// Load_RW (http://www.libsdl.org/projects/SDL_image/docs/SDL_image_12.html) func Load_RW(src *sdl.RWops, freesrc bool) (*sdl.Surface, error) { _src := (*C.SDL_RWops)(unsafe.Pointer(src)) _freesrc := (C.int)(sdl.Btoi(freesrc)) _surface := C.IMG_Load_RW(_src, _freesrc) if _surface == nil { return nil, GetError() } return (*sdl.Surface)(unsafe.Pointer(_surface)), nil }
func LoadTexture_RW(renderer *sdl.Renderer, src *sdl.RWops, freesrc bool) (*sdl.Texture, error) { _renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer)) _src := (*C.SDL_RWops)(unsafe.Pointer(src)) _freesrc := (C.int)(sdl.Btoi(freesrc)) _surface := C.IMG_LoadTexture_RW(_renderer, _src, _freesrc) if _surface == nil { return nil, GetError() } return (*sdl.Texture)(unsafe.Pointer(_surface)), nil }
// LoadTyped_RW // (http://www.libsdl.org/projects/SDL_image/docs/SDL_image_13.html) func LoadTyped_RW(src *sdl.RWops, freesrc bool, type_ string) (*sdl.Surface, error) { _src := (*C.SDL_RWops)(unsafe.Pointer(src)) _freesrc := (C.int)(sdl.Btoi(freesrc)) _type := C.CString(type_) defer C.free(unsafe.Pointer(_type)) _surface := C.IMG_LoadTyped_RW(_src, _freesrc, _type) if _surface == nil { return nil, GetError() } return (*sdl.Surface)(unsafe.Pointer(_surface)), nil }