func main(f func(screen.Screen)) error { if err := win32.Main(func() { f(theScreen) }); err != nil { f(errscreen.Stub(err)) } return nil }
// Main is called by the program's main function to run the graphical // application. // // It calls f on the Screen, possibly in a separate goroutine, as some OS- // specific libraries require being on 'the main thread'. It returns when f // returns. func Main(f func(screen.Screen)) { f(errscreen.Stub(fmt.Errorf( "windriver: unsupported GOOS/GOARCH %s/%s", runtime.GOOS, runtime.GOARCH))) }
func main(f func(screen.Screen)) { f(errscreen.Stub(errors.New("no driver for accessing a screen"))) }
// Main is called by the program's main function to run the graphical // application. // // It calls f on the Screen, possibly in a separate goroutine, as some OS- // specific libraries require being on 'the main thread'. It returns when f // returns. func Main(f func(screen.Screen)) { if err := main(f); err != nil { f(errscreen.Stub(err)) } }
// Main is called by the program's main function to run the graphical // application. // // It calls f on the Screen, possibly in a separate goroutine, as some OS- // specific libraries require being on 'the main thread'. It returns when f // returns. func Main(f func(screen.Screen)) { if err := win32.Main(func() { f(theScreen) }); err != nil { f(errscreen.Stub(err)) } }