Example #1
0
//export keyEvent
func keyEvent(id uintptr, runeVal rune, dir uint8, code uint16, flags uint32) {
	sendWindowEvent(id, key.Event{
		Rune:      cocoaRune(runeVal),
		Direction: key.Direction(dir),
		Code:      cocoaKeyCode(code),
		Modifiers: cocoaMods(flags),
	})
}
Example #2
0
//export eventKey
func eventKey(runeVal int32, direction uint8, code uint16, flags uint32) {
	var modifiers key.Modifiers
	for _, mod := range mods {
		if flags&mod.flags == mod.flags {
			modifiers |= mod.mod
		}
	}

	eventsIn <- key.Event{
		Rune:      convRune(rune(runeVal)),
		Code:      convVirtualKeyCode(code),
		Modifiers: modifiers,
		Direction: key.Direction(direction),
	}
}
Example #3
0
//export onKey
func onKey(id uintptr, state uint16, detail, dir uint8) {
	theScreen.mu.Lock()
	w := theScreen.windows[id]
	theScreen.mu.Unlock()

	if w == nil {
		return
	}

	r, c := theKeysyms.Lookup(detail, state)
	w.Send(key.Event{
		Rune:      r,
		Code:      c,
		Modifiers: x11key.KeyModifiers(state),
		Direction: key.Direction(dir),
	})
}