append(
				selectQueries,
				fmt.Sprintf(
					"SELECT %d id, %d level, '%s' name",
					summoner.ID,
					summoner.SummonerLevel,
					summoner.Name))
		}

		// build final update query
		var updateQuery string = fmt.Sprintf(
			`UPDATE summoners s INNER JOIN (
				%s
			) r USING(id)
			SET s.level = r.level, s.name = r.name, s.last_update = UTC_TIMESTAMP();`,
			strings.Join(selectQueries, " UNION "))

		// run query and check for errors
		_, err := dbmap.Exec(updateQuery)
		checkErr(err, "Summoner update failed")
		globalWg.Done()
	}()

}