func (s *interfaceManagerSuite) manager(c *C) *ifacestate.InterfaceManager { if s.privateMgr == nil { mgr, err := ifacestate.Manager(s.state, s.extraIfaces) c.Assert(err, IsNil) s.privateMgr = mgr } return s.privateMgr }
// New creates a new Overlord with all its state managers. func New() (*Overlord, error) { o := &Overlord{ loopTomb: new(tomb.Tomb), } backend := &overlordStateBackend{ path: dirs.SnapStateFile, ensureBefore: o.ensureBefore, } s, err := loadState(backend) if err != nil { return nil, err } o.stateEng = NewStateEngine(s) snapMgr, err := snapstate.Manager(s) if err != nil { return nil, err } o.snapMgr = snapMgr o.stateEng.AddManager(o.snapMgr) assertMgr, err := assertstate.Manager(s) if err != nil { return nil, err } o.assertMgr = assertMgr o.stateEng.AddManager(o.assertMgr) ifaceMgr, err := ifacestate.Manager(s, nil) if err != nil { return nil, err } o.ifaceMgr = ifaceMgr o.stateEng.AddManager(o.ifaceMgr) return o, nil }