//export onResize func onResize(w, h int) { // TODO(nigeltao): don't assume 72 DPI. DisplayWidth and DisplayWidthMM // is probably the best place to start looking. pixelsPerPt = 1 eventsIn <- event.Config{ Width: geom.Pt(w), Height: geom.Pt(h), PixelsPerPt: pixelsPerPt, } // This gl.Viewport call has to be in a separate goroutine because any gl // call can block until gl.DoWork is called, but this goroutine is the one // responsible for calling gl.DoWork. // TODO: does this (GL-using) code belong here in the x/mobile/app // package?? See similar TODOs in the Android x/mobile/app implementation. c := make(chan struct{}) go func() { gl.Viewport(0, 0, w, h) close(c) }() for { select { case <-gl.WorkAvailable: gl.DoWork() case <-c: return } } }
// TODO: do this for all build targets, not just linux (x11 and Android)? If // so, should package gl instead of this package call RegisterFilter?? // // TODO: does Android need this?? It seems to work without it (Nexus 7, // KitKat). If only x11 needs this, should we move this to x11.go?? func registerGLViewportFilter() { RegisterFilter(func(e interface{}) interface{} { if e, ok := e.(size.Event); ok { gl.Viewport(0, 0, e.WidthPx, e.HeightPx) } return e }) }
// TODO: do this for all build targets, not just linux (x11 and Android)? If // so, should package gl instead of this package call event.RegisterFilter?? // // TODO: does Android need this?? It seems to work without it (Nexus 7, // KitKat). If only x11 needs this, should we move this to x11.go?? func registerGLViewportFilter() { event.RegisterFilter(func(e interface{}) interface{} { if e, ok := e.(config.Event); ok { w := int(e.PixelsPerPt * float32(e.Width)) h := int(e.PixelsPerPt * float32(e.Height)) gl.Viewport(0, 0, w, h) } return e }) }
func windowDraw(w *C.ANativeWindow, queue *C.AInputQueue, donec chan struct{}) (done bool) { C.createEGLWindow(w) // TODO: is this needed if we also have the "case <-windowRedrawNeeded:" below?? sendLifecycle(event.LifecycleStageFocused) eventsIn <- event.Config{ Width: geom.Pt(float32(C.windowWidth) / pixelsPerPt), Height: geom.Pt(float32(C.windowHeight) / pixelsPerPt), PixelsPerPt: pixelsPerPt, } if firstWindowDraw { firstWindowDraw = false // TODO: be more principled about when to send a draw event. eventsIn <- event.Draw{} } for { processEvents(queue) select { case <-donec: return true case <-windowRedrawNeeded: // Re-query the width and height. C.querySurfaceWidthAndHeight() sendLifecycle(event.LifecycleStageFocused) eventsIn <- event.Config{ Width: geom.Pt(float32(C.windowWidth) / pixelsPerPt), Height: geom.Pt(float32(C.windowHeight) / pixelsPerPt), PixelsPerPt: pixelsPerPt, } // This gl.Viewport call has to be in a separate goroutine because any gl // call can block until gl.DoWork is called, but this goroutine is the one // responsible for calling gl.DoWork. // TODO: again, should x/mobile/app be responsible for calling GL code, or // should package gl instead call event.RegisterFilter? { c := make(chan struct{}) go func() { gl.Viewport(0, 0, int(C.windowWidth), int(C.windowHeight)) close(c) }() loop1: for { select { case <-gl.WorkAvailable: gl.DoWork() case <-c: break loop1 } } } case <-windowDestroyed: sendLifecycle(event.LifecycleStageAlive) return false case <-gl.WorkAvailable: gl.DoWork() case <-endDraw: // eglSwapBuffers blocks until vsync. C.eglSwapBuffers(C.display, C.surface) eventsIn <- event.Draw{} } } }
