func TestSpriteHTTP(t *testing.T) { in := bytes.NewBufferString(` $map: sprite-map("*.png", 10px); div { background: sprite($map, "140"); }`) var out bytes.Buffer comp, err := libsass.New(&out, in, libsass.OutputStyle(libsass.NESTED_STYLE), libsass.BuildDir("../test/build"), libsass.ImgDir("../test/img"), libsass.FontDir("../test/font"), libsass.Payload(payload.New()), libsass.ImgBuildDir("../test/build/img"), libsass.HTTPPath("http://foo.com"), ) if err != nil { t.Fatal(err) } if err := comp.Run(); err != nil { t.Fatal(err) } e := `div { background: url("http://foo.com/build/b9d55f.png") 0px -149px; } ` if e != out.String() { t.Errorf("got:\n%s\nwanted:\n%s", out.String(), e) } }
func setupComp(t *testing.T, r io.Reader, out io.Writer) (libsass.Compiler, error) { comp, err := libsass.New(out, r, libsass.OutputStyle(libsass.NESTED_STYLE), libsass.BuildDir("../test/build"), libsass.ImgDir("../test/img"), libsass.FontDir("../test/font"), libsass.Payload(payload.New()), libsass.ImgBuildDir("../test/build/img"), ) if err != nil { t.Fatal(err) } testSprite(t, comp) done := make(chan struct{}) go func() { select { case <-time.After(5 * time.Second): t.Fatal("setupComp timeout") case <-done: return } }() err = comp.Run() close(done) return comp, err }
func loadAndBuild(sassFile string, gba *BuildArgs, partialMap *SafePartialMap, out io.WriteCloser, sout io.WriteCloser, buildDir string) error { defer func() { // BuildDir lets us know if we should closer out. If no buildDir, // specified out == os.Stdout and do not close. If buildDir != "", // then out must be something we should close. // This is important, since out can be many things and inspecting // them could be race unsafe. if len(buildDir) > 0 { out.Close() sout.Close() } }() // FIXME: move this elsewhere or make it so it doesn't need to be set imgdir := gba.ImageDir if len(imgdir) == 0 { imgdir = filepath.Dir(sassFile) } comp, err := libsass.New(out, nil, // Options overriding defaults libsass.Path(sassFile), libsass.ImgDir(imgdir), libsass.BuildDir(buildDir), libsass.Payload(gba.Payload), libsass.Comments(gba.Comments), libsass.OutputStyle(gba.Style), libsass.FontDir(gba.Font), libsass.ImgBuildDir(gba.Gen), libsass.IncludePaths(gba.Includes), libsass.SourceMap(gba.SourceMap, sout), ) if err != nil { return err } // Start Sass transformation err = comp.Run() if err != nil { return errors.New(color.RedString("%s", err)) } for _, inc := range comp.Imports() { partialMap.AddRelation(sassFile, inc) } // TODO: moves this method to *Build and wait on it to finish // go func(file string) { select { case <-testch: default: } // }(sassFile) return nil }
// FromBuildArgs creates a compiler from BuildArgs func FromBuildArgs(dst io.Writer, dstmap io.Writer, src io.Reader, gba *BuildArgs) (libsass.Compiler, error) { if gba == nil { return libsass.New(dst, src) } if gba.Payload == nil { gba.init() } comp, err := libsass.New(dst, src, // Options overriding defaults // libsass.Path(sassFile), what path should be provided? libsass.ImgDir(gba.ImageDir), libsass.ImgBuildDir(gba.Gen), libsass.BuildDir(gba.BuildDir), libsass.Payload(gba.Payload), libsass.Comments(gba.Comments), libsass.OutputStyle(gba.Style), libsass.FontDir(gba.Font), libsass.IncludePaths(gba.Includes), libsass.CacheBust(gba.CacheBust), libsass.SourceMap(gba.SourceMap, dstmap), ) return comp, err }