Example #1
0
func NewGroup(pl *Player, name ll_type) *Group {
	return &Group{
		Events: dispatcher.NewForkEvent(pl.GetFork()),
		owner:  pl,
		name:   name,
		Cards:  *NewCards(),
	}
}
Example #2
0
func newPlayer(yg *YGO) *Player {
	pl := &Player{
		Events:    dispatcher.NewForkEvent(yg.GetFork()),
		camp:      1,
		lp:        0,
		drawSize:  1,
		maxHp:     ^uint(0),
		maxSdi:    6,
		overTime:  time.Second * 120,
		waitTime:  time.Second * 60,
		replyTime: time.Second * 20,
	}
	var pr uint
	pl.MsgChan = NewMsgChan(func(m AskCode) bool {

		if m.Uniq != 0 {
			if ca := pl.Game().getCard(m.Uniq); ca != nil {
				//fmt.Println(ca)
				if m.Method == uint(LI_Over) {
					if pr != 0 {
						pl.Game().callAll(offTouch(pr))
						pr = 0
					}
					pl.GetTarget().call(onTouch(m.Uniq))
				} else if m.Method == uint(LI_Out) {
					if pr == m.Uniq {
						pr = 0
					}
					pl.Game().callAll(offTouch(m.Uniq))
				} else {
					return true
				}
			}
		} else if m.Method == LI_Defeat {
			pl.Fail()
		} else {
			return true
		}
		return false
	})
	pl.area = map[ll_type]*Group{}

	pl.AddEvent(RoundBegin, func() {
		pl.MsgPub("msg.002", Arg{"round": fmt.Sprint(pl.GetRound())})
		pl.SetCanSummon()
		pl.rounding = true
	})
	pl.AddEvent(RoundEnd, func() {
		pl.MsgPub("msg.003", Arg{"round": fmt.Sprint(pl.GetRound())})
		pl.SetCanSummon()
		pl.rounding = false
	})

	pl.AddEvent(ChangeLp, pl.changeLp)
	return pl
}
Example #3
0
func (co *CardOriginal) Make(pl *Player) *Card {
	c := &Card{
		Events:       dispatcher.NewForkEvent(pl.GetFork()),
		baseOriginal: co,
		owner:        pl,
		summoner:     pl,
		le:           LE_FaceDownAttack,
	}
	c.InitUint()
	c.Init()
	pl.Game().registerCards(c)
	return c
}