func main() { var window *sdl.Window var info sdl.SysWMInfo var subsystem string var err error window, err = sdl.CreateWindow("", 0, 0, 0, 0, sdl.WINDOW_HIDDEN) if err != nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err) os.Exit(1) } defer window.Destroy() sdl.VERSION(&info.Version) if window.GetWMInfo(&info) { switch info.Subsystem { case sdl.SYSWM_UNKNOWN: subsystem = "An unknown system!" case sdl.SYSWM_WINDOWS: subsystem = "Microsoft Windows(TM)" case sdl.SYSWM_X11: subsystem = "X Window System" case sdl.SYSWM_DIRECTFB: subsystem = "DirectFB" case sdl.SYSWM_COCOA: subsystem = "Apple OS X" case sdl.SYSWM_UIKIT: subsystem = "UIKit" } fmt.Printf("This program is running SDL version %d.%d.%d on %s\n", info.Version.Major, info.Version.Minor, info.Version.Patch, subsystem) } else { fmt.Fprintf(os.Stderr, "Couldn't get window information: %s\n", sdl.GetError()) } }