func TestImage(t *testing.T) { done := make(chan struct{}) defer close(done) go func() { runtime.LockOSThread() ctx := createContext() for { select { case <-gl.WorkAvailable: gl.DoWork() case <-done: ctx.destroy() return } } }() start() defer stop() // GL testing strategy: // 1. Create an offscreen framebuffer object. // 2. Configure framebuffer to render to a GL texture. // 3. Run test code: use glimage to draw testdata. // 4. Copy GL texture back into system memory. // 5. Compare to a pre-computed image. f, err := os.Open("../../../testdata/testpattern.png") if err != nil { t.Fatal(err) } defer f.Close() src, _, err := image.Decode(f) if err != nil { t.Fatal(err) } const ( pixW = 100 pixH = 100 ptW = geom.Pt(50) ptH = geom.Pt(50) ) cfg := config.Event{ WidthPx: pixW, HeightPx: pixH, WidthPt: ptW, HeightPt: ptH, PixelsPerPt: float32(pixW) / float32(ptW), } fBuf := gl.CreateFramebuffer() gl.BindFramebuffer(gl.FRAMEBUFFER, fBuf) colorBuf := gl.CreateRenderbuffer() gl.BindRenderbuffer(gl.RENDERBUFFER, colorBuf) // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glRenderbufferStorage.xml // says that the internalFormat "must be one of the following symbolic constants: // GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, or GL_STENCIL_INDEX8". gl.RenderbufferStorage(gl.RENDERBUFFER, gl.RGB565, pixW, pixH) gl.FramebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuf) if status := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); status != gl.FRAMEBUFFER_COMPLETE { t.Fatalf("framebuffer create failed: %v", status) } allocs := testing.AllocsPerRun(100, func() { gl.ClearColor(0, 0, 1, 1) // blue }) if allocs != 0 { t.Errorf("unexpected allocations from calling gl.ClearColor: %f", allocs) } gl.Clear(gl.COLOR_BUFFER_BIT) gl.Viewport(0, 0, pixW, pixH) m := NewImage(src.Bounds().Dx(), src.Bounds().Dy()) b := m.RGBA.Bounds() draw.Draw(m.RGBA, b, src, src.Bounds().Min, draw.Src) m.Upload() b.Min.X += 10 b.Max.Y /= 2 // All-integer right-angled triangles offsetting the // box: 24-32-40, 12-16-20. ptTopLeft := geom.Point{0, 24} ptTopRight := geom.Point{32, 0} ptBottomLeft := geom.Point{12, 24 + 16} ptBottomRight := geom.Point{12 + 32, 16} m.Draw(cfg, ptTopLeft, ptTopRight, ptBottomLeft, b) // For unknown reasons, a windowless OpenGL context renders upside- // down. That is, a quad covering the initial viewport spans: // // (-1, -1) ( 1, -1) // (-1, 1) ( 1, 1) // // To avoid modifying live code for tests, we flip the rows // recovered from the renderbuffer. We are not the first: // // http://lists.apple.com/archives/mac-opengl/2010/Jun/msg00080.html got := image.NewRGBA(image.Rect(0, 0, pixW, pixH)) upsideDownPix := make([]byte, len(got.Pix)) gl.ReadPixels(upsideDownPix, 0, 0, pixW, pixH, gl.RGBA, gl.UNSIGNED_BYTE) for y := 0; y < pixH; y++ { i0 := (pixH - 1 - y) * got.Stride i1 := i0 + pixW*4 copy(got.Pix[y*got.Stride:], upsideDownPix[i0:i1]) } drawCross(got, 0, 0) drawCross(got, int(ptTopLeft.X.Px(cfg.PixelsPerPt)), int(ptTopLeft.Y.Px(cfg.PixelsPerPt))) drawCross(got, int(ptBottomRight.X.Px(cfg.PixelsPerPt)), int(ptBottomRight.Y.Px(cfg.PixelsPerPt))) drawCross(got, pixW-1, pixH-1) const wantPath = "../../../testdata/testpattern-window.png" f, err = os.Open(wantPath) if err != nil { t.Fatal(err) } defer f.Close() wantSrc, _, err := image.Decode(f) if err != nil { t.Fatal(err) } want, ok := wantSrc.(*image.RGBA) if !ok { b := wantSrc.Bounds() want = image.NewRGBA(b) draw.Draw(want, b, wantSrc, b.Min, draw.Src) } if !imageEq(got, want) { // Write out the image we got. f, err = ioutil.TempFile("", "testpattern-window-got") if err != nil { t.Fatal(err) } f.Close() gotPath := f.Name() + ".png" f, err = os.Create(gotPath) if err != nil { t.Fatal(err) } if err := png.Encode(f, got); err != nil { t.Fatal(err) } if err := f.Close(); err != nil { t.Fatal(err) } t.Errorf("got\n%s\nwant\n%s", gotPath, wantPath) } }
func (video *Video) resize(width, height int) { video.width = width video.height = height gl.Viewport(0, 0, width, height) }